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Messages - Flok Speargrabber

Pages: 1 ... 20 21 [22] 23 24 ... 36
316
DF Dwarf Mode Discussion / Re: Hobbit fort?
« on: November 11, 2007, 10:19:00 pm »
Tolkien totally stole orcs from Blizzard.

They should, like, sue, or something.


317
DF Dwarf Mode Discussion / About humans and skulls
« on: November 11, 2007, 03:02:00 am »
Would I upset the human traders if I offered them a stick with a human skull on the end?

318
DF Dwarf Mode Discussion / Re: Wooden beds: just for balance?
« on: November 11, 2007, 02:59:00 am »
Actually, you CAN make a wooden matress; just use sawdust.

Using rockshards in a matress, however, would not end well.


319
DF Dwarf Mode Discussion / Re: A perfect start. Or is it?
« on: November 21, 2007, 01:22:00 pm »
Not to mention the free* trinkets and masterwork iron statues**!

320
DF Dwarf Mode Discussion / Re: A perfect start. Or is it?
« on: November 21, 2007, 02:27:00 am »
quote:
Originally posted by ParrotPatrol:
<STRONG> and all you have to show for it is a lava vent and a cave river, really.</STRONG>

OBJECTION!

There's a brook, a cave river, trees, sand, an underground river, an underground lake, an underground chasm, and not one but TWO magma vents.


321
DF Dwarf Mode Discussion / Re: A perfect start. Or is it?
« on: November 15, 2007, 10:53:00 pm »
There's always cheatin'.

322
DF Dwarf Mode Discussion / Re: A perfect start. Or is it?
« on: November 15, 2007, 10:36:00 pm »
quote:
Originally posted by ParrotPatrol:
<STRONG>But you originally said region 1!
EDIT: HOLY JUDAS PRIEST THAT IS THE SCARIEST LOOKING AREA I HAVE EVER SEEN. 2 PAGES OF NAMED CREATURES HOLY CRAP!
</STRONG>

Pfft. No! There's the Undead overlord, the couple of iron men, that giant bat, the resident cyclops, the couple of undead, and a few other named things.

Not two pages!


323
DF Dwarf Mode Discussion / Re: A perfect start. Or is it?
« on: November 15, 2007, 10:29:00 pm »
Also, for my first reigon, that's not FLOODING the area- That's a water source, fishing, and line of defense, all in one.

It's called a moat.

They're totally awesome.

Unfortunately, that zone doesn't have any trees, which means no beds.


324
DF Dwarf Mode Discussion / Re: A perfect start. Or is it?
« on: November 15, 2007, 10:24:00 pm »
You missed the cave river, too.

There's nickel in there, as well as gold, but nothing you can really forge weapons and armor out-- No, wait, there's copper, I think!

Yeah, loads of copper.


325
DF Dwarf Mode Discussion / Re: A perfect start. Or is it?
« on: November 15, 2007, 07:00:00 pm »
Ohh, I see.

No, I accidentally called it reigon 7. It's reigon 6 you're after.


326
DF Dwarf Mode Discussion / Re: A perfect start. Or is it?
« on: November 15, 2007, 06:57:00 pm »
...Uh?

The save shouldn't have that...

And what irrigation system?

The save SHOULD be with everyone on top of a hill next to the cart.


327
DF Dwarf Mode Discussion / Re: A perfect start. Or is it?
« on: November 13, 2007, 05:35:00 pm »
Well, no.

There's 'it', 'that', and then there's 'that one thing' that I just discovered. It's near the top, this time, and it'll probably make you giddy, especially if you like certain defenses.

Edit: HA HA OOPS.

'That' is not on the bottom floor. It is a mystery to you where it is fo' reals...

[ November 14, 2007: Message edited by: Flok Speargrabber ]


328
DF Dwarf Mode Discussion / Re: A perfect start. Or is it?
« on: November 13, 2007, 02:50:00 pm »
UPDATE:

It gets BETTER.

Dig around the very bottom of the map, on the south part, bottom floor, and you might find more goodies!


329
DF Dwarf Mode Discussion / Re: A perfect start. Or is it?
« on: November 11, 2007, 07:55:00 pm »
I have no idea, man.

I just generated it.


330
DF Dwarf Mode Discussion / Re: A perfect start. Or is it?
« on: November 11, 2007, 05:05:00 pm »
I told you, I suck at this game.

Like, a lot.


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