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Einsteinian Roulette / Re: Mission 18: Curse of the Mummy.
« on: January 14, 2015, 06:43:11 pm »
drink 17 eat the plant too, continue moving back, use shield as shovel to assist with burying eater
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Er, no. Because they would be facing mages/soft-sci-fi people on their own soil, where their tricks also work perfectly. Fakeedit: Also what Hugo said.Though, except for extremely soft sci-fi ones, most DEWs run on physics, so unless those are markedly different the only logistical problem is finding energy sources with the right power density to sustain them. I.E. just try getting 15MJ AND get it in the form of useable electrical current in a medieval world.
Acceptable breaks from Reality comes into play. If we left it at 'hard sci-fi' tech works everywhere, there's nothing stopping an
advanced civilization conquering reality by just providing enough batteries to their soldiers/power to their capital ships/etc.
This whole "tech shouldn't work for balance reasons" thing is also bothering me because in my planned setting, there's a city-state that makes a significant part of its revenue on exploiting a portal to a sci-fi-ish world to buy railguns/shields/whatever in exchange for enchanted items (which, by general consensus, should function, if I haven't missed anything). It's a plot point of sorts.
For that, it may be possible to do something akin to imbuing the rune/hermetic circle with their universe's native energy, like how the proposed cross-plane 'mana pool' would work.This appeals more to me than having magic not work/recharge as otherwise tech becomes better as you can just lug an extra battery for your laser gun. I think that there should be some method for doing this magic storage thing so the resource is still limited but still able to function in other places.
"Well, we have a lot of heating implements and at least one kinetic amp, Tek thinks. Could we just heat up a slice of the glass to partially melt it and then remove that section using a kinetic amp?"Good idea tek tell me when you're ready"
"For example, melting the middle section of a block of metal creates two separate halves of metal, both halves still solid and transportable. By applying this several times to the chunk of glass we could create separate and increasingly small chunks of glass, heavy but easily removable by force (such as with a kinetic amp and the entire effort of the team) until only a small Eater-prison chunk is left.
"Tek offers to use his MFM for this."
If no one makes to stop him or suggest something else, Tek melts an extremely thin slice of glass about a quarter from one of the mound's edges, allowing a quarter of the mound to be removed by the team. If a quarter turns out to not be reasonable to move, use eighths. Repeat until only a small section of glass is left containing the Eater.