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Messages - Insanity X

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1
Hello, somebody is here?
I think we waiting.
My turn finished a couple days ago, so yes, we are waiting.

2
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 13, 2014, 11:10:45 pm »
Making a marksman squad (playing as humans) and was randomizing the name. I got "The Turquoise Nuts" (blue balls) and "The Moral Standards"
I'm keeping the second

3
Thikuts journal, 2nd Timber:
Oh boy, migrants. As much as I know I'm going to start to get annoyed later on, I'm excited for the extra dwarfpower. Now, we just need to get the parents to PICK UP THEIR ARMOK-DAMNED BABIES BEFORE I TURN THEM INTO MUGS (the parents, not the babies. Babies can be trained...)

Thikuts journal, 13th Timber:
I have made a mistake.
I designated an area for the miners to channel out, so that we could be a bridge over it. This hole opened up into the industry area. Whoops.
Perhaps I can blame the miners for this...

Thikuts journal, 14th Timber:
I've had the area that was breached plugged up. A+ leadership on my part

Thikuts journal, 16th Moonstone:
The hunters were hunting, but then got scared of their crossbows or shadows or something, because they immediately fled. They later told me it was because of "combat". Oh, I'll show them combat alright.

Thikuts journal, 17th Moonstone:
I've begun a new, slightly ambitious defence project. The area around the entrance will be reformed so that the top is inaccessible to all sides except inside, via channeling a huge "moat". The slopes leading up to the top will be removed, and walls will be placed above the open space to prevent climbers. This will protect all of our livestock. The inside will completely isolated when the drawbridge is raised.
Spoiler (click to show/hide)

(I was browsing the forum here, forgot about the game until I checked back and it was spring. Oops.)

Thikuts journal, 10th Obsidian:
The babies died. There was no water to give them, as all the ponds were frozen, and the parents were lacking in the mental facilities. Poor Vabok was horrified after watching all three of them die of thirst in front of him. "I was near to a table. I am pleased." I've heard the cure for a fractured skull is a bandage, so it shouldn't be too hard to fix his current mental state. On the bright side, the cats and dogs gave birth, so the circle of life is still turning.

Thikuts journal, 1st Granite:
Spring is here, a little too late to save those babies.
The miners are done with the "moat" so it's time to start with smoothing the sides and building the stairs. We can also start on apartments soon, and we now have a supply of iron. Time to start building a proper military, I think I'll conscript those lazy parents as punishment for letting two potential slaves workers die.

Thikuts journal, 12th Granite:
Reg Dodokkebeb, one of the migrants and father of the decaying babies, is in shock. Apparently he suddenly cared about the death of his children. If it wasn't for the whole 'child neglect' thing he would have been a  great guy.
Spoiler (click to show/hide)

Thikuts journal, 12th Slate:
Apartment construction is underway and will be done soon. The living quarters will consist of several "buildings" overlooking a large courtyard. Rooms will be small, and I'd like to have
glass windows installed.
In other news, an elven caravan has arrived. Sazir is "On break"... Armok help me

Thikuts journal, 14th Slate:
Sazir is asleep now, and the merchants have informed me that they need to skedaddle in a while. Time to get a bucket of water and wake her up.
Some migrants have been spotted, and should be arriving shortly. Hope they don't mind the baby skeletons.

Thikuts journal, 17th Slate:
The merchants have left, and there are four unattended babies crawling towards the fort. Just what we need, even more bad parenting.

(OOC: Babies got abandoned multiple times, anyone else have this glitch?)

Here's the save: http://dffd.wimbli.com/file.php?id=10075

4
DF Adventure Mode Discussion / Re: Funniest Names
« on: November 12, 2014, 08:54:58 pm »
I found a town called Waxywets, with a sewer or dungeon named Shamehole.
Both of those were my highschool nicknames

5
Thikuts journal, 7th Limestone:

Autumn is here and the miners have dug out the main entrance
Spoiler (click to show/hide)
I'm thinking of getting them to dig out a barracks, straight across from the depot

Thikuts journal, 10th Limestone:

The miners dug out the barracks area in just a few days, and the mason built an armour stand and is going to start on a weapon rack soon. The miners are busy digging out the industry levels, so I'll have some bed built and placed into the barracks for now. It won't be much, but it's better than sleeping in the dirt.
Spoiler (click to show/hide)

Thikuts journal, 15th Limestone:
While the miners are busy clearing away the materials stockpile, a caravan showed up. Hopefully the mountainhomes will get their raw pond turtles while they're still fresh
Spoiler (click to show/hide)

Thikuts journal, 21th Limestone:
You know who really grind my gears? THAT ARMOK-DAMNED BROKER, SAZIR. I TOLD HER TO GO TRADE WITH THE MERCHANTS, SO SHE STARTED HAULING SHIT AROUND. I TOLD HER TO STOP HAULING, AND TO GO TRADE WITH THE MERCHANTS, SO SHE STARTED BUILD STONE DOORS. I TOLD HER TO STOP BUILDING DOORS AND TO TRADE WITH THE MERCHANTS, SO GUESS WHAT SHE DID? WHATEVER YOU GUESSED IS WRONG, THAT ELF-LOVER STARED RIGHT IN MY EYES, AND THEN PASSED OUT.
Spoiler (click to show/hide)
OH NO, DON'T YOU FUCKING COMPLAIN TO ME.

Thikuts journal, 5th Sandstone:
So, after Sizar took a delightful dirt-nap (not the kind I wish she'd take) she finally got around to going to the depot.
While I was busy talking to the liason, the rest of the dwarves decided that a grand total of 5 raw pond turtles was enough to get some goods, and went back to doing other jobs. Unbelievable. The only ones who were NOT slacking off were the miners, who had finally finished the giant materials stockpile and were only permitted to mine. So, I told them to get to hauling, and they started hauling wood...
Luckily I only had to tell them once that I didn't mean wood, and they went to bringing more turtles to the depot. "I look splendid today." says Aban. You got that right you beautiful dwarfette, now git back to work.

Thikuts journal, 20th Sandstone:
Spoiler (click to show/hide)
The merchants have left alongside the liaison, and we managed to get some plump helmets and barrels from them to complement our (slowly) dwindling supplies of booze. Luckily, the miners finally carved out enough room for the masons, craftdwarfs, and carpenters workshops; as well as some metal industry buildings, and... fucking miners.
Spoiler (click to show/hide)

(OOC: I was doing this yesterday, but then went and saw 3 movies in a row. Big Hero 6 was pretty good. I'll hopefully have a nice little outpost by the end of my turn for adventurers to stop at for supplies. Also, if anyone wishes to unretire it feel free to do so on your turn. I'll post this for now to avoid a huge post.)
(Edit 1: Just noticed that my turn ends on friday. H*ck yeah! :D)
(Edit 2: I'll make another update tomorrow. Thanks to a glitch, I wouldn't be surprised if a tantrum spiral kills my fort pretty soon. Anyone else have trouble with migrant babies being abandoned?)

6
Thikuts journal, 20th Hematite :

The surveyors found what looked like a nice spot to embark. No aquifer, has flux stone and several metals, and a soil layer for farming.
Spoiler (click to show/hide)
I'm the one they picked to lead the expedition to "Swordmobbed", here's to hoping that's not foreshadowing

Seven dwarves are being sent.

Ast Olintad
Spoiler (click to show/hide)

Me, Thikut Sefolducim
Spoiler (click to show/hide)

Sazir Lisatgeshud
Spoiler (click to show/hide)

Rimtar idlikot
Spoiler (click to show/hide)

Sarvesh Logemzat
Spoiler (click to show/hide)

Aban Elonoslan
Spoiler (click to show/hide)

Vabok Konoslaltur
Spoiler (click to show/hide)
( I underlined that part because, the bitter irony is...
Spoiler (click to show/hide)
)

Thikuts journal, 20th Malachite :
We've been travelling for a full month now, and still aren't there. On the bright side, we're over halfway there. Everyone seems to be getter more and more anxious as the days drag by.

Thikuts journal, 9th Galena :
We're almost at the spot the surveyors marked! The mountains are only a days travel away, and we've got to nestle in near the bottom

Thikuts journal, 10th Galena :

Spoiler (click to show/hide)
Well, here we are.
Spoiler (click to show/hide)
Home sweet home. We've already got hematite, as well as gems and other minerals. We also have a pack of wild boars right next to them. Boars have tusks, never trust anything with tusks.

I've tasked the miners with clearing out a general stockpile and farming area, which should be completed by autumn. There's a lot to do, so I'll update the journal then.
End log

7
Well then, might as well get started now

I'll play fortress mode first, will post updates as i go along on a seasonal basis (hopefully I'll get more than a few in before my fortress crumbles)

8
i'm still available for my turn

9
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 09, 2014, 11:53:10 pm »
A migrant has arrived
He like dogs for their loyalty, but brought his pet cat with him
He is grouchy when rained on, and expresses this by saying "I've been rained on. It makes me so grouchy!"  >:(

Welcome to The Fellowship of Martyrs

10
DF Adventure Mode Discussion / Re: Draw your adventures
« on: November 04, 2014, 11:34:30 pm »


so i went to a titans shrine to kill it, only to see a huge cloud of loam dust fly about
spent roughly have a day searching the shrine, and then a week hunting the wilderness AROUND the shrine, and decided to ask my gobbo companion about the titan

apparently that cloud of loam was from a roof collapsing and killing the titan ::)

11
DF Dwarf Mode Discussion / Re: Badass moments in your fortresses
« on: November 04, 2014, 09:44:09 pm »
My favorite moment was when a reacher tried to attack a planter and the planter, instead of running away, fought back. Somehow 10 other dwarves showed up and gang banged this one reacher.

It's like he released a pheromone that attracted other dwarves to fight with him.

Breaking news, dwarves are related to hornets.

12
DF Adventure Mode Discussion / Re: Funniest Names
« on: November 04, 2014, 06:59:52 pm »
The Fellowship of Martyrs

i was gonna randomize my group name, but that gem was the one i started with

13
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 03, 2014, 10:55:34 pm »
just created a new fort, the randomized group name was too good to change
"The Fellowship of Martyrs"

fort name is Clobberaxes, I have high hopes

14
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 18, 2014, 08:45:48 pm »

I...
Well...

Good for her

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