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Messages - Bumber

Pages: 1 ... 18 19 [20] 21 22 ... 606
286
General Discussion / Re: Terrible Jokes
« on: April 24, 2023, 09:06:21 pm »
Spiders aren't real. You can see the strings attached.


A bow is an accessory to murder. 🎀🎯☠

287
Quote
the clown is a joke that keeps on giving.

288
General Discussion / Re: The Dream Thread
« on: April 20, 2023, 05:38:59 am »
small nuts that the bees world eat and live in, and I stopped calling them hives when I realized they used the shell of these nuts

beez nuts

got 'em!

289
The value is drastically reduced if a wall is shared with another room.
(I actually thought it went to zero, idk)

No, walls and doors are fine.

290
DF Suggestions / Re: Terrible Suggestions Thread
« on: April 19, 2023, 01:47:16 pm »
Merchants practice "eccentric severe tumors" instead of "customer service". If they don't care about the customer, then the customer won't care about the customer.

291
DF Dwarf Mode Discussion / Re: Work order conditionals
« on: April 16, 2023, 06:22:57 pm »
Unrotten prepared meals is greater than 100
Unrotten prepared meals is less than 150

Wouldn't this stop meal production forever if you ever fell below 101?

292
The tech cutoff is actually 1400's Europe.

Black powder is excluded.

293
DF Suggestions / Re: ChatGPT to optimize source code?
« on: April 09, 2023, 05:53:41 pm »
Are you the one who did try to generate Dwarf Fortress Raws with AI, and it also ended up making stuff up completely ?

Ask ChatGPT. ;D

294
General Discussion / Re: Quotes thread
« on: April 07, 2023, 09:43:00 pm »
Choose deliciousness™

295
DF General Discussion / Re: FPS Death : all cause check ?
« on: March 31, 2023, 02:37:00 pm »
Yes, likely

I don't think so, actually. IDK about the original clown car, but shutting the HFS with a hatch after breach has no FPS impact.

Building a staircase to the slade floor kills it, however. And then the fire clowns come...

296
DF Adventure Mode Discussion / Re: Eat your Mushrooms
« on: March 31, 2023, 02:17:20 pm »
What an odd mix of mushroom people and things that look like aliens.

The little green men were mushrooms all along!

297
Enemies can jump and climb now. Trees are 3D, and can shed fruit or nuts that you can gather. There's new HFS scattered around the world and underground. This gives access to procedurally generated metals, which are not quite as good as the the blue stuff, but better than steel, IIRC.

v50 is lacking keyboard support, legend export (for 3rd party viewers), and adventure mode. You'll have to stick with v47.05 for that.

298
DF Gameplay Questions / Re: Quick question DF Hack and stonesense
« on: March 18, 2023, 02:12:54 pm »
I think you need to keep your old stone sense installation to view old forts. The DFHack version won't run without DFHack. It's not so much if the fort was created with anything installed, but if you can load the save in the version of DF that your stone sense install is compatible with. DF v50.0 broke save compatibility, as did v0.4X.03 (don't remember what the X was.)

I think you might be able to run the old standalone stone sense on DF v50.07 if you give it the new memory addresses from the current DFHack. (Might want to check if there's new stone sense sprites to download.)

299
DF Suggestions / Re: Terrible Suggestions Thread
« on: March 18, 2023, 01:17:41 pm »
Gluttonous dwarves with jaundiced skin that go to hell are tied to a chair and force-fed sock donuts.


Every time a real-life disaster occurs, performers make procedurally generated jokes about it. Any listeners automatically shout, "Too soon!"


Add coop fortress mode, a poultry farming simulator.

300
Another excellent thread. It's funny how many truisms over the years that have been build around DF are dubious at best, if not flat out wrong.

Or just outdated.

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