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Messages - klefenz

Pages: 1 ... 8 9 [10] 11 12 ... 57
136
That doesnt work well with minecart tracks.

137
DF Dwarf Mode Discussion / Re: Killing your own dwarves?
« on: September 28, 2015, 12:34:14 pm »
Im sigging that

138
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: September 28, 2015, 11:30:35 am »
Shadow the Hedgehog was made in 2005. Sonic '06 was made in... well 2006 obviously.
Why then are the animations in cutscenes so much better in the former than the latter?
Because one is actually a game (with an excess of extra endings), and the other is a miserable pile of bugs.

well

139
Its not 100%
Thats the problem, every now and then one of them walks in front of a minecart. Everyone has had that accident.

140
DF General Discussion / Re: Psychopathic Echidna
« on: September 27, 2015, 09:50:05 pm »
My real life experiences with Echidnas have been anything but hostile (menace with spikes of loveliness).
Does this usually happen?

FTFY

141
DF Modding / Re: Erm...Wolverine?
« on: September 27, 2015, 09:30:18 pm »
How about modding hydras to be tameable and have shearable limbs?

142
DF Modding / Re: Erm...Wolverine?
« on: September 27, 2015, 07:50:49 pm »
I think wolverine can feel pain, anyway, you can add the claws.

143
I would like NO WALK designations, and the dwarves to treat them as solid walls. This way I would prevent them from walking into danger, no matter how much of a sweet shortcut the place was.

144
More like pokemon

145
DF Adventure Mode Discussion / Re: How to drive off group?
« on: September 25, 2015, 07:46:03 pm »
Try making this lord the lord of the other place?
Maybe he wanted it conquered.

146
DF Adventure Mode Discussion / Re: Siege
« on: September 25, 2015, 02:47:14 pm »
He's dead now murdered by copper coins

That reminded me of Mistborn.

147
DF Modding / Re: Targetable geldables organ?
« on: September 19, 2015, 10:31:22 am »
Although you could call it something generic like NAUGHTY_BITS.

Just imagine those combat logs.
It would be Obok all over again.

148
DF Modding / Re: Caravans and soap
« on: September 10, 2015, 04:35:33 pm »
Disclaimer: I haven't actually tried this yet.

Give the civilization that you're trading with a new tool, something like "Box of Soap." Create a new workshop with a reaction that will turn the Box of Soap tool into actual soap for you to use.
What material would the soap come out as? Regular soap has the name of the species the tallow came from.

149
They wont sit there waiting for someone else to scuttle them.

Why dont the dwarves need chisels to smooth/engrave stone?

150
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 09, 2015, 05:09:11 am »
Embarked in an evil region which didnt have much fun until several month after I arrived a cloud of evil mist rolled in.
It wasnt a big problem as everyone was inside, however just as the cloud was dissipating a weasel run into it remanents and was turned into a husk.
I sent the militia commander (armed with a bronze axe, a copper shield and some skill i gave her on embark) with 4 more recruits.
They spent months fighting it, the recruits became elite wrestlers, but were getting thirsty. The commander managed to cut the legs of the weasel, but it didnt die. I called them off when the dwarven caravan came, then the liasion jumped the weasel and is still wrestling it.
The injured soldiers were hauled inside, but they developed infections due to lack of soap.
The commander is in the dinning hall complainting about thirst, apparently she counts as a patient, but is not sent to the hospital for some reason.

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