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« on: May 13, 2013, 10:38:22 am »
I use the init file, which fixes a number of bugs. I also think it's very important to use the "fixmigrant" bug. This bug seems to happen when a dwarf who was previously a caravan trader arrives as a new migrant. He'll appear not as a citizen but as a friendly NPC, and seems to hold up the line of migrants who would follow him onto the map. You center the cursor on him, tab to DFhack, and type "tweak fixmigrant" to resolve the bug.
I would also point out that there's not really any such thing as "cheating" in a sandbox game. If you have some cool architectural vision for the fort and want to make sure it doesn't overlap with a cavern, there's nothing "cheap" about using the "reveal" command to check where the caverns are, and then "unreveal" to hide the map again.