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DF Suggestions / Re: Allow the Naming of Levers
« on: January 24, 2016, 10:29:27 pm »
I also use the (N)otes, it works fine. But it'd be cool to see what it does just by pressing q so that you don't have to check first.
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Adamantine and Steel take first and second place respectively, with Iron the third best material in the game. Beyond which, bronze is in a close tie with copper as to being the second worst material.(...) Here is the thread with the details:
http://www.bay12forums.com/smf/index.php?topic=53571.0
First I tried using it as a catapult because I thought the objects would be thrown in the direction the bridge raised. It all went up into a sort of mushroom cloud.Also I believe whatever's on a raising bridge(the part that disappears) gets shot up into the air but if there's a floor or wall above it, it disappears. I don't believe it can be weaponised to throw stuff at enemies though.What about having small bridges scattered around the area siege usually comes, with few dozens of anvils or other heavy stuff dumped on it and linked pressure plates in front of them? Heavy metal rain, anyone?
You guys are too politically correct.Automate it. Make your danger room a temple to said gods.
I screen migrants based on religion. If they worship a god that has cursed people, they become a leader of their own special squad and a quick trip to the danger room for training without armor.