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DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 16, 2007, 09:05:00 pm »quote:
Originally posted by THLawrence:
<STRONG>I could just see you sitting on your balcony spitting at the passing peasants. They would just think that it was a drop of water.
</STRONG>
At least by spitting I'll be adding something to this community in some way.
Unlike you.
In any case, I'd have windows and walls, so that sort of thing cannot be done. It's also a safety precaution, in case anyone gets any funny ideas.
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 16, 2007, 08:01:00 pm »DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 16, 2007, 07:43:00 pm »quote:
Originally posted by THLawrence:
<STRONG>Well then since everyone is going for the waterfall to help reduce the arguements I will relinguish my claim to the region and place a claim on:
![]()
Instead.The claim includes the cliffs and everything under them. Larger demands will come later but for now I'll be content at having an undisputed claim to this area. Nothing else is needed. For now.
Should point out that this region is just to the south of the starting wagon.[ November 16, 2007: Message edited by: THLawrence ]</STRONG>
Man, you're a demanding person.
Got gills?
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 16, 2007, 06:02:00 pm »code:OWWO
OCTO
O..O . = FLOOR
OC.O O = WALL
OT.O W = WINDOW
OC.O C = CHAIR
..O T = TABLE
OOOO
Or something to that effect.
Sorry about the triple-post!
[ November 16, 2007: Message edited by: Flok Speargrabber ]
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 16, 2007, 05:58:00 pm »
quote:
Originally posted by Flok Speargrabber:
<STRONG>...Can I call shotgun on a room with a window view of the waterfall?</STRONG>
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 16, 2007, 05:56:00 pm »
I'll pass on the smooth/engraved walls for this, in exchange for that view.
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 16, 2007, 04:22:00 pm »A small dining room and office would be nice, but not necessary.
[ November 16, 2007: Message edited by: Flok Speargrabber ]
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 16, 2007, 12:13:00 pm »Also, tell the nobles that they have to start farming, under threat-of-picking.
We don't have a Hammerer, so...
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 15, 2007, 01:42:00 pm »DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 14, 2007, 10:19:00 pm »DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 14, 2007, 08:59:00 pm »quote:
Originally posted by Werdnari:
<STRONG>Flok, my character has 5 or so skill into architecture, so you'll be taking a back seat to me in that, but I will still activate it. (huzzah, my character's first and likely only victory! ;] )
Also, you aren't the only miner.Armok, your priest shall be welcomed, should they show up.
Again, I'll have the first story update tomorrow.</STRONG>
Oh, you brought a peasant...
Oh god, six nobles and one peasant.
The poor fellow.
Were we supposed to create personalities for our nobles?
[ November 14, 2007: Message edited by: Flok Speargrabber ]
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 14, 2007, 06:27:00 pm »You fools, you have sealed your fate.
As the only miner, I can make the most EXTREME demands I want, for without me, there IS NO FORTRESS!
It would suck if I was like that.
Alright, we want a safe, productive environment. Needs first, comforts second.
As a "Foreman", he's basically in charge of all labor: Mining, construction, etc.
Could you manually activate Architecture for me? I forgot to add skill points to it, but meh. It's not like he can masterwork *Butchery*.
Also, can I call shotgun on a room with a window view of the waterfall?
[ November 14, 2007: Message edited by: Flok Speargrabber ]
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 14, 2007, 03:03:00 pm »Job: Foreman
Skills:
Miner
Mason
Grower
Immediate demands:
3x? rooms for tradesmen. Build the workshop beside a respective stockpile. What I mean is, take the mason's workshop, build a 3x3 area for it in a wall, then dig in one direction and place a stockpile of stone.
Not-as-impertinent:
Place the kitchen and butcher's behind closed doors
A statue room with one solid tile with a statue surrounded by a 3x3 - 1 moat. Grates connect the island to the main bit.
Demands to be met:
Smoothed 5x4 room, at least one wall fully engraved by an expert
2 precious metal statues beside door
Door centered against one wall
Cabinet
[ November 14, 2007: Message edited by: Flok Speargrabber ]
[ November 14, 2007: Message edited by: Flok Speargrabber ]