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Topics - mwoody450

Pages: [1] 2 3
1
DF Dwarf Mode Discussion / A Ready-Made Arena for download
« on: January 27, 2008, 09:57:00 pm »
I just finally finished building my own little gladiatorial arena in my current fortress.  Since I'm making a backup save so I can try several different fights, I figured I might as well offer anyone else who wants to watch a good fight the opportunity to check it out.

You can download the file here.  (8mb)

Once in the fortress, press shift-F4 to jump to the lower level of the arena.  The controls are in a small room to the southwest, far enough away for the lever operator not to become afraid of the combatants.  The levers do the following, ordered from far left to far right:

1 - white - release the war dogs (8 dogs)
2 - black - open/close the door (bridge)
3 - yellow - release top goblin cages (8 goblins, mostly thieves)
4 - yellow - release middle goblin cages (8 goblins, mostly thieves)
5 - yellow - release bottom goblin cages (8 goblins, mostly thieves)
6 - blue - release the Titan
7 - white - release the monkeys (16 adult and baby rhesus macaques)

Honestly, it would be a better fight if captured goblins didn't lose their aggression ai, a fact I'd forgotten when I began construction.  Still, it's amusing to watch the titan drop kick baby monkey heads the length of the arena.  Note that slower computers will likely choke a bit on this fortress, as I like to build BIG and there are nearly 150 dwarves walking around.  Have fun!


2
DF Dwarf Mode Discussion / The Titan Cometh
« on: January 21, 2008, 05:52:00 pm »
I've been playing for several versions and for a large number of forts, including several that got as far as the economics and even the arrival of a king, but I've never seen a megabeast.  At first I considered myself lucky, but after a while I started to want to try my hand against some of the big boys.  I wasn't, however, ready for one to show up in this fort, less than a season after I started training my first military dwarves!

But there he was: "Litop Fathrinou, the Titan, has arrived!"  Oh, crap.  Lockdown mode: I gave the order to get everyone inside, immediately - drop what you're doing and go!  The dwarves obliged, while the titan - luckily for us - meandered around the edge of the map arguing with himself whether he preferred his dwarf meat fried or grilled.  My small squad of recently-drafted archers were summoned to the roof of the entrance, crappy wood crossbows and bone bolts in hand.  They weren't going to be enough.  Nor, most likely, were my measly few stone traps going to bring him down.  Locking down the fort as best I could, I prepared for the worst.

I didn't want to lose this fort.  It was a good spot: magma, a river, plenty of obsidian, trees and plants galore, a ridiculous number of gems, and plenty of marble for steel.  Sure, there had been setbacks.  The rhesus macaque skull totems littering the fortress might lead one to believe we'd won the war versus the monkeys, but if I'm to be honest, about half of my first seasons' trade goods skittered off the edge of the map.  And the mysterious disappearance of the water in all the ponds had made fishing difficult, and left a number of perilous empty pits in the scenery.  Goblins had attacked early, and were turned back only through the combined efforts of a few traps, 2 war dogs, and some determined miners learning to turn their picks to a task more appropriate for war.  All of which we'd survived, but this: this would end us.

And so I looked upon Litop the Titan with despair as, apparently having decided that he'd be fine with dwarf tartare, he charged towards my entrance.  The archers opened fire as he drew close, and even managed to make a dent in his tough hide, but the tiny wound drew closed in moments.  Runners sprinted forward to let out the few measly, wounded war dogs caged near the entrance, if only to delay the inevitable.

Litop kept coming, though, until his rampage brought him within a few feet of my entrance.  Dwarf and dog alike tensed, ready to strike.  But his approach slowed, then stopped...  He turned away from his attack, and began to advance east, away from the fort.  Confused, I looked to where he was now headed, and my heart sank as I saw poor Sakzul Limulner, trapper, asleep in the tall grass.

I still don't know what possessed him to nap outside.  I've ordered no traps built; I can only assume he was hauling wood back to the base.  He had a room, and a finely constructed one at that.  I don't know if dwarves can be born with narcolepsy, but this poor fool is a definite candidate.  The titan didn't care why he was there, though; he simply bore down on his newfound appetizer with obvious anticipation.

Luckily for Sakzul, a titan isn't the quietest of creatures, and he woke when the beast was mere feet away.  Unarmed, unarmored, untrained, and groggy, what else could he do?  He screamed and ran.  The titan, enraged at the tidbit's tenacity, gave chase.  Sakzul managed to just barely stay one step ahead, but being a new migrant with no training in agility (or strength or toughness, for that matter), his lead was fading fast.  I knew it was just a matter of time for poor Sakzul, and figured I'd at least let the doomed little guy go out fighting.

And so it was that Sakzul Limulner, lifelong trapper and new arrival at Osusterith, was drafted as a wrestler and told to attack a titan.  To his credit, he did not balk when the order came down; simply stopped running, turned, and awaited his opponent with the macabre, quiet calm reserved for those soon to die.  The titan plodded forward, menacing and hungry - fifteen feet away, then ten, then five.  With a great roar the massive monster lunged forward at Sakzul, and... disappeared.

The dwarves, collectively, blinked in confusion, as Sakzul calmly strode past the archers, the dogs, the miners, and the rest of the fortress, plopping into bed to finish his nap.  A quick check revealed the trapper was totally unharmed in any way.  I rescinded the "stay inside" order and began scouring the area, trying to discover how a Titan could wink out of existence.

A brief search turned up nothing at first, until I decided to look down, and there he was - Litop Fathrinou, titan, bellowing his fury and consternation at the bottom of an empty pond, trapped and helpless.  It seems Sakzul, as a not-even-dabbling newfound wrestler, had fallen back on the only trick he knew: he tripped him.  Right over the edge and into the pit.

Though I was tempted to leave the beast as a reminder to others who would think to challenge my hardy citizens, some of the less iron-willed haulers refused to come anywhere near the pit.  The archers were summoned, and though eager for another try at the abomination who had so scorned their earlier attempts, they held back.  A lone figure, newly crafted crossbow in hand, advanced from the back of the group to the edge of the precipice.  Sakzul Limulner, Marksdwarf, took the first shot.

The titan laughed as it left barely a scratch in his scarred hide, but it was followed by another, and another, as the crossbow-wielding dwarves spaced themselves out around the pit and fired again and again.  Litop's roars became howls, his howls became whimpers, and his whimpers became silence.  The titan was dead.


3
Just a quick warning to help avoid losing a dwarf like I just did: wait until you've got the magma below the forge to the minimum level (4/7, I think) before allowing construction to complete on the workshop above.  It seems that if a strange mood dwarves claims the shop before it has magma, he instantly fails his quest and goes melancholy.  I've posted a bug report (since it seems strange to me that he wouldn't wait the normal amount for the forge to be activated).

4
DF Gameplay Questions / New Version - Healthcare Fixed?
« on: February 06, 2008, 01:50:00 am »
I haven't seen much reason to upgrade, since I don't play Adventure mode and I'm in the middle of a fortress.  However, I'm starting to lose dwarves since they refuse to feed or bring water to my injured military (I refuse to use outside programs).  Does the new version address this issue?

5
DF Gameplay Questions / Odd Dwarf Behavior
« on: February 04, 2008, 09:44:00 pm »
I've noticed a couple of strange occurrences recently in my fortress, and I'm wondering if anyone has any guesses as to the cause.

1) An ecstatic cook, with plenty of work and no bad thoughts outside of some vermin and miasma, recently just randomly decided to destroy two 1x1 alunite bridges I was using around my mist room that I used to keep mud from tracking out.  His thoughts contain no mention of any of it, nor did I receive any notification of a tantrum.  Are there situations in which a happy dwarf will destroy a construction?

2) Meanwhile, I've begun wrestler training for my marksdwarves, now that I have masterpiece steel plate for everyone.  It's been going well, except every once in a while, dwarves already in the barracks and sparring just fine will report "(name) cancels Sparring in Barracks: Dangerous terrain" and then wander around for a while on "Soldier" before resuming their training.  The only oddity in this barracks is an internal door leading to a sleeping area (still included in the same barracks), and there's no water or lava anywhere near them.  Has anyone else run into this error?


6
DF Gameplay Questions / Swimming pool problems
« on: December 10, 2007, 08:48:00 am »
I've been trying to train my military - especially my grey-wound-to-the-spine useless dwarves - in Swimming for the attribute increases.  To that end, I built a swimming pool and used floodgates to carefully fill it to around 2-3 deep.  I set all my military squads to on-duty and stationed them in the shallow pool, as I've seen others suggest here.

But after a few minutes, I checked back, and not a single dwarf had even reached dabbling in Swimming, despite like 20 of them sitting in the water.  I assume, based on info in the wiki, that's because dwarves aren't really "swimming" until they hit at least depth 4, so I piped in just enough water to raise it to 3-4/7 on all tiles.  Now, however, none of my dwarves will even enter the pool, instead preferring to just mill around on the edge or wander off to admire statues elsewhere entirely.

Is what I'm attempting to do even possible?  I could have sworn I read a similar setup elsewhere; where have I gone wrong?


7
DF Gameplay Questions / Benefit of squads when standing down?
« on: December 08, 2007, 12:56:00 am »
So I've been watching my off-duty squads train, particularly my archers.  More often than not, it's one dwarf shooting while his two squad members (I use 3-man squads) watch.

So would there be any drawback to just eliminating all squads?  I mean, sure, I'd need to assign them when it came time to attack some goblins.  But in the meantime, all it seems to accomplish is increasing downtime.


8
DF Gameplay Questions / Creepy Sparring
« on: December 06, 2007, 10:27:00 pm »
Has anyone else noticed a disturbingly high pregnancy rate among unarmed dwarves set to off duty military?  In my 5-year-old civ, I have about 12 children/babies born in the fortress, and ALL of them are the result of wrestling.

Makes the random ripped clothes littering the barracks even creepier...


9
DF Gameplay Questions / Safest military training?
« on: December 06, 2007, 06:50:00 pm »
I've been assuming that the safest sparring option (archery aside) is unarmed combat, since there's no weapon to deal damage.  But a full third of my military force are now permanently untrainable thanks to gray or brown wounds on the neck or spine.  And the number grows every day; all they do is wander around or train their already legendary marksdwarf skill, since there's nothing else to do.

So, I'm wondering: are these unhealable wounds a danger unique to wrestling?  I'm beginning to wonder if I'd rather them bust out my obsidian shortsword collection - or at least some copper hammers - since while the wounds might be worse, at least limb/organ wounds can heal over time.

I guess what I'm asking: is: just how dangerous IS weapon sparring, when compared to the apparently crippling wrestling?


10
DF Gameplay Questions / Raw clear glass - useless?
« on: January 27, 2008, 07:56:00 am »
I've noticed, with some surprise, that raw clear glass can not be cut by a jeweler like raw green glass can.  What, then, is its point?  Is the fact that it can't be cut into gems a bug or a design decision?

I've also found some rock crystal for the first time in my current fortress.  How should I use it?  To make crystal glass items?  To cut directly by itself?  Can I turn it into raw crystal glass and cut that like green glass?


11
DF Gameplay Questions / Best way to train a weaponsmith?
« on: December 03, 2007, 05:54:00 pm »
Well, looks like the migrants aren't going to send me another weaponsmith, and the one I started the map with went insane when we supposedly destroyed his engravings (I swear I didn't, but that's a topic for a bug report).  It's time to train one from scratch.

So, my question: what's a fast, cheap weapon or item to train with in the magma forge?  I know armorsmiths are best brought up with bucklers, for example.  Preferably, I'm looking for something that takes as little material as possible and has a short build time.

Note that I'll be melting down the results, as I have a few hundred masterpiece obsidian short swords lying around.


12
DF Gameplay Questions / Legendary Dwarves and the Economy
« on: January 25, 2008, 03:50:00 am »
What exactly happens to a legendary dwarf in the economy?  I've been making getting all legendary dwarves a goal for my current fortress, since it means I can give them fantastic engraved rooms without worrying about 10k rent.  But I notice that it removes their earnings entry entirely from their info page; does that mean they have no money at all?  If that's the case, are they not allowed to buy things at shops?  Can they never gain items, own a shop, replace clothing, etc?

On a similar topic, will dwarves move?  I've seen extremely wealthy dwarves sitting in 1x2 undetailed slums; will they eventually move to a domicile more appropriate to their financial tier?


13
DF Gameplay Questions / Work dogs after death
« on: January 24, 2008, 01:42:00 am »
What happens after the death of a dwarf to his pets or, more importantly, his hunting/war dogs?  Some preliminary tests in my current fort seem to indicate the animal just disappears from the world, which is frustrating; I'm hoping my data is incorrect.

14
DF Gameplay Questions / Can you train a hunter?
« on: January 21, 2008, 08:14:00 pm »
I'd like to have someone on hand to deal with random task-interrupting animals out in the wilderness, without having to put my military on duty.  To that end, I took a high-level (but not yet hero or champion) marksdwarf, gave him some hunting dogs and leather armor, unactivated him from the military, turned on only his "hunting" task, and set him loose.

Aaaand...  He just sits there.  With "no job."  While monkeys terrorize my dwarves.

Is hunting not a trainable attribute?  Does the task not do what I thought it did?  What am I missing?


15
DF Gameplay Questions / Am I nuts, or did that civilian just attack?
« on: January 20, 2008, 04:18:00 pm »
Shortly after creating - via a possession - a 150k blowgun, one of my dwarves (the bowyer) was outside cleaning monkey out of a stone trap.  Lo and behold, a kobold - as they are wont to do - appears out of nowhere several spaces away, expertly dancing around all the traps.  My military are six z-levels away in a training area, all off duty; it's just a few wood-hauling peons and my civilian carrying his precious blowgun.  Of course, they all flee, but while fleeing, my bowyer fires a very fast projectile at the kobold, who staggers outside and dies of blood loss.

I was unaware that a) artifacts could be fired, b) dwarves could use blowguns, and c) armed civilians would open fire while fleeing!  Or am I nuts, or misinterpreting things?  Because a civilian who can fire darts could have a fascinating number of uses - any outside tasks would be much improved if performed by a dwarf who can attack at range, not to mention a siege operator who can defend his escape.


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