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Messages - Corsair

Pages: 1 ... 39 40 [41] 42 43 ... 115
601
I like the idea of stuff not changing too much across worlds (so a caveman club is a wooden club no matter where it is it just may be tweaked slightly depending on the exact place), otherwise as previously stated it would all become homogenized (which would ruin the hilarity of killing knights with a plasma cannon). How do we determine the location, destination and number of portals?

602
This seems quite interesting, and the idea of resource decks is interesting, however probably difficult to implement. Although I suspect that some worlds will be very difficult to balance in other worlds as balancing would still have to maintain that characters abilities while, well being balanced for that world, otherwise you might as well just have the same persona in a different body for how much the character changes.

603
Einsteinian Roulette / Re: Mission 18: The definition of Insanity.
« on: December 10, 2014, 10:25:56 pm »
"Uh Steve, we kinda borked the mission, well it is trapped in about a ton of glass or so umm you have a tow truck you can send?"
stop beating on the thing of glass, message steve

604
Einsteinian Roulette / Re: Mission 18: The definition of Insanity.
« on: December 02, 2014, 03:01:43 am »
Use baton/shield to crack the top off of the mound so that the eater can melt itself out a bit so we can actually drag it rather than being stuck with a big lump-o-glass, jump back if the eater does anything or heat unbearable

605
Einsteinian Roulette / Re: Mission 18: The definition of Insanity.
« on: November 27, 2014, 05:22:13 am »
"I uh dont know what to do"
slow chase of fire-murder-thulu slightly and consider what to do

606
Einsteinian Roulette / Re: Mission 18: The definition of Insanity.
« on: November 21, 2014, 03:23:27 pm »
"I uh think that is um not normal should we deal with that or let it do whatever?"
follow (a sane) group consensus on how to deal with all that stuff

607
Einsteinian Roulette / Re: Mission 18: The definition of Insanity.
« on: November 18, 2014, 02:07:13 am »
take watch position

608
Einsteinian Roulette / Re: Mission 18: The definition of Insanity.
« on: November 14, 2014, 12:05:41 am »
SLEEEEEEEEEP

609
Einsteinian Roulette / Re: Mission 18: The definition of Insanity.
« on: November 12, 2014, 08:53:55 pm »
sleep peacefully and oblivious

610
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: November 10, 2014, 10:55:48 pm »
Anyone else noticed all the biblical references with the recent events:
"too the one who is victorious, I will give some of the hidden manna. I will also give that person a white stone"

This refers to the ark of the covenant which contains the tablets with the original ten commandments. The hidden manna is the measure of manna placed within the ark by Aaron under the command of Moses who was commanded by God. The reason it is specifically this manna is that the other manna that was kept became rotten, with maggots and a bad smell. The stone of Mt Sinai is a light tan coloured rock that is almost white in direct sunlight this is likely what is meant by the white stone. However the actual nature of the stone and manna is likely not a tablet and a peice of bread "white like cardamon seed and tasting like wafers of honey and dates". The actual nature will be representative; the stone some sort of immutable basic law or something similarly immutable and the manna possibly some endless source of resources.

The long scene involving the sheep of seven horns and seven eyes speaking of Phobetor

couple of biblical (and one greek) thing/s happening here.

1-The lamb with seven horns and eyes is the lamb of god (jesus), Jesus is also known as the word of god and of the three aspects is most often seen as a messenger/catalyst/harbinger with the holy spirit while fulfilling a similar role is geared more toward power to overcome challenges and save people e.g. the apostles are given the power of tounges so they can spread the word as wide as possible. Another thing about the lamb is that the seven eyes aren't eyes they are "seven eyes, which are the seven spirits God sent out into all the earth", as there is no mention of what these spirits are except possibly the seven archangels some of whom are mentioned as going down to earth. Also the lamb is only a severed head in the revelations passage the lamb looks as if it has been slain. Decapitation is obviously a method of killing things [citation needed].

2-Phobetor is the greek thing. Phobetor is an embodiment of dreaming (Oneroi) that was the child of Nyx primordial god of night and Erebus the god of darkness (according to cicero). What did phobetor do? It took the form of animals to interact with people and also appeared in nightmares as animals or monsters. *cough*serialkiller*cough*

P.S. Id continue but unsure if anyone is interested and typing this much and checking stuff is time consuming



611
Einsteinian Roulette / Re: Mission 18: The definition of Insanity.
« on: November 08, 2014, 05:47:21 pm »
build chemical log fire around the eater then sleep until my watch (if any)

612
Einsteinian Roulette / Re: Mission 18: The definition of Insanity.
« on: November 06, 2014, 07:29:11 pm »
keep walking

613
Einsteinian Roulette / Re: Mission 18: The definition of Insanity.
« on: November 05, 2014, 06:21:59 am »
"We need to wait for the others to catch up"
have a rest in the shade while waiting for rest of team, if alcohol is available partake optimally in the form of a margarita
"No matter how tempting, don't enter the shade. We can take a bit of a break, but we can't afford to wait for the others to catch up. We are slower than them anyways, so they will."

"fine"


614
Einsteinian Roulette / Re: Mission 18: The definition of Insanity.
« on: November 05, 2014, 01:28:57 am »
"We need to wait for the others to catch up"
have a rest in the shade while waiting for rest of team, if alcohol is available partake optimally in the form of a margarita walk

615
Einsteinian Roulette / Re: Mission 18: The definition of Insanity.
« on: November 01, 2014, 05:39:54 pm »
keep on walking on

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