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Messages - Deboche

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196
I like this along with more info in the "l" screen about which books you have, which are copies, which are scrolls, which are bound and so on.

197
DF Gameplay Questions / Re: Random deaths
« on: December 12, 2015, 12:30:39 pm »
It was definitely none of those unless drinking alcohol causes you to starve or dehydrate.

Haven't had FBs; mood or collapses I would have noticed; when it's old age, it says so in the announcement; and I haven't gotten any stealth killings by anything, which wouldn't happen anyway in the dwarve's own room or in a tavern full of people.

198
DF Gameplay Questions / Re: Random deaths
« on: December 11, 2015, 09:39:27 pm »
I looked at all the gameplay questions topics back to before this release.

199
DF Gameplay Questions / Re: Random deaths
« on: December 11, 2015, 03:11:22 pm »
There are no combat reports as far back as I can see so I don't think they're bar fights. Also, woulnd't something show up in the justice screen?

200
DF Gameplay Questions / Re: Random deaths
« on: December 11, 2015, 01:46:29 pm »
I'll keep an eye out but it seems that my entire fortress is covered in vomit.

201
DF Gameplay Questions / Random deaths
« on: December 11, 2015, 01:33:43 pm »
I didn't see a topic for this. In my fortress I've been getting random deaths every once in a while and I don't know what's happening.

At least one seems to have occurred when the person was in their bedroom which made me suspect a vampire but the message didn't say anything about drained of blood.

But lately they seem to happen in the tavern I made outside that's full of visitors. There are no reports of fighting before the deaths either.

Are these people dying of alcohol poisoning or bar fights that don't get reported or what? And how do I stop it?

202
DF Suggestions / Re: Sanctioned Fortress Quests!
« on: December 08, 2015, 09:25:52 pm »
Even after the edit, I still thought what JesterHell said when I read it. I think both are good ideas.

Posting quests somewhere for foreign adventurers to take up would be a great way to handle problems close-by without having to mobilize a force yourself. For example, "Goblins kidnapped 3 children from the fort last season. 1000* per child recovered"

Also, your dwarves asking for permission to go on quests would also work. Maybe it'd suck for your legendary weaponsmith to just elope so you build him a nice room, provide for his wants and needs and so on. But then he wants to go look at an artifact axe in some other land and asks permission to leave so that you don't throw away all his stuff, kick out his family and maybe even send some adventurer on a quest to kill him.

203
Thank you so much for the hard work!

204
DF Suggestions / Re: Washing clothes and dishes
« on: December 07, 2015, 06:40:41 pm »
If it's implemented where washing doesn't make it the same as a brand new item of clothing, you'll always need to produce more clothes.

The clothes industry is pretty annoying right now though, it requires too much micromanagement. Something like auto-plant processing and dwarves making requests for new clothes from the manager would go a long way.

205
DF Suggestions / Re: Stockpile Linking Indicators
« on: December 07, 2015, 12:08:03 pm »
I would love this. Maybe it could be some sort of schematic in a separate screen, showing all stockpile links. Same thing for levers and traps.

206
DF Gameplay Questions / Re: used bolts
« on: December 06, 2015, 10:14:45 am »
What I do is task those single bolts to be brought to my Trade Depot. Using DFHack, I can hit shift-enter to select everything in my Depot, and then I sell it to the next caravan to buy more bolts from them. I haven't bothered to figure out whether or not that's cost effective, because the more transactions I make, the higher my negotiator skill goes up, the better bargaining rewards I manage.
I thought there was a limit on how much the trader skill could go up from each caravan. And that it's tied to dwarf money, not number of transactions.

And for the most part, I can only get them to accept trades where their profit is roughly half the value of the things and this barely ever changes, even when they're ecstatic.

207
It'd probably be a good idea to report this tweak. It makes sense to have the mugs in the dining hall inside a coffer, I guess.

208
DF Suggestions / Re: Washing clothes and dishes
« on: December 06, 2015, 09:42:29 am »
That's interesting. I guess we need a clothes expert to clarify that point. Maybe washing could slow down the degradation.

I've heard of people who put their jeans in the freezer rather than wash them because washing wears on the denim and freezing kills the bacteria.

Maybe washing will make more sense if or when smell is implemented. Or dwarves judging each other based on their looks and acting accordingly.

209
DF Suggestions / Re: Washing clothes and dishes
« on: December 05, 2015, 08:03:00 am »
I suppose it doesn't fit with the warped dwarven time we have now.

210
DF Suggestions / Re: Washing clothes and dishes
« on: December 04, 2015, 06:26:38 pm »
This could happen in a bunch of ways - either each dwarf washes their own; or a family member in each family(finally a use for children); or all clothes are washed by the fort's washers; or when the economy is introduced someone gets paid to do it. Whichever way makes more sense, I guess.

I also remembered something else. This process should create dirty water which needs to be drained and we'll finally have sewers without any need for poop.

For both clothes and dish washing, I'd love to build gigantic washing machines but we'll have to see how creative we can get with moving fortress parts.

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