DF Adventure Mode Discussion / Re: Funniest Names
« on: November 06, 2007, 11:23:00 pm »Pity I couldn't start a fortress there...
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Pity I couldn't start a fortress there...
After we've filled out the Marksdwarf squad and we have a few spare crossbows laying around, can I request the best of the spares? Iron weapons are always good and iirc I'm using a wooden one. That'll make up for the lower damage I inflict from using extra plentiful bone bolts. Not essential, but it will get us more ammo and more food quickly.
Also, what are my skills at right now? I figure I've gotten at least Dabbling Hammer skills.
I don't mean to complain, but that skin will rot quickly unless we turn it into leather, and if someone could start crafting that bone, a bit more ammo would be nice (there's never enough ammo around when you need it, solution is to always have ammo in production).
I might get finicky, so you might want a dwarf ready to haul any corpses I might think improper kills and therefore decide not to haul back.
And wolves? An arrow in their mouth and you have a good shot at piercing their brain, heart, and lungs. Nothing to worry about!
If I could actually shoot an arrow into their mouth that is...
Name: Kyshya
Nickname: Hopeful Shadow
Job: Hunter/Marksdwarf
Kyshya wants to be an expert sniper, but she needs a LOT of practice first. She also doesn't mind animals, but doesn't like being followed around.
I figure with the bow maker and the bone crafter, I should have a decent enough supply of ammo, and hopefully I can kill stuff fast enough to increase our ammo and food stores.
Sorry for taking so long to get this out there, but it's been a VERY bad week for me. This problem cropped up on Monday, what a way to start your week, eh?
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1051
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Granite
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After a long, grueling journey, the starting forces of Lockwounds arrived. After a brief survey of the site, the conclusion was to create the main entrance at the northern edge of the designated fortress location. After examining the starting map provided by Mayor Tulon, Xotes attacked the tunnel layout in full force. Within a week, he had already carved out the entrance and had started on the first corridor. As soon as he got the entrance to that dug out, he could get working on the food processing area, and then onto food storage. Meanwhile, Tulon designated an area outside to build a temporary workshop for Rice to get some doors and a couple of floodgates up and running.
Tulon: "Rice, stop carrying all that food around and get building your workshop! We're going to need a lot of doors and several floodgates before long, and you're going to have to smooth out the tunnel for the water! Remember Earthfist?" (Note: Eathfist is the nickname a friend gave a fortress of mine that was similar in design. Until I screwed up and let a bunch of trees grow in the underground tunnel, thus cutting off my farms and letting my army starve.)
Rice: "If I don't get the food stored, it will spoil! I don't want my booze to spoil!"
Tulon dropped the argument, Rice could get to the workshop on his own time. They only needed a couple anyway. And it only took him another week to get to it. Tulon told him what they needed and Rice wandered off to get some booze
before he started working.
***Update to 0.27.169.33f***
Things quickly picked up, Rice moved a couple more barrels, and then just jumped right into building. Once he got working, nothing could stop him. Tulon grudgingly decided he actually could do his job. He then saw Spud running past.
Tulon: Spud, what are you doing?
Spud: I'm hunting, we need food somehow!
Tulon: Despite the fact that all you'll manage to do right now is eliminate any future food supply? We don't have the kitchens dug out yet, much less any of the equipment built!
Spud: I need the practice.
Tulon: And what's up with you doing it bare handed? I spend a small fortune on a crossbow and ammo for you, and a steel battle axe if you would prefer that, and you're using your bare hands?
Spud: It's more fun that way. *Bolts off after goat.*
Tulon: Alfador, can I call you Alfy?
Alfador: I'd prefer if you didn't
Tulon: Alfy it is then!
Alfador: ...
***Alfador's name is officially changed to Alfy.***
Tulon: Alfy, I'm going to stick you on farming as soon as that's set up, I'll even help you on irrigation once we get to it, if you need my help. Actually, you won't, so I'm going to be working on my books. Until then, get moving stuff!
Erendor: Mayor Tulon, may I inquire as to the eventual trap layout?
Tulon: Finally, someone who understands the concept of respecting your
On the 27th, Tulon had a minor fit as Xotes found Hematite in the Kitchen storage area.
Tulon: Why is there a giant block of iron ore in the raw food storage?
Xotes: I didn't build the mountain, blame Armok.
Tulon: AAARRRGGGHHH!!! *Drains beer barrel he was hauling to stockpile.*
The remaining few days of the month passed with the rest of the dwarves avoiding Tulon.
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Slate
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The month started off like most any other, nobody having a clue what was going on. Tulon was micromanaging the excavation, and Xotes following orders, secretly thinking that the fearless leader was quite insane. On the fifth, he decided it might be a good idea to grab some food. A nice ripe Plump Helmet later, and the digging continued.
At least until he carved out another two dwarf sized units of rock. Then he decided he needed more booze. A nice drink of wine later, and he was wandering around for the rest of the day before he decided to go back to work. On the morning of the eleventh, he figured out how to destroy rock more quickly. This lasted until he decided to go to sleep in the afternoon. Fortunately he was in one of the furthest tunnels in the fortress, and thus could get away with it. He'd wake up when Tulon was asleep, and Tulon would never know the difference.
Tulon: Spud, quit massacering wildlife with your bare hands and get chopping trees! We're going to want a lot of wood in a fairly short amount of time, you can go back to your genocide after the kitchens get set up.
Spud: Fine, alright. *Finishes squishing the head of a groundhog before going to grab the spare axe.
Tulon: What's with everyone falling asleep? We have too much to get done! No laying down on the job! I'm putting this in my performance re- *collapses from exhaustion*
The next two weeks involved sleeping, then shortly after getting up on the 21st, Roy improved his skills at woodcutting.
Xotes insisted on mining in an extremely uncoordinated fashion, completely confusing Tulon.
Tulon: Can't you just mine in a straight line?
Xotes: Well, you see, if you mine in a straight line, you can cause disruption to the rocks, you have to move in an organized fashion in order to prevent collapsing the entire mountain.
Tulon: I didn't ask for excuses! Mine in a straight line or I'll find somebody else!
Xotes: You're not a miner, you wouldn't understand. And if you replace me, it'll take a year for the farms to get up and running, and you don't have enough food for that. Trust that I know what I'm doing, and I'm working as fast as I can. *Goes off to get his third drink before finishing the kitchen stockpiles, because digging is thirsty work.*
Unless otherwise mentioned, dwarves hauled barrels and logs. And drank booze.
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1051
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Felsite
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Tulon: Xotes, is there a chance we can get the food storage set up this month? I'd like to do the farms over the summer, thus supplying us with food that we can use through the winter. I'm also expecting civilians, so I'd like to get the waterways set up so we have less to defend. Workshops, Kitchens, Dining Room, Bedrooms, and Offices are on the schedule for everything after the farms are set up. In that order. Do you understand the plan?
Xotes: Can I possibly get a break at some point?
Tulon: No, but at least you don't have to worry about Giant Eagles or Carp.
Xotes: I think a chance of demons more than makes up for that. *Goes back to digging and ignoring Tulon.*
Tulon: Rice, how many doors do we have right now?
Rice: Isn't it your job to count them?
Tulon: I'm in the middle of a few other things right now, and since they're sitting in your workshop, I figured I'd ask you.
Rice: We have enough for the farms, I figured I might as well get onto doing a few more tables and chairs for the dining room, because two is just not enough.
Tulon: Fine, but hurry it up, we need more doors and floodgates.
Tulon: Roy, you seem to be good at this woodcutting thing. You also have a strong work ethic. We need more dwarves like you. Keep it up and I'll shift you over to Supreme Military Commander when we get enough civilians to support
a large military.
Roy: Thanks. *Knocks down another tree.*
Tulon: Rice, well done, you're really focusing on improving your craft, keep it up and we should be able to buy out
the caravan when they show up.
Rice: Thanks, now, what to do on this table...
Spud: AAAAHHHHH!!!! RUN AWAY!!! PANIC!!! DISASTER!!! EVIL TREE!!!!
Tulon: Calm down, what happened?
Spud: I was going to go cut down that tree, like you told me to, then that demonic thing appeared!
Tulon: What demonic thing?
Spud: THAT GROUNDHOG!!!!
Tulon: Get back to work.
*5 minutes pass*
Spud: AAAAHHHHH!!!! RUN AWAY!!! PANIC!!! DISASTER!!! EVIL TREE!!!!
*Repeat above*
*Repeat again*
Final Report - Spring
Interior Unprepared Food Storage: Complete
Underground water supply to farms and for wells: 25% carved, unsmoothed.
Initial Furniture and Doors: Low level, but will suffice for now.
Dining Room: Layout planned, not started.
Bedrooms: Layout unplanned.
Workshops: Layout unplanned.
Workshop Storage: Layout unplanned.
Military Infrastructure: Layout unplanned, but in consideration.
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If you didn't show up very much, you were mostly hauling. That would mostly be Alfy (feel free to request a name change back) and Erendor. There's a lot in progress that is working on getting going, and a lot of supplies needed to be moved, and will need to be moved in the near future. Once the workshops get going, we'll see what happens. I did just update this morning, so yes, I have a fast computer.
Our world will be Anursil Niral, of which I shall start looking for territory as I find time. May our fortress be a success!
I'm probably not going to update the version until Army Arcs come in, or Toady comes up some other awesome feature/bugfix that convinces me otherwise (probably by 27.169.33h).
I hope it doesn't go to a 0-0 tiebreaker (which I would decide through a coin flip, which would mean I would have to get a coin). The dwarven name is all I wrote down, nothing else, so we're going with whatever name people like better.
What sort of dwarf did you want? I'm looking for where you want the starting points spent and preferred name.
I am starting up a community fortress (after the last one I was in ended, I've decided to do my own). I can't promise fast updates (I have finals and papers atm, those should resolve in about a week) but I need some stress relief, so...
The objective: build a fortress that will be able to outlast any siege and deploy armies against any foe that dares attack us (I've always been a defensive expert). I realize this probably won't get much effectiveness until the Army Arc, but I'm preparing for it atm. I've built a few practice fortresses and think I have a solid layout that fully utilizes the z-axis and provides for maximum defensibility and solid movement inside.
Advantages: The layout makes entry into the fortress highly difficult, and navigating around the inside even harder. I plan to implement some traps, but nowhere near my previous amounts (I've had fortresses with almost every corridor tile trapped). The primary purpose of the traps will be to essentially stall enemy invasions that might tunnel into remote regions of the fortress long enough for the civilians to escape and the military to arrive.
Disadvantages: While moving around inside is fairly easy, moving items into and out of the fortress is very difficult, thus making trade more difficult (I can still pull it off before the caravan reaches the depot though). Also I don't plan to use any cheesy drawbridge traps or the like. I'm thinking mostly sticking with stone fall and other minor traps of similar types. I do not plan on starting up much military until after the first wave of immigrants (too much to do first).
Location: The planned location will have heavy forest, cliffs, and be in mountainous terrain. It will also have a stream, which I will be channeling into the fortress from underground (thus requiring screw pumps).
Requirements: All starting dwarves must have at least 1 rank in a military skill and 1 rank in a civilian skill. They will be drafted for defense if required. We will also obviously need a miner and food supplier. Other than that, anything goes. Some way of making the screw pumps will also be helpful so we don't have to rely on chance for our early farms.
My role: I will be taking on the job of leader of this military outpost. I will be broker, mayor, bookkeeper, scribe, and have hammerdwarf as my military skill.
Alright, that's the info, I haven't decided on a site yet, but remember that the long term goal is to keep as much inside the fortress as possible, and that which is outside should be as secure as possible (trade depot will have fortifications nearby to protect against any threat).
Also, I generated two worlds for laughs, all the info you get is the dwarven name. Both of these are fresh, starting dwarves get a vote. I haven't looked into these at all, all I know is the name. I exported a map, but I haven't looked at it.
Athira Yula
Anursil Niral
Whichever one gets the most votes will be doomed when the Army Arc finally rolls around.
Any questions may be directed to Head of Recruitment. Any recruits not included in the initial deployment shall be utilized for reinforcements at a later date. Not liable for death by stupidity, giant eagle, carp, unicorn, elephant, moodiness, or sharp/pointy objects.
Interestingly enough that bug wasn't in the last version, I had a Jeweler (my hauler at the time) get a mood and built a Jeweler's Workshop, he claimed it just like normal. That was also a fortress that wound up with 12 artifacts, all of them cut Opals!