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Messages - VoidSlayer

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196
Forum Games and Roleplaying / Re: IGYNPADCA RPG 2nd Edition
« on: October 19, 2020, 10:43:52 pm »
Also Kadzar said we are not starting with a spaceship for the group so you can add 4 Red Karma to the standard point buy that the generator uses.

Edit: Nevermind, that makes more sense.

197
Forum Games and Roleplaying / Re: IGYNPADCA RPG 2nd Edition
« on: October 19, 2020, 09:51:06 pm »
Name:Zacharias "Silver Star" Hazz
Class(es): Acrobat (Elementalist side-class)
Race(s): Ice Tiger Half-Orc
Primary Weapon or Item: Projector type Holo Gauntlet: Level 6 (Beginner Rank)
                                   Complexity: rank B
                                   Range: rank C
                                   Duration: rank B
                                   Damage: rank C
Skills: Mace Mastery 36% 
           Arctic Survival 54%
           Jumping (windows) 77%
           Jumping (rooftops) 35%
           Jumping (chandeliers) 47%
           Jumping (giant monsters) 21%
           Computer Surgery 14%
           Go 56%
           Small Aircraft 40%
           Social Manipulation 32%
             
Abilities: Memetic Sorcery - Can choose 15 Kants worth of spells at each rest period.
            Wind Walker Parkour - Get access to all the elemental air movement powers.
             
Anything Else: Deputized sheriff in "Alliance of Four" cities

Troop followers:

Name:Sanztacked the Bard
Class(es): Prison
Race(s): Human
Primary Weapon or Item: Moth Eaten Scarf
Skills: Frog Taming <tagged>
              Tree Law
              Running Forum Games
Abilities: Red Speech
              Prison Space

Name: Miss Chief the Amazing Four Legged Horse (Real name: Run-Green Vazak)
Class(es): Illusionist
Race(s): Horse
Primary Weapon or Item: Remington Adaptive Combat Rifle
Skills: Juggling <tagged>
              Trick Shooting
              Scouting (wilderness)
              Scouting (K-Pop Stars)
Abilities: Equine Telekinesis
             


              Will roll my acrobat troop up randomly later on and choose 3 of them as companions.  The troops can get up to 45 characters so ill probably just post the three I choose lol.
              Arctic survival is the base skill for the Ice Wolf and it seemed to fit well enough.  I can swap it out for a golem piloting or brewer skill if it will fit the group better.  Half orcs NEED to have small aircraft skill of course so at least I have a vehicle option for later.
               
              Life path went kind of weird, maybe I don't know how it works well?  Basically I wanted Acrobat but rolled Elementalist so I went with something similar then upgraded to acrobat in the third semester and gene spliced into orc.

Spoiler: OOC (click to show/hide)

198
Forum Games and Roleplaying / Re: IGYNPADCA RPG 2nd Edition
« on: October 18, 2020, 08:02:48 pm »
Are you going to be using the lost continent expansion book?

I would really like to play a Tigris Acrobat but the troop construction rules might add a lot of extra NPCs for you to deal with and might mess with your story line.

199
Ah, misunderstood.

Maybe the best thing you could trade for then would be designs for things above the technical abilities of the SEED database.  Maybe some advanced gene mods to add to the loomed humans?  Seems like that would have to wait until several iterations of advancement though.

Though a dedicated courier or trade ship might make better time then a war fleet.

200
Are we sure McCreary is dead and not mostly dead then stored in a cryo pod as material?

1. Talk with Cephie about personal enhancement like strength and speed and how to best train them.  Also maybe ask what her plans would be if you do succeed in your crazy task of taking down or fending off the noble.

2. Make the announcement at the fire temple?

3. This planet is apparently pretty far from the nearest wormhole.  Could we get anything to us faster then the noble will get here?  Space manipulation could theoretically be used for trade if there have been advancements to it, but wormholes are the gold standard of FTL travel.

4. I would recommend focusing scouting on the scar of the holy city and the front to support the war effort.  Any scouting of the edges give only limited benefit as the crusaders can not really project force out there anyway.

7.  Again the cryo coffins could be anything from a SEED experiment that the numbers are KEEPING FROM YOU to the original source materials for the cloning.  Did we get confirmation that this ship is where McCreary came from?  If so then SEED might have learned about it before Nicole.

201
I never broke such an oath myself but it is severely unpleasant.  Long term damage to the body or mind, like your arm but worse.  It is not something done lightly.  Be careful not to take or have others make oaths that can be broken by accident. 

202
Forum Games and Roleplaying / Re: A nice game of ______
« on: October 04, 2020, 01:38:21 am »
We certainly need a victory point score board for this game.

The sides with scores on the board are the villagers, the birds, that which lies below and the unnameable ones.

203
Forum Games and Roleplaying / Re: McCreary's Planet -- Act III: Sol's Reign
« on: September 30, 2020, 10:45:01 pm »
Explain to him that he could perish from the operation.  And die horribly at that.  It is one of the reasons ascending is so limited, besides controlling power and such.  I knew one unlucky soul who shed most of their soft tissue and then regrew it, daily.  Took almost six weeks for them to pass.  Really thought they would make it.

Anyway, it would CERTAINLY not do to have the son of an ally die screaming right before a wedding, but maybe afterwards?

Or if you want to marry him it could be your dowry.  Pass or fail, it would certainly make an impression.

I don't really see why you need to keep beating him over the head with the scale of the whole thing.  This fool has ambition enough to ask a god for their power.

204
Forum Games and Roleplaying / Re: CHICKEN KNIGHT [SG]
« on: September 29, 2020, 11:28:02 pm »
WE SURE ARE ON TRACK TO WIN THE TOURNAMENT WITH ALL THIS PRACTICE!

IF GUARDS STOP US INFORM THEM OF THE DANGEROUS BANDIT GHOSTS WE FOUGHT OFF.

205
Forum Games and Roleplaying / Re: CHICKEN KNIGHT [SG]
« on: September 27, 2020, 07:37:11 pm »
WE ARE A CHICKEN OF KNIGHTLY PIETY SO LEAVE EXORCISING GHOSTS TO THE PROPER PRIEST CHICKENS, BUT WE CAN STILL WATCH FOR SOME NEW INFORMATION ON HOW TO ACCRUE KNIGHTLY DREAD FROM THE DEATHLY MONSTROSITIES.
I don't think we need a priest to kick some ghost ass, I bet we can figure out how to do it.

I BET THE CASTLE THOUGHT THE SAME THING AND NOW LOOK HOW HAUNTED IT IS.  WE DON'T WANT TO HAVE OURSELVES ACCIDENTALLY BUILT OVER AN ANCIENT BURIAL GROUND AND GET FURNITURE MOVED AROUND DO WE?  NO. DON'T GET HAUNTED!

206
Uh I just realized.

The natives we are working with are not allowed to have metals.

So they could not be the owners of the site.

B

207
A A C

Not our problem!

208
Shoulda sent the priest, at least this way we would be down one less annoyance.

A Gotta take this personally.

209
Forum Games and Roleplaying / Re: CHICKEN KNIGHT [SG]
« on: September 26, 2020, 11:24:15 pm »
WE ARE A CHICKEN OF KNIGHTLY PIETY SO LEAVE EXORCISING GHOSTS TO THE PROPER PRIEST CHICKENS, BUT WE CAN STILL WATCH FOR SOME NEW INFORMATION ON HOW TO ACCRUE KNIGHTLY DREAD FROM THE DEATHLY MONSTROSITIES.

210
A

C


I would rather not have a dead bishop when he inevitably insults the heretics.  Lets insult them ourselves by accident then we can send him in later.

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