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« on: July 29, 2013, 06:15:41 am »
1994: When playing other games, you are confused by the term "hit points".
1995: You don't buy a dog to guard your house. You buy a horse, camel or some other hooved animal.
1996: You learn metalsmithing, but make everything menace with spikes of gems, wood and other materials you shouldn't make spikes of.
1997: You can make a healthy meal out of booze, tallow, sugar and syrup.
1998: You want a window in your workplace cubicle, even if there is nothing but a wall behind it.
1998.1: You throw a tantrum and break your workplace's toilet because you didn't get one.
1999: You know how to make beer out of nothing but thread. (Pig tails.)
And now, ladies and gentledwarves, We hit the 2000th sgin of playing too much Dwarf Fortress!