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Messages - IcyTea31

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9031
Roll To Dodge / Re: We Are Our Avatars: Bay12 Edition
« on: March 08, 2014, 02:37:16 am »
Use warp key. Make sure my gorilla and bag get in too. By Sturgeon's Law, I calculate a 90% chance to get into something completely stupid, unfunny and boring. I've won with worse odds.

9032
Friend Computer, I would recommend sending a PDC message to the other Troubleshooters, since it's been almost two months since the purported beginning of the mission.

9033
Roll To Dodge / Re: We Are Our Avatars: Bay12 Edition
« on: March 07, 2014, 11:36:12 pm »
Find/create something to do.

9034
Friend Computer, I would like to submit a recommendation to change the title of the application form, so that any Citizens recently promoted to RED level clearance would know that there is, in fact, a spot for a Troubleshooter in this team. The current title would hint that a Troubleshooter's presence would not be requested.

9035
Roll To Dodge / Re: We Are Our Avatars: Bay12 Edition
« on: March 07, 2014, 08:03:39 am »
kill all the Terrorbirds.
Sorry buddy, I already drove them away with my Potato-Fu.

9036
Roll To Dodge / Re: We Are Our Avatars: Bay12 Edition
« on: March 07, 2014, 07:36:01 am »
Exit mech. Craft a bag of some sort, grab potatoes and carry them with me. Find something to not be terrible at everything, such as latent magical powers. EDIT: Befriend the gorilla to carry me around and work as muscle. I wouldn't mind the magic powers, but I think that would be too many actions for one turn.

9037
Roll To Dodge / Re: We Are Our Avatars: Bay12 Edition
« on: March 07, 2014, 07:00:51 am »
Where exactly am I? What can I see around me?

9038
Roll To Dodge / Re: We Are Our Avatars: Bay12 Edition
« on: March 07, 2014, 12:56:16 am »
Close hatch. Stand up. Check the mech for damage. In hindsight, I wonder how I threw the potatoes without any hands... Have I suddenly gained powers of telekinesis?

9039
Roll To Dodge / Re: We Are Our Avatars: Bay12 Edition
« on: March 06, 2014, 11:52:18 pm »
Open the hatch of the mech and throw the potatoes I stole from the potato dimension at the terrorbirds. These had better do something, I wouldn't want to have picked them up for nothing.

9040
Roll To Dodge / Re: We Are Our Avatars: Bay12 Edition
« on: March 06, 2014, 01:59:15 pm »
By the way, what will happen if someone changes their avatar, as [cough]someone[/cough] has?

9041
I once tried to embark near one of those things, thinking, "How !!FUN!! could it be?"

It was really !!FUN!!.
FTFY

9043
Roll To Dodge / Re: We Are Our Avatars: Bay12 Edition
« on: March 06, 2014, 03:52:11 am »
the ultracouncil has shut down all avatars
ALL avatars, or just ones not controlled by players? If it's the former, I'm afraid you just killed this game.

9044
Roll To Dodge / Re: We Are Our Avatars: Bay12 Edition
« on: March 06, 2014, 03:19:48 am »
You're no omnigm!
Didn't we realize that every GM is part of the same OmniGM due to a fun weekend? That makes us two the same person, as I've GMed before. ...I agree on getting the omniversal council to help, this is just crazy and chaotic.


9045
Roll To Dodge / Re: We Are Our Avatars: Bay12 Edition
« on: March 06, 2014, 03:03:42 am »
Bread-mech: Fight the terrorbirds in an unrealistically cool manner, such as strangling one with it's own tongue, then roasting with my flamethrower. Count the terrorbirds.
OmniGM (part of it): Influence my avatar's roll. Preferably positively. EDIT: After this, step down from the position and leave my powers behind.

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