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DF Dwarf Mode Discussion / Fires, curious about their absence and the reason behind it.
« on: June 18, 2019, 04:08:54 am »
Just like other players, I've had villagers dying of thirst because the river froze and they couldn't think of using the fires from the kitchen or the smelter to melt some ice and drink.
Also, a fire originated by a forgotten beast burned the whole cavern in another embark, with the citizens just ignoring it or being caught in the flames by accident. So basically dwarves avoid fire or ignore it.
This doesn't happen in adventure mode, where you can set a campfire (and melt ice) and interact with it, just in fortress mode, so I'm curious about the reason. ¿Is it a design decision, like in "we'll get to that later", or "it's just how it's intended to be"? ¿Or a technical reason, like in "Implementing and fixing this would be a hell/timesink so great it's better to leave it for later"?
Other games (Prison architect, rimworld) deal with fire management, you can set fires and you can try to extinguish them if they become too dangerous, and it's not out of character for a medieval city simulation like this game is.
So: curious about it. ¿Is there a devlog or a forum post where I can read about this matter? or ¿Can someone give me a brief explanation?
Also, a fire originated by a forgotten beast burned the whole cavern in another embark, with the citizens just ignoring it or being caught in the flames by accident. So basically dwarves avoid fire or ignore it.
This doesn't happen in adventure mode, where you can set a campfire (and melt ice) and interact with it, just in fortress mode, so I'm curious about the reason. ¿Is it a design decision, like in "we'll get to that later", or "it's just how it's intended to be"? ¿Or a technical reason, like in "Implementing and fixing this would be a hell/timesink so great it's better to leave it for later"?
Other games (Prison architect, rimworld) deal with fire management, you can set fires and you can try to extinguish them if they become too dangerous, and it's not out of character for a medieval city simulation like this game is.
So: curious about it. ¿Is there a devlog or a forum post where I can read about this matter? or ¿Can someone give me a brief explanation?