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Messages - Bumber

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406
DF Adventure Mode Discussion / Re: Adventure Mode Little Questions Thread
« on: January 09, 2023, 05:27:28 am »
is there a way to complete the cause trouble quest yet? i haven't been able to find a solid answer as to how.

Not a solid answer, but you might try intimidating or brawling with members or the leader of the target group. IIRC, I've heard that killing off the group doesn't help at all.

407
DF General Discussion / Re: Something ... like a Bug Report
« on: January 09, 2023, 05:05:55 am »
That site states to search before you send, something you can not do there :/
To clarify : the search is par anomalie number.

You can search from the View Issues tab.

408
DF General Discussion / Re: Future of the Fortress
« on: January 09, 2023, 04:21:27 am »
Saw a post somewhere, don't remember if it was Reddit, discord, or here. Anyway, the post seemed to indicate that engraving only has value in the direction towards the spot in which the dwarf who did the engraving was standing. So while there is no penalty for overlapping, I guess for min/maxing, it would seem double walling would be preferred to get full effect. Or maybe I read/inferred that wrong and both rooms get full wealth value, but the engraving can only be appreciated from the same side as where it was engraved from??

Engraving with walls is slightly complex. in order for an engraved wall to add its engraving to the room value, the room must contain, both the wall itself, and also the location the engraver was standing when it was engraved, this gives wall engravings a sort of directionality leading to people double walling so engravings can face into a room from both sides.

That's correct. Multi selecting the walls by default is still the optimal choice either way, since no room gets the value if you don't have walls selected, there's no penalty for overlap, and it's impossible to tell after the fact which way the engraving is facing.

This does add a weird caveat that you might want to give one of the rooms part of the hallway in case the wall was engraved from there. If your hallway is 1 tile wide, you'll also want the wall across the way (and any wall adjacent to that, in case of diagonal engraving,) because the opposing room could've been engraved from outside. That way you know that room will get the value of any hallway-facing engravings instead of wasting it, and you've probably engraved the hallway floor anyway. Min/maxing!

Or you could just give up on engraving rooms and use the exploit:
So you don't care about using glitches and Non-contiguous rooms. heres the way you break room value with minimal effort and resources.

1. Make a line of wall with 1 tile gap either side (if your engravers are really good this might only need to be 2-3 long)
2. Make the lines of floor either side of this wall out of the most valuable material you can (aluminum or platinum are great, steel and gold also work), and have your best engraver engrave them
3. Place doors on top of all those engraved tiles, what sort doesn't really matter, as they will be adding 10-100 value to 2-3k value floor tiles
4. For every room add the doors and the wall(this is a convenient rectangle). the wall makes the doors shareable, and the doors make the engraved floor shareable.
5. For optimal results hide this to the south east of your area, otherwise the zone icons can get rather confused

409
My weaponsmith's guild location is called "The Fed Basement".

410
DF Dwarf Mode Discussion / Re: Best embark combat skills for one dwarf?
« on: January 07, 2023, 06:54:58 pm »
How do pick/axe inventoryship work with Woodcutters/Mining these days?

The world is the same as ever.

411
DF Announcements / Re: Dwarf Fortress 50.05 Released
« on: January 07, 2023, 06:50:52 pm »
I don't suppose the line-of-sight fix has anything to do with stealthed creatures being invincible in Adventure Mode?

Nope, just a lot of unnecessary checks.

412
I ended up embarking on an evil volcano with husking clouds for my first fort of v50.

No evil vegetation or animals, however. It had longland grass, echidnas, keas, and ravens, so it must've been a temperate shrubland. I got undead sieges, so I was probably near a tower.

413
DF Suggestions / Re: Terrible Suggestions Thread
« on: January 07, 2023, 07:44:10 am »
All brewable plants are naturally diluted with piss.

414
Other Games / Re: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES
« on: January 07, 2023, 07:18:29 am »
Also, 5-star Raids are murder.

Depends on the pokemon. Ones that inflict sleep constantly or disable moves are particularly bad. Belly drum Iron Hands can handle anything else pretty easily.

I can solo some 6-star, but 7-star (event charizard and cinderace) I need multiplayer help. Hard to do enough damage while counteracting their buffs, etc., otherwise.

Ran into a gyarados with moxie (boosts its attack each time an NPC faints, which they will, constantly.) That was definitely a challenge.

415
DF Suggestions / Re: Terrible Suggestions Thread
« on: January 04, 2023, 02:58:36 pm »
Dwarves will complain that elves and nobles are stealing their Slack.

416
DF General Discussion / Re: Future of the Fortress
« on: January 04, 2023, 02:54:09 pm »
Didn't have time to proofread this time!  Apologies in advance, things are just that way for the time being.
...
Quote from: Bumrusher

Apparently Rumrusher is "Bumrusher" now. :P

417
DF Dwarf Mode Discussion / Re: wandering sheep
« on: January 04, 2023, 02:03:27 pm »
Is something spooking them?

418
DF Suggestions / Re: Blur the line between soldier & civilian
« on: January 04, 2023, 01:43:48 pm »
Or remove the woodcutter uniform, and have dwarves with the labor enabled haul around an axe (like when the hammerer fetches a war hammer, but don't drop it afterwards.)

Hunters are more complicated because they need ammo.

419
DF General Discussion / Re: Future of the Fortress
« on: January 02, 2023, 06:58:41 pm »
Just an FYI: The DF Bug Reports section still links to the old bug tracker.

The "DF File Depot" link is also a redirect to the proper bay12games.com one.

420
DF General Discussion / Re: Cavern Dwellers beefed up
« on: January 02, 2023, 06:49:50 pm »
I think it's tied to agitation (e.g., mining, chopping trees, dumping items.)

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