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Messages - VoidSlayer

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3871
Forum Games and Roleplaying / Re: You are a new God
« on: January 17, 2013, 09:44:52 pm »
Some kind of (giant, living?)airship would be useful, the dragon could pull it, bringing supplies (food and fire nectar) to the dwarves along with representatives (and a healer?) to trade for weapons(for our sprouts, self growing weapons are good, but weapons made by dwarves worshiping a god of war sound better).

If the werewolves did get out of control we could offer to restore some of their humanity if they worship us.

Since we seem to be mostly defensive right now, hiding some giant nature/chaos golems in the forest sounds like a good plan so +1 to:
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Living Walls, Walking Hives, and some Chaos Dreadnoughts should help too.

3872
Forum Games and Roleplaying / Re: You are a new God
« on: January 13, 2013, 06:54:45 am »
If they want the refugees, why not give them to the order knights.

The villagers were given the power to defend themselves from maher, why not do the same for the mageborn children.  Use chaos to inspire creativity around magic use in them, then give each one 10 mana from our mana pool (about the max a human can generate on their own) to fight back against their tormentors.

Also talk to the children first about how they need to learn to defend themselves and how it might not be fair but they need to grow up fast.

Keep mana in reserve to shield the village and children from misfires and have the monstrous army of ours move in after the children get their shot.

Long term... mine manarack, give mageborn powerful mana generating artifacts to do godlike powers with.  Pure chaos.

Give the surveyor some cash, then curse him with chaos magic, if he is going to divulge the manarack information and break his word willingly he turns into an insane chaos spawn monster.  (any chaos curses come after the battle is resolved)

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