Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - IcyTea31

Pages: 1 ... 602 603 [604] 605 606 ... 621
9046
Roll To Dodge / Re: We Are Our Avatars: Bay12 Edition
« on: March 06, 2014, 02:06:04 am »
Quiet down before I consume you and gain metapower.
Aaaand here we have even more Ouroboros, now 47% more meta!

9047
Roll To Dodge / Re: We Are Our Avatars: Bay12 Edition
« on: March 06, 2014, 12:57:59 am »
Wait... Does that mean that many of us and rest of Bay12 are actually the same person? Because I know for a fact that many of the players of this RTD, including me, have done GMing in the past or present. It's So Meta, Even This Acronym.

9048
Huzzah indeed. Friend Computer, not that I'd question your judgement, but are you absolutely sure it's completely impossible to deploy a Troubleshooting team not consisting of six Troubleshooters?

9049
Join Tahu-R in singing.

9050
Roll To Dodge / Re: We Are Our Avatars: Bay12 Edition
« on: March 06, 2014, 12:02:33 am »
Should Lolfail0009's action fail, open fire on the terrorbirds. Tell the avatar to read this thread. We really haven't established the actual size of my mech, by the way. Is it larger or smaller than the terrorbirds? Also, MUAHAHAHA this story is never ending and written by the GM, so it can't possibly be deemed bad, unless self-ironically!

9051
Roll To Dodge / Re: We Are Our Avatars: Bay12 Edition
« on: March 05, 2014, 09:08:12 am »
Point the avatar to TvTropes. Good luck finishing the read.

9052
Roll To Dodge / Re: We Are Our Avatars: Bay12 Edition
« on: March 05, 2014, 06:58:16 am »
So, the avatar can only be destroyed by whining to the GM, stories only distract it?

9053
Roll To Dodge / Re: We Are Our Avatars: Bay12 Edition
« on: March 05, 2014, 03:40:39 am »
Through extensive research learn the secret of the avatar's weakness.

9054
Roll To Dodge / Re: We Are Our Avatars: Bay12 Edition
« on: March 05, 2014, 01:08:44 am »
Now that the avatar doesn't suspect me, discreetly obtain a way to destroy it.

9055
Roll To Dodge / Re: We Are Our Avatars: Bay12 Edition
« on: March 04, 2014, 07:44:39 am »
Become friends with the avatar. Should this fail, become friends with the avatar.

9056
Roll To Dodge / Re: We Are Our Avatars: Bay12 Edition
« on: March 04, 2014, 02:02:39 am »
Wait until the simulation finishes loading. Re-assess situation.

9057
Roll To Dodge / Re: We Are Our Avatars: Bay12 Edition
« on: March 04, 2014, 12:53:04 am »
What, you nuke the world and accuse me of messing with reality? Assess surroundings.

9058
Roll To Dodge / Re: We Are Our Avatars: Bay12 Edition
« on: March 03, 2014, 02:50:02 pm »
Okay, now we are AGAIN trying to destroy the world with nukes. Kitbash radiation shielding for the mech, cover behind potato-proof armour. Hope there's something left of the world.

9059
Roll To Dodge / Re: We Are Our Avatars: Bay12 Edition
« on: March 03, 2014, 07:02:28 am »
Sadly for you, I am an outside force.
Not for long, if my action succeeds.

9060
Roll To Dodge / Re: We Are Our Avatars: Bay12 Edition
« on: March 03, 2014, 04:02:07 am »
Using my weapons, propel the Nuclear PotatoTM in the air towards the fourth wall. Also, where exactly am I? "Home" is quite ambiguous when talking about the entire universe for a travelling loaf of bread without an actual home.

Pages: 1 ... 602 603 [604] 605 606 ... 621