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Messages - Flok Speargrabber

Pages: 1 ... 17 18 [19] 20 21 ... 36
271
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 16, 2007, 11:30:00 pm »
And here I thought that other guy was being silly.

272
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 16, 2007, 09:05:00 pm »
quote:
Originally posted by THLawrence:
<STRONG>

I could just see you sitting on your balcony spitting at the passing peasants. They would just think that it was a drop of water.

</STRONG>



At least by spitting I'll be adding something to this community in some way.

Unlike you.

In any case, I'd have windows and walls, so that sort of thing cannot be done. It's also a safety precaution, in case anyone gets any funny ideas.


273
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 16, 2007, 08:01:00 pm »
Oh, hey, build a bridge across the river at the bottom. The mist will give any passing dwarf a happy thought.

274
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 16, 2007, 07:43:00 pm »
quote:
Originally posted by THLawrence:
<STRONG>Well then since everyone is going for the waterfall to help reduce the arguements I will relinguish my claim to the region and place a claim on:
   
Instead.

The claim includes the cliffs and everything under them. Larger demands will come later but for now I'll be content at having an undisputed claim to this area. Nothing else is needed. For now.


Should point out that this region is just to the south of the starting wagon.

[ November 16, 2007: Message edited by: THLawrence ]</STRONG>


Man, you're a demanding person.

Got gills?


275
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 16, 2007, 06:02:00 pm »
Well actually, maybe that balcony should have walls, so I don't get murdered for my room:

code:
OWWO
OCTO
O..O . = FLOOR
OC.O O = WALL
OT.O W = WINDOW
OC.O C = CHAIR
..O T = TABLE
OOOO  

Or something to that effect.

Sorry about the triple-post!

[ November 16, 2007: Message edited by: Flok Speargrabber ]


276
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 16, 2007, 05:58:00 pm »
Sorry, bud, I called the waterfall ages ago.

quote:
Originally posted by Flok Speargrabber:
<STRONG>...Can I call shotgun on a room with a window view of the waterfall?</STRONG>

277
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 16, 2007, 05:56:00 pm »
Here's where and how I'd like my room to be:

I'll pass on the smooth/engraved walls for this, in exchange for that view.


278
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 16, 2007, 04:22:00 pm »
Yeah, I'd like expansion over the cliff too, please.

A small dining room and office would be nice, but not necessary.

[ November 16, 2007: Message edited by: Flok Speargrabber ]


279
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 16, 2007, 12:13:00 pm »
Yay for being useful!

Also, tell the nobles that they have to start farming, under threat-of-picking.

We don't have a Hammerer, so...


280
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 15, 2007, 01:42:00 pm »
In my experience, the dwarf with the most social skills is leader.

281
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 14, 2007, 10:19:00 pm »
Ah, alright.

282
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 14, 2007, 08:59:00 pm »
quote:
Originally posted by Werdnari:
<STRONG>Flok, my character has 5 or so skill into architecture, so you'll be taking a back seat to me in that, but I will still activate it. (huzzah, my character's first and likely only victory! ;] )
Also, you aren't the only miner.

Armok, your priest shall be welcomed, should they show up.

Again, I'll have the first story update tomorrow.</STRONG>


Oh, you brought a peasant...

Oh god, six nobles and one peasant.

The poor fellow.

Were we supposed to create personalities for our nobles?

[ November 14, 2007: Message edited by: Flok Speargrabber ]


283
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 14, 2007, 06:27:00 pm »
Ha HA!

You fools, you have sealed your fate.

As the only miner, I can make the most EXTREME demands I want, for without me, there IS NO FORTRESS!

It would suck if I was like that.

Alright, we want a safe, productive environment. Needs first, comforts second.

As a "Foreman", he's basically in charge of all labor: Mining, construction, etc.
Could you manually activate Architecture for me? I forgot to add skill points to it, but meh. It's not like he can masterwork *Butchery*.
Also, can I call shotgun on a room with a window view of the waterfall?

[ November 14, 2007: Message edited by: Flok Speargrabber ]


284
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 14, 2007, 03:03:00 pm »
Dwarf: Flok Speargrabber
Job: Foreman
Skills:
Miner
Mason
Grower

Immediate demands:
3x? rooms for tradesmen. Build the workshop beside a respective stockpile. What I mean is, take the mason's workshop, build a 3x3 area for it in a wall, then dig in one direction and place a stockpile of stone.

Not-as-impertinent:
Place the kitchen and butcher's behind closed doors
A statue room with one solid tile with a statue surrounded by a 3x3 - 1 moat. Grates connect the island to the main bit.

Demands to be met:
Smoothed 5x4 room, at least one wall fully engraved by an expert
2 precious metal statues beside door
Door centered against one wall
Cabinet

[ November 14, 2007: Message edited by: Flok Speargrabber ]

[ November 14, 2007: Message edited by: Flok Speargrabber ]


285
DF Dwarf Mode Discussion / Re: HAUL THAT STONE!
« on: March 01, 2008, 09:12:00 pm »
Or channel under them and C new floors.

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