Ok - Question time: Do marksdwarves just not work in Masterwork? On this fort, and a few others, even when I have ammo, quivers, and crossbows, when I station marksdwarves across fortifications from something, then give a kill order, they do nothing. So damn annoying.
In other news, Summer and Autumn will be one update. We've been staying mildly ahead of starvation for 4 months now. I am curious, what happened with farms? Are they still on hard mode? Did no one plant anything? I started the save with just some steeloak planted, and a few empty farms and about 300 food. Haven't been able to actually get a caravan yet, and none of the crops planted in spring have come up yet, which is odd if hard mode was turned off.
From my experience military dwarves in general tend to do whatever the hell they please. Just try to station them somewhere appropriate and hope they do their job. Or enlist 4 times as many dwarves in the hopes that a fraction of them will do their job. I find that making 2x2 rooms with doors along the fortification wall will force them to station right next to the firing ports.
In regards to the food and having looked over the 4f changelog it seems that many launcher GUI things didn't work right in 4e...so harder farming may be on along with many other things that were not intended. It also seems as if disabling vampires did nothing because "fear the night" vampires are still spawning. So basically, we have a game with vampires, hard modes and 900 times the normal amount of necromancers.
From the screenshots it looks like farms had been destroyed since the turn I played - maybe from tantruming? Come to think of it that might just be the source of the food woes. Either way, an entire level will probably have to be devoted to agriculture and the number of farm plots will have to be quadrupled. The problem with this fort was that its population grew way faster than its number of farms/farm workers did. It just seems like the damn migrants keep coming...even despite the danger...and often in large numbers.
At this point locking further migrant waves out may be preferable to letting them into the fortress to socialize, starve and cause more tantrums. Or maybe just turn migrants into impromptu militia, have them wrestle the stranglers and various wildlife to death, and then keep them from getting into the fortress proper.
On the plus side this is the most desperate fortress I have ever witnessed/played. It makes everything more fun to be at least a day or so away from starvation at all times. After all is said and done, and if we can make it, we will be blessed with a fortress full of traumatized dwarves who no longer care about anything anymore.