500
« on: February 08, 2013, 09:52:03 pm »
Day 1:
This fortress is a maze! First things first... the gate is shut and there are lots of caged enemies and dead dwarves outside. Took a look at the militia. Squads are full of vacancies and look at this -- they have women in the militia. What barbarians are responsible for this offense against nature?
Day 2:
Can't figure out how and why jobs were assigned, so I just fired everybody from every labor. And emptied the militia except for commander Fishybang. I decided that my megaproject will require about 10 miners, about 10 glassmakers, 2 mechanics and lots of masons. I assigned those jobs, then added the other things I needed - cook, brewers, metal workers, etc. I organized a 40-man (man) militia: everyone with any skills is given an axe and put under Fishybang's command. A second squad of spears is under my personal command. Two squads of completely green marksdwarves will be backing us up. (Note: we need a surface rampart for them to shoot from!) At commander Fishybang's recommendation, we will all be training our skills on the captured goblins and perhaps some of the other creatures we've caught.
Day 3:
We have hundreds of iron bars but not one of steel. I have ordered a forest to be burned for charcoal, and a quarry's worth of marble (flux) to be mined out, and queued up enough pig iron to keep the smelters busy for a while. My apologies to whoever decided we needed to be making electrum bars on repeat -- this is more important.
I've designated the necessary areas to be mined out for my megaproject. I opened the gates. The new militiamen are picking up the equipment scattered around the plain, and chopping down the forest I requisitioned.
This fortress is just killing my work computer. I'll have to switch to my laptop. More updates will come tomorrow or sunday.