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Messages - VoidSlayer

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3691
Forum Games and Roleplaying / Re: Outpost Delta Turn 10:March-April 2076
« on: February 15, 2015, 12:47:25 pm »
This is close to Aseaheru's plan with bio suits added and no idea where to move the manufacturing rollover.

I think we should just rollover any manufacturing into each other so that all work is finished this turn.

The site exploration can be done much easier once we have the digging machines with ground penetrating radar that can actually dig down to get samples.

Spoiler (click to show/hide)

3692
Forum Games and Roleplaying / Re: Outpost Delta Turn 10:March-April 2076
« on: February 15, 2015, 05:13:31 am »
EDIT2: What's with the "<Rollover 17 into masks and filters>" thing? Do we have 7 respirators, 17, or 24?
We have seven. There was a -10 somewhere.

He moved the dig penalty there because we did not specify where it was.

3693
Forum Games and Roleplaying / Re: Outpost Delta Turn 10:March-April 2076
« on: February 15, 2015, 04:04:49 am »
I figured making the suits was manufacturing not engineering, she can do an extra engineering job at +10.

3694
Forum Games and Roleplaying / Re: Outpost Delta Turn 10:March-April 2076
« on: February 15, 2015, 03:39:37 am »
Hmmm, I see, was unclear on that mechanic.

If Tryrar confirms that additional manpower will actually provide a significant penalty I will rethink what I am looking at.

We could have Anna work on making the suits then and have a 18 person manpower action assist her.  My understanding is doing it as a separate action would give us an additional roll, so (1d100+anna bonus) + (1d100-Manpower penalty{eliminated by 18 people}) total progress.

I guess with rubberized materials and wire insulation we cna pull off the suits, just wanted an idea how.  Heavy metal plated suits would not be good.  I am all for bio suits if we can make them.

3695
Forum Games and Roleplaying / Re: Outpost Delta Turn 10:March-April 2076
« on: February 15, 2015, 01:44:25 am »
We do not have anything to use for a protective layer, plastic is in short supply I imagine.  They are taking apart engine parts to make the respirators.

We should work on a decontamination room instead if you are worried about infection.

Also even if we make bio suits we should complete the respirators, making a protective suit is a lot easier then making a protective suit + respirators.

Edit: Doesn't matter anyway, Anna can do manufacturing not engineering.  Do we have designs for a bio protective suit like that?

3696
Forum Games and Roleplaying / Re: Outpost Delta Turn 10:March-April 2076
« on: February 15, 2015, 01:35:35 am »
Let us put the extra manpower into existing actions rather then doing a separate manpower action, for this turn.  Exploration, cargo unloading and respirator construction.

I gave Lisa exploration as priority.  Vac suits and respirators go to her first, then to unloading and covering cargo.

I am unsure what level of bonus an extra 6 people will give.

Long term, we do not want to do manpower actions, making Workplaces, even if relatively inefficient, is better then manpower.  The machine tools workshop takes 8 people, but it would take 18 to do the same work with a manpower action.

Spoiler (click to show/hide)

3697
Forum Games and Roleplaying / Re: Outpost Delta Turn 9:Landfall
« on: February 14, 2015, 10:06:23 pm »
If we put one person in the VR pods, lisa on the truck, we can put 21 people on the manpower action which should reduce the penalty enough.

We do not need a dedicated exploration slot really right now.

This is all theoretical, as I am still +1 for Aseaheru's plan, use the engine parts where necessary.

We really need those digging vehicles when we can.

3698
Eri II could be made habitable, with a heroic terraforming project involving asteroids working over hundreds or thousands of years.  Building asteroid bases are also a good long term human habitation option.

Eri III is almost certainly what we need land though if we are going to build a colony, with the LSL we can hopefully make some kind of CO2 to O2 processor.

How much N2 is in the atmosphere though?  It would be pretty bad if we were super limited by N2.

In the other hand, probably a lot of minerals?  I don't know.

Cracking the crust, christ, no amount of digging down is gonna protect us from an asteroid like that.

Event selection :

    - Destination :Er III
    - Other : Double check the moons are not going to collide in the next ~1000 years

Your crew leader is currently awake.

Orders, if any, for the flight: Remember Orbital Survey Satellite for before we land.

3699
Forum Games and Roleplaying / Re: Outpost Delta Turn 9:Landfall
« on: February 14, 2015, 12:34:24 am »
If we do not tell him where to apply the penalty then it gets applied randomly.

We do not have lots of parts, we lost half our meager stock when the ship crashed.

I almost want to say set up the MFFK right outside the cargo bay and have it help build some kind of dome around itself incorporating part of the ship in the dome.  That sounds like a big project though so nah.

3700
Forum Games and Roleplaying / Re: Outpost Delta Turn 9:Landfall
« on: February 14, 2015, 12:19:33 am »


-edit-

Somany ninja posts...

+1, except you forgot Lisa's +10 bonus to engineering and Anna's bonus +10 moral and +10 construction, and the -10 for diggy diggy

Also we do not need to haul the entire cargo pod; the D&D vehicles can drive themselves while the seed bank and optronic computers are only 2 size each.  We do not need a crane either if we take the Exo-suit along to help with unloading.

We also have no where to unload the cargo bay to right now.

3701
Forum Games and Roleplaying / Re: Outpost Delta Turn 9:Landfall
« on: February 13, 2015, 11:45:18 pm »
Quote
cargo bay first

Well, when I said it was "breached", maybe I should have said "Entire forward cargo hull section crushed to scrap and missing" :P. Remember, that's what destroyed half your basic parts and the other exosuit

I think you guys may be missing something :P

How bad is the damage to the lower part of the ship?  I mean would it take as long to just build a new building as to repair it?

3702
Forum Games and Roleplaying / Re: Outpost Delta Turn 9:Landfall
« on: February 13, 2015, 11:38:08 pm »
I dont really think we need it, but thats just me.

Remember that Lisa can add an extra engineering slot with a +10 bonus

He means instead of Raw manpower use Lisa to do it as an engineering action.

All raw manpower actions are at -30 so it is best not to do those if we do not have to.

3703
Forum Games and Roleplaying / Re: Outpost Delta Turn 9:Landfall
« on: February 13, 2015, 11:36:02 pm »
How about this, I think it uses the bonuses a little better.

We can't waste basic parts right now unless it helps us set up the MFFK.

Psych Card: Diggy Diggy Hole (Because in my mind we want to build underground.)

Manufacturing & Building
[]Exosuit Constructors(one destroyed, -5 to bonus) (1 manpower, Anna) (5 manpower 5 vac suits) +10 moral(Anna) +10 manufacturing(Anna) -10 Diggy Diggy Hole
                     Seal off ship from outside, cargo bay first - air tight patchwork is all that really
                     matters, we do not have to worry about heat/cold

[]Machine Shop & Damage Control(damaged, offline:0/100 to fix)


Mining


Engineering
[]VR CAD (6 manpower, Lisa)
             Adapt and build a design from earth for work here, basically an electric pickup truck, or at least an electric towing vehicle to drag back cargo pods. +20 Engineering (Lisa)
(Stats should include haul/carry several tons (at least size 2), all terrain, 5 KPH, air tight drivers compartment)  Multi wheeled military grade vehicles might be a good start.

Repair & Maintenance
[]Damage Control & Machine Shop(Offline)

Science

Other
[]Raw Manpower (18 manpower)
               Repair machine shop.

Operations
[]Life support (3 manpower) - Wake up 3 more people

Manpower actions should be made with whoever we have left, at least 15 people to avoid the penalty.

3704
Forum Games and Roleplaying / Re: Outpost Delta Turn 9:Landfall
« on: February 13, 2015, 09:43:44 pm »
We could go with something large and slow, even at 5 kph it would make the trip doable, we could even use the same vehicle to later cut up the pods for parts.

Could the D&D vehicles drive back on their own?

3705
Forum Games and Roleplaying / Re: Outpost Delta Turn 9:Landfall
« on: February 13, 2015, 09:02:27 pm »
Here comes my suggestion!

Spoiler: Suggestion (click to show/hide)

[]Wake three people from pods (2 manpower)

Reasons for why I chose some things over other:

 People need time off, even if its something tiny like a day per month.
 Mountain bikes? To bring back mining vehicles?
 Shoulders of giants seems a bit... Nasty to me. Personally, I think it should be a malus on surface actions.

Also, Tryrar, you really need or list our resources in the updates.

We need to make suits though sooner rather then later, next turn if possible.  The pickup truck needs to be completed this turn.

My suggestion for the leaders would be to put Lisa and the 5 R&R manpower on the engineering project to make a prototype now.  Have Anna supervise the construction on the ship's hull and also put the penalty there, so they cancel each other out.

Next turn we can send Anna and a team to recover the digging vehicles and optronic computer while Lisa designs us some suits.

Lisa is good at engineering (prototypes), not repairs.  Anna will provide a total of +20 to the exo-suits, canceling the -15 they will get.

No one rests!

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