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Messages - Corsair

Pages: 1 ... 38 39 [40] 41 42 ... 115
586
Einsteinian Roulette / Re: Mission 18: Curse of the Mummy.
« on: January 14, 2015, 06:43:11 pm »
drink 17 eat the plant too, continue moving back, use shield as shovel to assist with burying eater

587
Einsteinian Roulette / Re: Mission 18: The definition of Insanity.
« on: January 14, 2015, 05:04:50 pm »
stop running, go back help upon arrival

588
Einsteinian Roulette / Re: Mission 18: The definition of Insanity.
« on: January 09, 2015, 09:10:05 pm »
run and continue to do so

589
Einsteinian Roulette / Re: Mission 18: The definition of Insanity.
« on: January 07, 2015, 03:44:38 am »
FUCK THIS SHIT RUN RUN FASTER AWAY FROM BURNING DEATH FIRETHULU

590
Einsteinian Roulette / Re: Mission 18: The definition of Insanity.
« on: January 04, 2015, 04:17:44 am »
RUN AWAY FROM FIRETHULU

591
Einsteinian Roulette / Re: Mission 18: The definition of Insanity.
« on: January 02, 2015, 07:32:39 pm »
third shift time skip

592
Einsteinian Roulette / Re: Christmas Drinking Party
« on: December 30, 2014, 02:24:24 am »
17

593
Einsteinian Roulette / Re: Mission 18: The definition of Insanity.
« on: December 23, 2014, 01:52:43 pm »
PULLLLLLLLLLLLLLL

594
Einsteinian Roulette / Re: Mission 18: The definition of Insanity.
« on: December 20, 2014, 04:30:09 pm »
help pull sled with magnificent muscels

595
Einsteinian Roulette / Re: Mission 18: The definition of Insanity.
« on: December 16, 2014, 12:26:29 am »
Assist with creation of sled for eater and/or assist with pushing of eater

596
Though, except for extremely soft sci-fi ones, most DEWs run on physics, so unless those are markedly different the only logistical problem is finding energy sources with the right power density to sustain them. I.E. just try getting 15MJ AND get it in the form of useable electrical current in a medieval world.

Acceptable breaks from Reality comes into play.  If we left it at 'hard sci-fi' tech works everywhere, there's nothing stopping an
advanced civilization conquering reality by just providing enough batteries to their soldiers/power to their capital ships/etc.
Er, no. Because they would be facing mages/soft-sci-fi people on their own soil, where their tricks also work perfectly. Fakeedit: Also what Hugo said.

This whole "tech shouldn't work for balance reasons" thing is also bothering me because in my planned setting, there's a city-state that makes a significant part of its revenue on exploiting a portal to a sci-fi-ish world to buy railguns/shields/whatever in exchange for enchanted items (which, by general consensus, should function, if I haven't missed anything). It's a plot point of sorts.

Well I think it is more soft tech (which is generally far more advanced/powerful than Hard tech), would in another universe slowly become less efficient. Hard tech would just require power but has to actually be possible without any handwaving. In my opinion it would be better to balance the two by using the fact that two different soft scifi weapons are not going to use the same powersource everywhere and thus limit the options for resupply. Hard scifi will generally be able to be linked to a generator relatively easily in far more places. Effectively this would leave balance to the supply of esoteric power v the demand by PC's to make soft and hard weapons both viable.

597
You seem to have missed my point in all of this emp. The plasma gun is just a metaphor for a technology weapon non dependent on magic. My point is the fact that as long as you are in a world where the fundamental laws of chemistry and physics still apply (which lets face it is going to be most if not all) then having a rifle or something is still better than magic, because it will work regardless and you can just carry a spare clip. The point is not about soft or hard scifi I am simply saying that if magic is ruled to either not work or be incompatible so that a magic sword from a different world simply doesn't work in certain world while a gun does and can be reloaded easily heavily nerfs magic. So to counter this magic should be able to be stored with like amulets or something so that you can have a resource that allows mages to explore.

598
For that, it may be possible to do something akin to imbuing the rune/hermetic circle with their universe's native energy, like how the proposed cross-plane 'mana pool' would work.
This appeals more to me than having magic not work/recharge as otherwise tech becomes better as you can just lug an extra battery for your laser gun. I think that there should be some method for doing this magic storage thing so the resource is still limited but still able to function in other places.

599
Also what about enchantments; do they just cease to function or do they gain charges? how do you replenish charges; is it only in home? or can they be replenished with foreign magic? Finally why are magical things treated this way when in other universes while a plasma gun can be taken nearly anywhere and used nearly anywhere and also (if you bring a generator)have its "charges" replenished nearly anywhere?

600
Einsteinian Roulette / Re: Mission 18: The definition of Insanity.
« on: December 12, 2014, 07:12:06 pm »
"Well, we have a lot of heating implements and at least one kinetic amp, Tek thinks.  Could we just heat up a slice of the glass to partially melt it and then remove that section using a kinetic amp? 

"For example, melting the middle section of a block of metal creates two separate halves of metal, both halves still solid and transportable.  By applying this several times to the chunk of glass we could create separate and increasingly small chunks of glass, heavy but easily removable by force (such as with a kinetic amp and the entire effort of the team) until only a small Eater-prison chunk is left.

"Tek offers to use his MFM for this."


If no one makes to stop him or suggest something else, Tek melts an extremely thin slice of glass about a quarter from one of the mound's edges, allowing a quarter of the mound to be removed by the team.  If a quarter turns out to not be reasonable to move, use eighths.  Repeat until only a small section of glass is left containing the Eater.
"Good idea tek tell me when you're ready"
When sliver ready for removal hook shield into the top of the gap and pull out quickly

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