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- April 21, 2024, 09:55:40 pm
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News:
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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DF Dwarf Mode Discussion / Re: Tagteam Mode: Apply here!
« on: November 15, 2007, 10:22:00 pm »DF Dwarf Mode Discussion / Re: Tagteam Mode: Apply here!
« on: November 14, 2007, 10:17:00 pm »DF Dwarf Mode Discussion / Re: Tagteam Mode: Apply here!
« on: November 14, 2007, 07:42:00 pm »DF Dwarf Mode Discussion / Re: Tagteam Mode: Apply here!
« on: November 14, 2007, 07:02:00 pm »So it looks like we want a haunted forest with a river near a mountain, correct?
Don't blame me if there's volcanoes hidden under the hills.
I'll generate a world and post the save after Chem lecture.
[ November 14, 2007: Message edited by: Flok Speargrabber ]
DF Dwarf Mode Discussion / Re: Tagteam Mode: Apply here!
« on: November 14, 2007, 06:24:00 pm »So far:
Water source
Magma?
No aquifiers
Special territory (Haunted, sinister, something with very few trees)
Access to good ore (Mountainous is usually good for that)
DF Dwarf Mode Discussion / Re: Tagteam Mode: Apply here!
« on: November 14, 2007, 10:28:00 am »So! For amusement purposes, we MUST have lava.
Trees would help.
No aquafiers.
Perhaps sinister/haunted territories?
Also, no too-hot territories, unless there's a river going through the zone... Well, perhaps not.
DF Dwarf Mode Discussion / Re: Tagteam Mode: Apply here!
« on: November 14, 2007, 12:41:00 am »DF Dwarf Mode Discussion / Re: Tagteam Mode: Apply here!
« on: November 14, 2007, 12:33:00 am »Name: Flok Speargrabber
Profession: Miner
Why should he lead?:
Conservative, farmer, builder
Why shouldn't he?:
Too scared to fight or produce items of war, upset over even a small amount of death or loss, early signs of cracking
Skills:
Appraiser
Miner
Negotiator
Liar
Metalworker
Family: No wife or kids
Habits: Stammer, exceedingly shy and withdrawn, communication difficult
Proposed plan for new outpost:
-Dig out special areas, 3x3 for the building with a decently sized zone next to it, centered around a central staircase
-Create a 'residential floor' on the bottom-most layer of penetrable rock
-Ignore military
-Ignore hunting
-Ignore traps
-Create individual housing
-Communistic society: Everyone has all jobs, leading to a possible production boost at the expense of quality of goods
Approved for foundation of (name is smeared)?: YES
[ November 14, 2007: Message edited by: Flok Speargrabber ]
DF Dwarf Mode Discussion / Re: Tagteam Mode: Apply here!
« on: November 13, 2007, 01:45:00 pm »DF Dwarf Mode Discussion / Re: Tagteam Mode: Apply here!
« on: November 12, 2007, 09:56:00 pm »Seven players would fit nicely. A group of elders, as it were.
DF Dwarf Mode Discussion / Tagteam Mode: Apply here!
« on: November 12, 2007, 08:42:00 pm »We'll need seven people in total, one for each of the starting dwarves, counting myself. What this game is basically a Bloodline game, but instead of the baton being passed on once, we basically play Hot Potato with it.
The first year, the designated leader shall play a year, before posting his situation to everyone else via diary and pictures.
What each of the seven people will do is offer what to do next: I.E. 'build more farms and create a defense', 'ignore defense entirely', 'create a military', etc. The seven people then vote for which idea they like best, and the creator of the idea is then the leader. You cannot vote for yourself, obviously.
In cases of a tie, there is a re-vote between the tie-ers.
Anyway:
DWARF 1 - Flok Speargrabber (Job: Noble, Farmer, Fisherdwarf, or Blacksmith, depending on what we need)
DWARF 2 - Tinker (Job: Carpenter/Building Designer)
DWARF 3 - Ganndd (Job: Marksman / Animal Trainer)
DWARF 4 - Xgamer4 (Job: Herbalist. Does this include Farmer?)
DWARF 5 - Mzbundifund (Job: Mason / Mechanic)
DWARF 6 -
DWARF 7 -
edit: If you're going to apply, make sure you have a personality in mind for your character. If you want an idea of what kind of character to make, read Boatmurdered: http://fromearth.net/LetsPlay/Boatmurdered/
New players are welcome. Please try to refrain from running the game into the ground, though.
UPDATE:
Since we're starting to get going, we should decide on an initial player, the starting location, and what have you.
No cheats, post screenshots, post IC diaries. Press z to see a date, so you can keep an accurate journal.
Also, post links to the saves here, so people outside the seven can pick up the game from that point.
Now, if we exceed the seven, there's still hope. People will drop out, be busy, or give up. This means the next person replaces them, and we all vote on who's next while reverting to the last save.
[ November 13, 2007: Message edited by: Flok Speargrabber ]
[ November 14, 2007: Message edited by: Flok Speargrabber ]
DF Dwarf Mode Discussion / Set zone as: Guard room
« on: November 12, 2007, 11:28:00 am »DF Dwarf Mode Discussion / Re: Hobbit fort?
« on: November 13, 2007, 03:15:00 pm »DF Dwarf Mode Discussion / Re: Hobbit fort?
« on: November 12, 2007, 08:44:00 pm »Also, Blizzard should sue the makers of Starcraft too. The interface is a carbon copy of Warcraft III's!
[ November 12, 2007: Message edited by: Flok Speargrabber ]