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Topics - VoidSlayer

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1
Forum Games and Roleplaying / SPAMPOCALYPSE
« on: May 15, 2017, 05:30:54 pm »
Going to try one of these again, keep it simple and faster.

You managed to survive the destruction of the old world and now lead a large group of survivors.

Name:
Leader Bonus: Morale, Repair, Research, Combat, Scavenging, Intrigue, Diplomacy
Starting Shelter: Secure Bunker, City Underground, Office Tower, Shopping Mall, Isolated Small Town

2
Forum Games and Roleplaying / SPAM Colony
« on: April 18, 2017, 01:06:50 am »
Out of the window you see the rolling clouds of darkness engulfing New York.  The flooded coasts are covered first, then the tall glittering pillars of impotent wealth, the rioters and police and homeless in the streets last.  You turn to look into your office as the clock strikes noon to see your two assistants walk in.

They hold more sheets of paper for you to look over regarding the Harmony Project.  Even a hasty colonization needs paperwork.

They open their mouths to speak and inside you see fanged teeth and an endless vista of stars against the night sky.  Each horrific and identical and so utterly alien and opposed to each other.  By the time the clock strikes noon again the mouths take up half the room.

Noon?  Twelve?  You tap the back of your hand 3 times and the images fade, your mental space coming under your control.  But still the strange vision haunts you.  Where are you suppose to be?

In cryogenic storage.  In a sub zero state where the mind can not think or dream.  You awake to-

Mission Year 176

Darkness, pain, disorientation.  This is real, feeling as terrible as you do does not get carried over into dreams, normally.  You clutch at the release just in time to make it over the side of your tube as you vomit out into the darkness.  Where are the lights and drugs and doctors to help you?

Light flashes on, yellow, with red flashes as the familiar voice of the captain comes out of the nearby wall.

All awake crew, this is Conaill, there has been an emergency, get to the bridge, there is no time to waste.

What is your name?

What lead role do you have in the crew?

A. Chief Medical Officer
B. Lead Physicist
C. Environmental Engineer
D. Security Chief
E. Moral Officer
F. Financier
G. Stowaway

What is this?
Spoiler (click to show/hide)

3
Forum Games and Roleplaying / [Apocalypse World (2.0)] The Ash Wastes
« on: February 18, 2017, 01:42:46 pm »
Nobody remembers how or why the world died.  The oldest survivors have childhood memories of cities burning, society in collapse as the world died.  Of skies and dreams on fire with weird alien lights.  Lines of life and communication shattered. Cities, cut off from one another, raged like smashed anthills, then burned, then fell. Every horizon scorching hot with civilization in flames, light to put out the stars and moon, smoke to put out the sun.

In Apocalypse World the horizons are dark, and no roads go to them.  The dead land stretches from horizon to horizon, with only small areas of life that offer no shelter.  And at the edge of your perception it waits, something howling, everpresent, full of hate and terror. From this, the world’s psychic maelstrom, we, none of us, have shelter.

Apocalypse World is all scarcity, of course it is. There’s not enough wholesome food, not enough untainted water, not enough security, not enough light, not enough electricity, not enough children, not enough hope. However, the Golden Age Past did leave us two things: enough gasoline, enough bullets.  There’s no stability but what you carve, inch by inch, out of the concrete and dirt, and then defend with murder and blood.

Sometimes the obvious move is the right one.


I wanted to run a game of the new edition of apocalypse world in pbp.  I am looking for 4-5 players who can post at least every other day.

This game is about a conversation to see what happens to your characters.  I am not out to get you, but to make your lives interesting and make the world seem real.

In the pregame phase you can choose a playbook and make your character, I'll ask some questions to get a better idea of the world.  The only thing I know about it right now is that it is mostly a desert of dead earth, known as ash, and ruins, and that in the middle where you guys are is a place that might be alive but is not safe.

If you want to join I need:


-Choose a playbook.  Basic and extended playbooks are in play.  Make your character.

-Anything you want to see in particular in the game (half dinosaur people, bulldozers, fighting ring, whatever).  Also anything you do not want in the game, this can be by pm if you want.

-Your characters work together somehow, at least at the start.  You do not need to be friends but at least associates or colleagues.

-I will have questions for you as well, answer them as best you can.  We do not need detailed backstories, those cna come about in play.

-If you want something like a vehicle or have questions about equipment please ask.

-How familiar you are with AW.  Will not effect sign ups, I will take the first 4 or 5 people interested.


The main page has the second edition playbooks and extended playbooks.

4
Forum Games and Roleplaying / Rapid Fire Spacefaring Spider Empire
« on: December 19, 2016, 08:45:20 pm »
Lets see how long this lasts.  Total copy from Haspen's 'Rapid-Fire Minimalistic Dynasty Game!'.  Lots more starting options though.  Been playing some Stellaris so thought this might be a good idea.


You are the leader of a planet which has recently developed an FTL drive and unified under a world government.

Fill this out:

Leader Name:

Planet Name:
Planet Type: Terran, Toxic, Radioactive, Torrid, Frozen

Species Type: Plant, Fungus, Arthropod, Reptile, Mammalian
Species traits, choose 1-3: Adaptive, Dangerous, Fast Breeders, Communal, Long-lived, Talented, Smart, Hard-working

Civilization Traits, Choose 2: Technocratic, Spiritual, Cultured, Explorers, Peaceful, Militaristic, Welfare State, Industrious, Police State

5
Forum Games and Roleplaying / Rogue Trader: Through the Looking Glass
« on: September 20, 2016, 05:38:49 pm »
OOC thread

the Crew, current:

Former crew:

The honored dead:



After having passed through the warp-gate known as the Aurorus Ring the passage has been quite smooth.  Three weeks have passed with no incidents and it will be another three until the ship emerges near Port New Haven.  Lord Captain Holt and his esteemed crew have been invited to an opera being put on by another Rogue Trader, a rare chance to see the famed Navigator-Vocalist Saydra Marrine.

The command staff are meeting in the early hours of third watch. An informal game of Dalen-Dash, a card and token betting system, hosted by Captain Holt.  These semi-regular games have become a combination of debriefing and strategy session in a calm atmosphere. 



Spoiler: On Spoilers (click to show/hide)

Captain Holt
Spoiler: Lord-Captain Holt (click to show/hide)

Spoiler: Sierra-Beta (click to show/hide)

Spoiler: Sarvus (click to show/hide)

Feel free to start talking, for now this is a holding lobby for some initial role play before I start the real opening on Port New Haven.  The other accepted characters are also here and I will update what they have been up to soon.

6
IC thread

Rogue Trader is set in the warhammer 40k universe, you take on the role of a Captain Lord of one of the Empire's city sized ships with a mission to boldly expand the empire and your house.  Or you are one of the high ranking crazy, mutant, psychic, cyborg servants of the trader.  Expect character death and other grim things along with an epic scale of action.

Most of the game will be rather free RP around the scenes we play in with some dice rolls to decide things, although combat breaks down into turns and whatnot.  I will probably switch between a couple different ways to portray things to get a good feeling for it and I am open to suggestions and ideas, just keep them in this thread once the IC one comes up.

We will be playing with the core rule book and whatever else you find on the official material and can convince me to include, I can walk you through character creation but I am not going to be reprinting the whole book.

If you are interested just post, we will be doing roll or point buy, whichever you individually prefer and using the origin path to mostly flesh out the backstory for the characters.  If you do want to be THE Rogue Trader character you should expect to be the nominal leader for the group.

The setting will take place in an expanse of stars that was until recently cut off from the Imperium, surrounded by difficult to navigate warp shoals and primarily accessible through an ancient warp gate of unknown origin.  The Aurorus Expanse was cut off for nearly three thousand years before the warp gate reactivated a hundred years ago.  Hundreds of worlds were brought back into the light in a minor crusade, but still unknown mysteries, alien dangers and rapidly changing politics dominate this region.  You have chosen to make your fortune here, for one reason or another, for now at least.

Exact details and such can be worked out.

7
Forum Games and Roleplaying / Legacy - Life among the ruins
« on: July 06, 2016, 09:21:27 pm »
The great ship brought us to this world.  While the light-speed barrier was never crossed, humanity managed to escape Einstein's trap aboard a vast machine to sail between the stars.



The technology of our ancestors is beyond comprehension to us now.  A great city, almost a world in itself, was at their command along with what may as well have been magic.



But the universe is not so kind.  When they reached what should have been a new home, instead they found themselves betrayed.  The great work of mankind fell from the sky, to crash to our world below.



The details of the fall are murky, but only a few survived of the millions who once lived.  Everything was lost, safety, knowledge, memory.



But from the ruins survivors emerged.  Plant and animal, factory and robot, and the families of humanity.  Your family.


-yonaz

The technology of the ancestors is not dead and the dangers have not yet passed.  It is time for you to lead the way and leave a legacy among the ruins.


-MWojtala

Legacy is a post-apocalyptic science fantasy in which you control both a family and a character.  It is a cooperative storytelling game based on the Apocalypse World engine.  In it you tell stories both grand and personal, then once an age is complete we can advance the timeline to the next generation and tell a new one.

free reference guides from drivethroughRPG

I am looking for 4-5 players to play the scenario outlined above, we will all give some further insight into the world before and the world now then make some families and characters.  You can download the playbooks from drivethroughRPG.com or I can just post them.


8
Forum Games and Roleplaying / Outpost: Outcast [Heart of Sky]
« on: October 10, 2015, 10:07:10 am »
Outpost: Outcast
Based on the Outpost 3, Outpost 4 and Outpost 5 games, by SakSak and Trent01 of SB and Draxis, respectively.
Most of the credit goes to SakSak, the ensuing games heavily draw on his systems.

Thanks to 10ebbor10 for the opening credits and part of the introduction here copied from Outpost:Exodus



This is a new outpost game after Outpost: Exile fell through.  The game involves establishing an extrasolar colony after the destruction of Earth in a hard(ish) science fiction universe.  I will be attempting new formatting and more relevant information for each phase, I would appreciate any feedback.




Sol 2071

Mankind had reached the stars.  Or at least the planets outside Earth.  Over ten million live between the mining and manufacturing complexes at the asteroid belt, the Martian colony bio-domes and the deep research stations.  Advances in technology and industry based on the foundation laid out in the previous century have brought about the beginning of a golden age.

That future however, was replaced by one filled with pure dread when a deep space observatory on the dark side of the moon first discovered something unusual. Repeated tests, theories and other investigations left only one possibility. The solar system would soon be engulfed by a storm of highly energetic particles, originating from a supernova that occurred thousand of years ago, and many light years from Earth. These particles  would interact and collide with the solar wind, deforming the solar magnetic field, generating deadly radiation, and thus making space travel an impossibility. Eventually, the particles would overcome the magnetic field of the planet, with dramatic effects for any surface life.

It was estimated within 15 years, space travel within the solar system would be become impossible, for perhaps hundreds of years, however long it took for the particle wave, and ensuing solar activity to pass. The colonies on Mars and the moon would quickly become uninhabitable, but the destruction of the Terran biosphere would take far longer. Depending on how fast the intensity of the particle wave were to increase, it could take years, maybe even a decade before the radiation would have any effect on surface life. Technology however, would be affected much faster, and it would be impossible for modern civilization to survive.

The leaders of Humanity gathered. A large plan was drawn up, not to abandon the Cradle of Earth, but to hide deep underground in massive bunkers.  Billions would be saved by the Vault project, but the entire thing was a sham, meant to placate an already rebelling population.  The chance of the Vaults surviving multiple centuries was minuscule, so a project to save perhaps as many as a million people was devised. 

Three great Ark ships, each containing half a million souls in cryogenic suspension were constructed.  They would seek out a new hope for humanity around alien stars.  Almost 9 years went into constructing these ships which would take decades to traverse the light years to nearby systems which would be outside the wave of radiation.  In order to ensure the survival of the colonists a smaller, faster ship would be sent out ahead of each of the main Arks to adapt, research, and establish an industrial and agriculture base.

An Outpost of humanity to welcome the refugees.



This is a suggestion game which will be divided into three stages, the build phase, the flight phase and the outpost phase.  During this first stage you will design the ship and it's contents as well as deciding where it will go.  During the flight phase you will deal with what happens on the trip to the new system, generally disasters which will build up and threaten the mission.  During the outpost phase you can explore and build on the new world, adapting and facing the hardships necessary to be prepared for the arrival of half a million colonists.  If you fail estimates are that less then 1000 people will survive.



I will do a write up on each phase later, though it will be mostly based off the same system as 5 and Exodus.

General Mechanics
Spoiler (click to show/hide)

Build Phase
Spoiler (click to show/hide)

Flight Phase
Spoiler (click to show/hide)

Outpost phase
Spoiler (click to show/hide)

9
Forum Games and Roleplaying / Outpost - Exile [Interest check]
« on: February 17, 2015, 09:45:09 pm »
Outpost: Exile
Based on the Outpost 3, Outpost 4 and Outpost 5 games, by SakSak and Trent01 of SB and Draxis, respectively.
Most of the credit goes to SakSak, the ensuing games heavily draw on his systems.

Thanks to 10ebbor10 for the opening credits here copied from Outpost:Exile



Thought about running one of these myself, slightly different premise but the same system.  This is based on Hard(ish) science fiction and any real world science that can be brought to bear on my amateur (at best) knowledge would be appreciated.



Sol 2076

Mankind had reached the stars.  Or at least the planets outside Earth.  Over ten million live between the mining and manufacturing complexes at the asteroid belt, the Martian colony bio-domes and the deep research stations.  Advances in technology and industry based on the foundation laid out in the previous century had brought about the beginning of a golden age.

Disaster came not from without, but from within as property and progress could into quell the darker nature of man.  Protests over the death of children on Mars soon spiraled out of control into a full scale system wide conflict, the resources and technology now put to deadly use.  Peace negotiations were called off when an asteroid coated in a layer of artificial, radioactive metals impacted the Brazilian amazon, dooming the Terran biosphere and any living thing that remained on the surface to slow death.  No one claimed responsibility, but it could have only come from some faction among the Asteroid bases.

We do not know the plans of the Earth governments for their people, huge ships seem to be evacuating any who they can to space.  We do know their plans for us however.  Whether out of revenge or simple pragmatism they intend to take our habits for themselves.  The last transmissions from Mars were of armored soldiers cutting down everyone in sight; the sick, the surrendering and the children.

We have had no response to our pleas for mercy and plans to build enough stations for earth's population.  There is no hope for victory against the resources that the home world, even dying, can marshal in it's death throws.  In less then two years they will have broken our ability to fight back, in three we will be destroyed.

A desperate plan to escape, to other world under distant stars on three great Ark ships filled with cryogenic frozen colonists has been devised.  Existing stations will be converted into these ships and a small number of our people will be able to escape.  Smaller, faster ships will be sent ahead to establish an industrial base before the main Ark lands.  You are in charge of one of these Outposts.



This is a suggestion game which will be divided into three stages, the ore-launch phase, the flight phase and the outpost phase.  During this first stage you will design the ship and it's contents as well as deciding where it will go.  During the flight phase you will deal with what happens on the trip to the new system, generally disasters which will build up and threaten the mission.  During the outpost phase you can explore and build on the new world, adapting and facing the hardships necessary to be prepared for the arrival of the 200,000 colonists.  If you fail estimates are that less then 1000 people will survive.



I will do a write up on the outpost phase later, you basically get buildings/tools that use manpower and resources, most of the items you can take along are these buildings/tools, though it will be mostly based off the same system as 5 and Exodus.

The primary mechanic for rolls are 1d100 with bonuses or penalties added.  A natural 5 or low is a critical fail and can result in anything from a total failure to a major disaster, a natural 90 or above is a critical success and will add a bonus to the result which can overcome penalties or push the result even higher.

The pre-flight phase will allow 2-4 parts to be added to the ship over 4 or 5 turns (I suggest not waiting until the 6th turn), cargo purchased, random events that can be beneficial or a penalty, and a decisions on who will lead the outpost.

The flight phase will include a moral and maintenance roll each 5 year turn with cumulative penalties and the chance for some open ended projects.

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