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Messages - Flok Speargrabber

Pages: 1 ... 18 19 [20] 21 22 ... 36
286
DF Dwarf Mode Discussion / Re: What are you building?
« on: November 19, 2007, 08:23:00 pm »
I'm building a giant moat around my fortress, so that every non-flying enemy is impeded with the flick of a lever.

287
DF Dwarf Mode Discussion / Re: What are you building?
« on: November 14, 2007, 11:08:00 am »
The ULTIMATE moat.

I found a hidden extra magma vent near my fort, so what I'm building is a 3x3 moat around my fortress- 3x3 on ALL SIDES- and then pouring either magma or water into it, I haven't decided.


288
DF Dwarf Mode Discussion / Re: Cave rivers - disappointing?
« on: November 14, 2007, 10:39:00 am »
Did you actually DIG into it?

Free water, snakemen's equipments, etc.

Try putting a dwarf into the water and see where he dies.


289
Both have a learning curve of, well, let's just say it's not exactly sledding territory.

290
DF Dwarf Mode Discussion / Re: Island-mid-continent fort
« on: March 01, 2008, 03:36:00 pm »
I mean like pumping water out of the river to cover the whole map awesome.

291
DF Dwarf Mode Discussion / Island-mid-continent fort
« on: March 01, 2008, 01:15:00 am »
Another post gave me the idea- Why not build a completely airtight fort save for a trade depot, even if you want that? Even then that can be an island floating among the water. You could C long bridges to the edge of the map after making a bowl-like structure to hold the water of your fort in (Although, gobbies can get in that way, too.) This way it's even get-in-able even in adventurer mode!

292
DF Dwarf Mode Discussion / Re: A proper dwarven burial
« on: February 29, 2008, 06:49:00 pm »
Well I've considered doing the magma bit when times are slow in my fort. But no not really. I just thought it'd be neat to consider that a 'proper dwarven burial' consists of flooding his final resting place with liquid rock.

293
DF Dwarf Mode Discussion / A proper dwarven burial
« on: February 29, 2008, 06:45:00 pm »
As Written by Godok Thalnor "Squint"
Granite 21, 1871
As I travel through the ancient ruins of Delristbar, I feel my archeologist's intuition speaking to me as I pass the tombs- Doors that lead straight to rock walls. This is strange indeed, since it is obvious that the walls are finely engraved, but all the tombs are in the same manner, even the present lord's. Tomorrow I shall fetch the miner and carefully dig our way into one such tomb.
Granite 22, 1871
With care the pick was swung, the engravings covering the floors and walls. Each one has a tale to tell (Although I'm not quite certain on the signifigance of two overlapping squares), but what was most interesting of all was the coffin in the center.
Once the miner has struck the rock thing, it wasn't like hitting another wall- There was an air bubble within the what I've been told is obsidian, the hole holding the somewhat-preserved remains of a long, long dead dwarf.
Granite 23, 1871
After we managed to get over the smell, I instructed the miner to dig out around the corpse. He mentioned, casually, that the stone around the dwarf was slightly different from the obsidian. This could mean that the dwarf was buried, but perhaps the magma flowed into this room after a grave had been made for him?
Granite 27, 1871
Extraordinary! I discovered, from the engravings, that each dwarf was given a burial, before 'becoming one with the rock once more'. This meant filling the room with magma and letting it cool. In most cases this would have done away with the body, but in this case it would appear someone used an almost-magma-safe stone in building the coffin. This is an excellent leap forward for dwarven history!
Granite 28, 1871
Tragedy. I'd discovered a lever while my mining companion continued to carefully dig out the room. My curiousity got the best of me, and, well, soon he joined our unknown companion amongst the obsidian.
Tomorrow I shall return to our capital with his belongings and my condolences for his family.
Granite 29, 1871
I found a chamber filled with odd purple mushrooms. Tonight I shall try some for dinner before leaving.
????
I cAn TAste MagMA

294
DF Dwarf Mode Discussion / Re: New unintentional fun stuff
« on: February 29, 2008, 01:06:00 pm »
I'm using 38b by the way.

What it does is it makes a liiiittle bit more towns than it's supposed to.


295
DF Dwarf Mode Discussion / New unintentional fun stuff
« on: February 29, 2008, 12:58:00 pm »
1. Run reigonal prospector
2. Create a new world
3. ????
4. Profit

296
DF Dwarf Mode Discussion / Re: Mayor keeps requesting items I can't make
« on: November 14, 2007, 06:38:00 pm »
Pfft, no.

What I did was set up a floor hatch and a lever, recruited him...

Have him stand on top of it after recruiting...

Pulled the lever...

And watched him fall 15 stories through lava were he fell unconscious, burning, until a magmaman killed him.


297
DF Dwarf Mode Discussion / Re: Mayor keeps requesting items I can't make
« on: November 13, 2007, 11:35:00 pm »
quote:
Originally posted by Hypcso:
<STRONG>Oh Oh, I just thought of an even more ironic fate for our mayor friend. Replace the skeletal carp with a spike pit full of zinc spikes.</STRONG>

As amusing it would be, I don't HAVE any zinc, so that kinda defeats the purpose.

Also, I can't stop imagining a berserk dwarf axing a whole bunch of blacksmiths while screaming "YOU MUST CONSTRUCT ADDITIONAL ZINC!".


298
DF Dwarf Mode Discussion / Mayor keeps requesting items I can't make
« on: November 13, 2007, 12:28:00 pm »
First it was Make Zinc Items 3/3, then Zinc items 2/2, then again Zinc 3/3, even though I can't find any Sphalerite anywhere on the map.

Thankfully, my Fortress has more food than it could ever hope to consume, so I'm not too worried about the lost productivity, but...


299
DF Dwarf Mode Discussion / Re: AAAAARGH!
« on: November 12, 2007, 11:32:00 pm »
Autosave feature is your friend.

300
DF Dwarf Mode Discussion / Re: Icons
« on: November 12, 2007, 09:59:00 pm »
[k]
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