Thinking of adding some lore to the game, since we're spicing things up. Have no idea how this should be implemented. Add a lore section to the help tag, perhaps?
I'm noticing that centuars rarely go to war with anyone but dwarves. This should be changed, as it makes worldgen even more imbalanced. And also because centaurs need a
lot of dice-rolls to go down so far during worldgen. Seeing as I've seen mountainhomes attacked repeatedly for hundreds of years without killing a single centuar, further size-nerfs are probably necessary.
On a random note, I'm noticing that virtually all civs now incorporate the rare sentient being from another civ into their ranks as worldgen progresses. Good! If you ask me, taking over someone's village doesn't happen often enough. Pillaging has no real game effect that I can tell, and its done all the time.
EDIT: Just found out that all the custom reactions (burn bodyparts/corpses, cook blood, etc) were not available due to a typo. This will be fixed by the next release. Sorry y'all don't have the reactions advertized in 0.7.0

EDIT2: Added some more planned civs and races. These are intended not to kill you, but to ensure even a turtling fort gets some action. Unless you're entirely underground with drawbridges raised. In which case nothing will change.
EDIT3: Worldgen is continuously crashing in 0.7.2, I've only seen it succeed once. 0.7.1 worked, though, so the current release
should be fine.
Removed Orc tusks, firstly because who ever heard of an orc with tusks, secondly because I got tired of trying to make goreing mechanics balanced.
Harpy civ basically finished, but I haven't been able to test it due to aforementioned game crashing. Game crashing continued after reverting to 0.7.1, though, so it could just be me.