Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - mensrea

Pages: [1]
1
☼SILVERGOOSE☼
A ☼MASTERWORK☼ succession fort.

"We have no food, no drink,....  Most of the dwarves are near starvation.  Our military is largely decimated, as the giants lit most of the archers on fire.  One melee squad remains, and a handful of archers.  The giants are camped below the hill to our east.

Good luck.  You’ll need it."

-Grimmash

Welcome friends, I have come from beyond the internets to propose a new community fortress based around the MASTERWORK DWARF FORTRESS mod.

For those of you unfamiliar, masterwork is a masterful work of a dwarf fortress mod. It menaces with spikes of raws and is adorned with rings of !!FUN!!. On it is an image of Meph and features. Meph is toiling. Meph is surrounded by the features. The artwork relates to the programming of the MASTERWORK DWARF FORTRESS.

(for more info on the masterwork mod and a place to download the convenient launcher please check http://www.bay12forums.com/smf/index.php?topic=125633.0)

Due to a profound lack of MASTERWORK DWARF FORTRESS succession forts I am endeavoring to start this new game. Hopefully we can see this through to the end and along the way leave an imprint on the soul of the community that will have it waking up from nightmares covered in cold sweat for decades, if not the rest of its PTSD ridden life.

For starters I will discuss the worldgen parameters and the various options I have selected/not selected, as well as a brief rationalization/no rationalization at all for having chosen those options.

WORLDGEN PARAMETERS
-All default enemy races will be active (including frost giants)
-Only several weaker fortress defense races and the Jotun will be active.
-Diseases, "harder X" options and secret fun stuff will not be active (cause I'm a damn dirty noob).
 -Turns out 4e launcher had some things reversed so that selecting them actually chose the opposite. Surprise !!FUN!!
 -This means that harder X options are mostly on, making things like farming substantially more difficult than in vanilla DF.
 -No one actually knows whats on or off until it rears its hideous mug. Surprise!?
-There are vampires and an absurd amount of necromancers.
-Caves will be open and minerals will be plentiful.
-The world will spawn with an inordinate amount of volcanos. While generally making everything hotter this also increases the likelihood of finding a fantastic embark point.
-Workshops, furnaces and features will not be altered.
-THE PEOPLE HAVE SPOKEN! Digging invaders will be left on! This means that FB's and antmen can dig into the fortress and that orcs/frost giants/titans and some other megabeasts can break down walls.


RULES
-Turns will be one week and span a year of game time. Completing your turn before the week elapses is preferable though.
-No cheating, with the exception of addressing glitchs or employing child labor.
 -I will either make a poll or rely on further input to decide whether or not child labor is considered cheaty.
 -I consider danger rooms cheating.
-A small amount of effort in documenting your turn is required. Not asking for a novel in character, or a photo documentary, just some kind of action report at minimum. However, keep in mind that when it comes to story telling you can never go overboard.

As things stand I have a world generated and a site picked out. The area known by the simple folk as "Growling Mires" is a swamp mountain (how the hell does that work?). We have sand/dirt/clay, little dirt, shallow metals, deep metals and a volcano that's actually named "The Anal Fountains". I have yet to begin my turn but will do so as soon as some people sign on for the project. Our group has decided to call itself "The Whip of Apogees" while our civs name is "The Attics of Harshness". Welcome to SILVERGOOSE.

Strike da erf!

Spoiler (click to show/hide)

Turn list:
1.mensrea Save [fin] Intro 1
2.jerbot Save [fin] 1 2 3 Journal of mensrea; regarding necromancy 4 5 6 7
3.4maskwolf Save [fin] 1
4.Grimmash Save [fin] 1 2
5.jimboo Save [fin] 1 2 3 4 5
6.Pi_age Save [fin] 1 2 3 4 5
7.4maskwolf [skipped]
8.smurfingtonthethird Save [fin] 1 2
9.Grimmash Save [fin] 1
10.jerbot [active; due 1/21/14]
11.????

Dorfinator:
-KIA's had been dorfed but need redorfed due to sudden and unexpected FUN
-Note: Due to the forts 87% rate of attrition dorfing people has been a ludicrous venture and may not be done in earnest until things stabilize.
mensrea - KIA
grimmash - dorfed
jerbot - KIA
4maskwolf - KIA
meph - not yet dorfed
jimboo - not yet dorfed



Pages: [1]