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Messages - klefenz

Pages: 1 ... 17 18 [19] 20 21 ... 57
271
DF General Discussion / Re: What Would Urist Do?
« on: August 25, 2014, 09:29:16 pm »
Throw a party with all the militia and designated lever pullers

A vile force of darkness has arrived!

WWUD if he realized he has worn necklaces wrong (on the head) all of his life?

272
DF General Discussion / Re: Most amusing bugs?
« on: August 24, 2014, 05:45:54 pm »
Ask someone about recent events:
-Lets see... we had the occupation.
-Tell me more about the occupation.
-I know nothing about that!

Fighting with someone:
-Lets stop this pointless fighting!
-I will fight no more.
-Goodbye.
[Fires a bolt at me]
-Goodbye.

273
DF General Discussion / Re: What Would Urist Do?
« on: August 23, 2014, 05:56:28 pm »
Magma booze.

WWUD if drums in the deep?

274
DF General Discussion / Re: What Would Urist Do?
« on: August 21, 2014, 07:50:10 pm »
Order them to return the scepter, this causes the kobolds to denounce him as a blasphemer (even though heis the deity) and launch an attack o him, but it fails becuas they run away in terror as soon as he sees them.

WWUD if he was in pulling range of The One Lever?

275
DF General Discussion / Re: What Would Urist Do?
« on: August 21, 2014, 10:46:22 am »
Dig too deeply. Suddenly fall into the core and destroy the whole thing.

Wwud if the god of death bestowed upon him a really cool glowy sword?

Decorate it with spikes of pig tail fiber and hanging rings of sand pear wood, then refuse to equip it upon being drafted.

WWUD if rain of gremlin tears?

276
You have to change the tileset.
The vanilla DF contains "curses_square_16x16.png", although I prefer Alloy Curses

277
DF General Discussion / Re: What Would Urist Do?
« on: August 20, 2014, 10:39:49 pm »
Get a an arrow to the paper skull and die instantly. Later his father, the steward of Gondor is informed of his death and starts a tantrum sipral that destroys Minas Tirith.

WWUD if he was on the Death Star?

278
DF Dwarf Mode Discussion / Re: Does this mean I'm doing it right?
« on: August 13, 2014, 11:21:47 am »
A busy fort is a happy fort (one that does not fall so easy to tantrums)
If they are doing something (anything) it means they are not making friends with everybody.

Friendship is deadly.

279
DF Dwarf Mode Discussion / Re: Weaponising worldgen forts
« on: August 12, 2014, 04:56:15 am »
Awesome, ill have to try a proc-fort again. Last time I tried it was full of zombies (i think a necromancer took resodence there)

280
DF General Discussion / Re: What Would Urist Do?
« on: August 11, 2014, 09:53:07 pm »
Kill them with drones.

WWUD castaway in a desered island with a goblin and an elf?

281
DF Dwarf Mode Discussion / Re: Doubly odd - vampire + zombie
« on: August 11, 2014, 09:05:07 pm »
Indeed, vampire have "blood sense", they can detect creatures at distance. Remember the vampires being scared of the dwellers of the underworld?

282
DF General Discussion / Re: Dwarfiest stone?
« on: August 11, 2014, 08:02:44 pm »
I remember those collectible magazines that came with rock samples, I saw them and thought, how fucking boring, useless rocks.
I would like a mineral collection now.

283
DF Dwarf Mode Discussion / Re: Taking a Stroll with my Undead Pals
« on: August 11, 2014, 11:13:33 am »
If the neighbors screen says pits (or hamlet, or fortress, or forest retreat, or tower) it means necromancer at that place. That where the zombies came from.

284
DF General Discussion / Re: Most amusing bugs?
« on: August 10, 2014, 09:28:10 pm »
I was under siege by some goblins, I was like !@#$ we are all doomed :), they killed a stray baby alpaca and they left.. ( I think they got scared) I imagine the leader of them being like, "THERE, we taught them dwarves a lesson, now lets forget this place ever existed :)"

Where are you getting yarn now, uh, uh?

285
Nobles always ask for a nice tomb. See that they make good use of it.

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