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March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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DF Gameplay Questions / Irrigation post-farm-creation
« on: November 08, 2007, 01:52:00 am »DF Gameplay Questions / "Craftsdwarfship..."
« on: November 07, 2007, 10:52:00 pm »DF Gameplay Questions / Re: Dining room vs meeting hall
« on: November 07, 2007, 06:30:00 pm »It's still strange to me how all my cows flock to a meeting hall, though. Forced to guess, I'd say the code for collecting in a meeting hall applies to animals as well, and since they never have a job they spend all their time there. I built a cage next to my butcher and shoved 'em all in there to... wait.
DF Gameplay Questions / Dining room vs meeting hall
« on: November 07, 2007, 04:39:00 am »DF Gameplay Questions / What counts as sand?
« on: November 06, 2007, 06:24:00 pm »According to Wikipedia, loamy sand is pretty darn close to sand, too...
DF Gameplay Questions / Re: Making berserks
« on: December 15, 2007, 11:24:00 am »DF Gameplay Questions / Re: Can dwarves die of old age?
« on: December 14, 2007, 07:58:00 am »quote:
Originally posted by Lightning4:
<STRONG>Best thing I can think of to possibly accomplish this for the sake of making a dwarf die of old age is to turn off moods, invaders, temperature, and weather, and set popcap to 7, then just set a farm plot to constantly produce and let them drink from the river. Then leave the computer alone for about four days. Assuming they get past the rotting clothes phase they should survive just fine.</STRONG>
Problem is, though, that farms reset each in-game year.
DF Gameplay Questions / Re: Deconstructing Furniture
« on: December 13, 2007, 07:16:00 am »DF Gameplay Questions / Re: What exactly are the effects of the no. weapons?
« on: December 12, 2007, 11:26:00 pm »DF Gameplay Questions / Re: Chance for reversal?
« on: December 13, 2007, 07:19:00 am »quote:
Originally posted by Javis:
<STRONG>If you ignore mandates, people get punished by the hammerer, and you're likely to lose a lot of skilled dwarves that way.</STRONG>
Lock him in a room with statues, a bed, and lots of food and water. He'll live out the rest of his natural life ecstatic and harmless.
Combine that with never building a jail or assigning any fortress guards or a sheriff, and the only concern with ignoring mandates is slightly unhappy nobles - rarely an issue.
DF Gameplay Questions / Re: pathing?
« on: December 12, 2007, 05:12:00 pm »DF Gameplay Questions / Re: Hurry up & pull that damned lever!!!
« on: February 09, 2008, 07:05:00 pm »quote:
Originally posted by Earthquake Damage:
<STRONG>Suicidally lazy dwarves are not, to my knowledge, an intended feature of DF version 1.0. If you have a lever that's meant to be pulled in an emergency situation, your dwarves should rush to pull the damned thing. That they freely ignore the command in favor of food and drink is, while not a bug, a serious AI flaw. Using a third party tool to work around problems like this is perfectly acceptable and really shouldn't warrant complaint (even in a SG setting IMO).</STRONG>
I don't know, it's always sounded like a design decision to me. The nearest dwarf to the lever with no task enabled immediately runs to the lever and pulls it; that's as much haste as any task in DF warrants. Outside of something like fear, hunger, thirst, or a baby absentmindedly hurled down a well, dwarves tend to be extremely single-minded creatures, and won't cancel what they're doing just because a nearby task has popped up. After all, how are the dwarves to know when a lever must be pulled immediately?
I guess it just bothers me because it's so simple to fix by other means; it's not using a cheat to work around a bug, it's using a cheat to cover up bad fortress design. Need a lever pulled now? Grab the nearest dwarf, cancel his jobs, and tell him to pull it. Done. Have mission-critical levers that you want pulled immediately? Put them in or next to a meeting area, statue garden, or zoo, and the children or nobles lounging about with no jobs will immediately yank it the second it is so ordered.
DF Gameplay Questions / Re: Hurry up & pull that damned lever!!!
« on: February 08, 2008, 06:05:00 pm »Rereading that, it sounds argumentative, but I don't mean it to be; I'm really asking out of curiosity. I know from experience in other games that once I allow myself to modify things to my advantage, I lose all interest in playing forever, and I'm just curious how other peoples' mindset differs.