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Messages - IcyTea31

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9196
DF General Discussion / Re: What Would Urist Do?
« on: May 28, 2013, 06:32:58 am »
Realize that, since he had been working just as fast as when drunk for real, the booze must have been in his heart all along.

WWUD after this realization?

9197
DF Dwarf Mode Discussion / Re: Bone shield
« on: May 25, 2013, 06:31:29 am »
For shields, only quality, density and fireproofness matter. Since it's an artifact, it will easily outachieve a standard-quality steel shield, for example, unless you're fighting a dragon or prefer your dwarves to shield bash well.

9198
DF General Discussion / Re: What Would Urist Do?
« on: May 24, 2013, 11:01:13 pm »
Nothing. The mimes would only drink the invisible booze in there anyway.

WWUD if clowns got in to the booze stockpile. (Normal clowns, not the especially Fun kind.)

9199
DF General Discussion / Re: What Would Urist Do?
« on: May 20, 2013, 12:32:02 pm »
Make a mace and use the mayor's head as a drum.

WWUD if the mayor mandated the construction of beds, barrels, warhammers and flasks?

9200
DF General Discussion / Re: What Would Urist Do?
« on: May 17, 2013, 11:19:26 pm »
Soak in it booze. Works as a waterskin AND a blunt weapon!

WWUD if his only weapon to fight a horde of goblins was his booze-soaked beard?

9201
DF General Discussion / Re: What Would Urist Do?
« on: May 16, 2013, 10:39:28 am »
Chop down the elves. Then the tree. And a couple extra ones for the trouble.

WWUD if she was transported to a Bizarro world where everything is opposite?

9202
Forum Games and Roleplaying / Re: IGYNPADCA RPG
« on: April 23, 2013, 08:27:52 am »
You fiddle with this part and eventually manage to get it loose, pulling out the circle and the intricately-etched crystal cylinder it's attached to.

Look closer and try to find out it's powers, if it has any.

Spoiler: Character Sheet (click to show/hide)

9203
No, but it will decrease your speed similar to the way of sober dwarves, making you do everything slower until you drink some blood.

9204
Forum Games and Roleplaying / Re: IGYNPADCA RPG
« on: April 22, 2013, 04:33:35 am »
Disappointed that he wasn't able to murder an innocent merchant for paltry loot, Jick leaves the t-shirt shack and continues down the tunnel to the city.

Certain that he can't afford any of their wares, he ignores the merchants, and is about to continue into the city proper when he is accosted by a suspiciously looking Grease Halfling.

"Hey, buddy, wanna make some quick pinecones? Just take this with you to the Entertainment district and visit the address on this note without attracting attention, and you'll be nicely rewarded." He holds in his hands an ornate metal bauble and a note.

QUEST ACCEPTED! Grab the note and the bauble, then ask if there is an award ceremony in the address. If yes, use Galaportation. If not, try to find a map somewhere, and search for the address in it. When near the place with the address, investigate the bauble, in case there's some kind of a secret way to open it and reveal things hidden inside of it.

Spoiler: Character Sheet (click to show/hide)

9205
Forum Games and Roleplaying / Re: IGYNPADCA RPG
« on: April 21, 2013, 09:48:43 am »
"Seriously, buddy, trying to attack a shopkeeper in his own store? If I was hauling goods from place to place, you might be able to waylay me, on account of Yadille's accord with Sarthak, but, while I'm behind this counter? I'm fucking invincible, bro."

Meh. Just continue on my way, it's not like I can afford anything. Next random encounter, please.

Spoiler: Character Sheet (click to show/hide)

9206
Forum Games and Roleplaying / Re: IGYNPADCA RPG
« on: April 20, 2013, 01:21:54 am »
The tunnel leads to a kiosk that seemingly built into the tunnel itself, with a man sitting behind the counter. Some t-shirts are hanging from a wire above the counter. A certain shirt that catches your eye has these symbols on it:

Going from left to right: First there is a circle, with a symbol of two smiling faces together. Then there is an arrow pointing left. Then there is an archway full of darkness with a broom underneath it. On the next line is a solitary line, followed by a blank face, then an arrow pointing to a circle, then an arrow pointing down with a circle beneath it, and finally a t-shirt with a pile of feces under it.

Attached to the t-shirt is a tag with a pinetree, another pinetree below that, another pinetree below that, three pinecones together below that, and a single pinetree below that. All these symbols are sideways.

Flash Frost the shopkeeper and chop him to tiny pieces with axechucks, then grab the t-shirt and run. Doesn't matter where.

Spoiler: Character Sheet (click to show/hide)

9207
Go west and throw a scalpel at the goose. If it dies, grab the key from it.

9208
Forum Games and Roleplaying / Re: IGYNPADCA RPG
« on: April 19, 2013, 06:35:38 am »
You go down the tunnel some ways, then come across three smaller tunnels that open up on its side, two on the right, one on the left. And, of course, there is still the rest of the well-lit stone brick tunnel ahead of you.

The first tunnel on the right has a stone brick floor and rough ceiling and walls, along with torches placed far enough apart yet also close enough that some parts are dim, yet no place is in total darkness. The symbols on the wall are of a pick with what looks like an egg below it.

The second tunnel on the right looks just like the tunnel you're in, bricks all around and well lit. The symbols next to it look like a t-shirt with a pinecone below it.

The tunnel on the left is like the first tunnel on the right, bricked floor, rough sides and top, lit enough that everything's at least dim. Next to it are a symbol of three mushrooms together with a pitchfork below it.

Go to the second tunnel on the right, and in the future, always go in the most well-lit tunnel.

Spoiler: Character Sheet (click to show/hide)

9209
DF General Discussion / Re: What Would Urist Do?
« on: April 18, 2013, 11:18:45 am »
Go Fell and make dwarven blood socks of the finest quality out of the king. Blood is close enough to wine.

WWUD in Team Fortress 2?

9210
Forum Games and Roleplaying / Re: IGYNPADCA RPG
« on: April 18, 2013, 06:26:48 am »
This isn't just any wasp nest, this is a nest of Seeker Wasps. They will not stop chasing until they've stung their quarry.

You start running, passing several stores and houses until you reach the outskirts of Lesser Dirtstick, continuing down the road into the forest beyond, passing by an encounter of bugbears, then leaving the trees for the outskirts of Broom, a couple more houses, and you collapse, out of breath, in front of the Bouncing Viper Inn. The wasps all sting you once each, then head back to their nest.

You now have several painful welts on your skin, though, due to your half-watermelon heritage, only half of them were able to make it through your thick watermelon skin, so it's not as bad as it could have been.

Go inn the inn (sorry), ask about the Fungeon of Broom, sign the papers, learn the knock, tell secret.

Spoiler (click to show/hide)

Enter the Fungeon, go to the tunnel with 3 houses.

Spoiler: Character Sheet (click to show/hide)

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