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Messages - Bumber

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331
Update:

According to SeerSkye on the DFHack Discord, there's a bug where it's checking the assigned job material instead of the item material to determine if it's valid. You can only get large gems and crafts if you set the job material instead of doing a generic "cut gem" job.

332
DF General Discussion / Re: Is Tarn bound to Kitfox now?
« on: February 03, 2023, 11:17:27 am »
???

333
I can imagine them desiring their own private place of rest.

What about all the war dogs?

334
General Discussion / Re: Nothing, forever
« on: February 03, 2023, 11:02:00 am »
Larry: The guy gave me popcorn without butter. I said, "What do you expect me to do with this? Go swimming?"

335
Quote from: ThreeToe
The fairytale ending is reality, but you didn’t kiss the toad. You gave him money.

336
There's definitely a sound file somewhere, so I'm sure it can be modded out. Either by replacing it with silent audio, or a voiceless ambience from somewhere.

337
DF Gameplay Questions / Re: STEAM: Simple Questions Thread
« on: February 01, 2023, 03:30:20 pm »
Do merchants only bring items that are specifically requested (ie, none of the random stuff they used to bring)?

No, but they'll prioritize requested items, and weight is very limited until you become a barony and unlock wagons.

338
DF Gameplay Questions / Re: What's the problem with my defensive setup?
« on: February 01, 2023, 03:07:56 pm »
I think you can replace the fortifications with statues and they'll shoot through them at any skill level. Building destroyers are a problem, obviously.

A gap too wide to jump could also work. (3 tiles? I don't remember how far you can jump from a sprint.) They'd probably just climb into the trench and avoid your archers, though, even if you used elevated statues in the middle to stop them from taking the shortest path.

339
General Discussion / Re: The Aesthetic Images Thread
« on: January 29, 2023, 08:24:08 am »
Then the wise mushroom shaman of Tassili-n-Ajjer exclaimed, "Eat Your Mushrooms!"

And lo! He sprouted mushrooms from his flesh.

340
Would assigning a pit zone to be filled nearby solve this?

Pretty sure they'll ignore non-empty buckets and try to fill an empty one for the task.

341
DF Dwarf Mode Discussion / Re: Stuck With Tiny Sieges
« on: January 29, 2023, 08:01:21 am »
Try raiding them and creating lots of wealth.

342
DF Dwarf Mode Discussion / Re: Strange mood metal glitch?
« on: January 27, 2023, 06:53:59 am »
Forbidding also works, though I'm not sure if it helps after they've already claimed a workshop.

343
Don't look at mushroom with caps. See this bug:
http://www.bay12games.com/dwarves/mantisbt/view.php?id=7313

Pretty sure that was fixed in v50? I'm definitely getting multiple logs per tree.

344
DF Suggestions / Re: Terrible Suggestions Thread
« on: January 27, 2023, 06:44:46 am »
Mountain gnomes now steal underpants instead of booze.

Cavern gnomes with blue skin live inside mushtrees. Every other word they say is some variant of "gnome".

345
you do not have to torture yourself by making sure you can assign soap makers, it's okay, you can make fantastically successful forts with only two or three custom work details, please don't act like it's our problem that you feel the need to wrestle with a UI that is screaming at you to do something else, this is what third-party utilities are for

However, one for each that creates item quality would be appreciated. (Or just the return of skill limits on workshops.)

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