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Messages - VoidSlayer

Pages: 1 ... 38 39 [40] 41 42 ... 259
586
A so we can capture the next one double dead!

587
Still, they would be in as much or even more danger from the southern human supremacists as us.

588
Maybe we can sneak something in as mercenaries, some very loyal thralls, a few seducers or a special mind taker unit?

Priests are the biggest threat from the castle, we can maybe have some kind of assassin get them?

I think if we can take the castle by stealth and subterfuge then invite the legion in before the whole place turns on them would be a goods plan, but it would take a good stealth takeover plan.

589
Forum Games and Roleplaying / Re: The Rise of a Demon
« on: February 25, 2019, 10:45:57 pm »
We need to corrupt the dwarves ourselves now before they reach out to our kin strong enough to become servants of lesser demons.

Dwarves might also be a good place to get equipment from, we can give them mutated mine slaves and demon enhanced weapon manufacturing techniques.

Our armies should defend our new vassal, some combat thralls and a few demon touched to escort our mages with some zombies and skeletons.  Keep the more human servants going there and the undead outside should allow for a basic defense until we can strike at and feast on their enemies in more force.

I don't think we really need much tribute from Herod's Crossing right now.  Their gradual worship and corruption is a better goal.  Lets go heavy right now (weed out those who would resist) then light in the future?

590
Forum Games and Roleplaying / Re: The Rise of a Demon
« on: February 25, 2019, 06:12:10 pm »
Offer them independent vassalage as long as they stop worshiping the other god and start worshiping us, let our priests in.  If so we can wipe out whoever is attacking them.  We also get criminals or heretics as slaves/sacrifices.  If we can take a town without lifting a finger and find more enemies to kill at the same time all the better.

591
We don't even know if these guys CAN be knocked out yet.

Well, lets try anyway!

B

592
B B A D

The longer they stay in Rucus the better chance they reenact some real crusades and start burning things down randomly and fighting the king of Rucus instead of us.

593
My plan is abandon the city.  Let them come to the place of great evil, we will have moved on by then and will not be home.

Split our forces up in three, one led by us, one by the mage and one by our sub demon.  Each does a fast forced march to one of the infiltrated cities and directly activates the cells, dominating minds, raising dead, taking down the gates then flooding our forces in, like we have before.  We slaughter most of the populations to build even more undead and demonic minions, maybe empower our converts in the cities themselves, then we have a force 4 times stronger then before.  Leave the three cities in ruins and recombine our forces.

Maybe the enemy besiege our city in which case we can overwhelm them, maybe they attack and take some damage, and we lose a pittance compared to what we gain.

The main issue is having our forces move fast enough to outmaneuver the enemy and maybe making an illusion so they think a  sizable force is still inside and want to wait.  I am thinking we sacrifice all existing slaves who haven't converted for a temporary demonic speed boost for our whole force.

595
Forum Games and Roleplaying / Re: Wands Race 2: The Great War - Kolubaria
« on: February 14, 2019, 12:46:50 am »
I prefer mud rune, nothing like the earth opening up under your feet and swallowing someone whole to inspire fear (I know this isnt what it does, yet).  It will hurt a little for now and offers a good range of possibilities in the future.

Quote
Fireball: (4) joha4270, Andres, DGR, TFF
-Name Fireball "Vulpes' Incendiary Cascade": (3) TFF, Doomblade, joha4270
Vulpes' Withering Blast (Original): (2) MoP, Doomblade
Vulpes' Withering Blase (Edit): (0)
Rune of Power - Mud: (5) Powder Miner, Taricus, detoxicated, Kashyyk, voidslayer
Steiner's Kinetic Shield: ()

Requisition:
Ask the army for a "standard,  medium calibre artillery piece": (0)
Ask the army for their "Standard Infantry Uniform": (2) Kashyyk, joha4270
No requisition: (7) Powder Miner, joha4270, Taricus, DGR, Doomblade, MoP, TFF

596
B  We might be able to negotiate some taxes out of them, "lease" the land instead of selling it.

598
A

A


No need to over spend but maybe there is something new.

599
As the commander is also in some rank in this empire, we need to know more about it politically and geographically.  Major cities, defenses, allies and enemies and so forth.  Yeah he should also now start training new soldiers.

Instead of raising the dead in the city as normal undead, lets have the whole town bring all dead to a central spot, then create some kind of huge siege monster zombie from the corpses.  Gaint, 4 large scything blades, some kind of toxic cloud breath weapon, dozens of small cat sized skeletal spider monsters riding it inside or outside that can swarm into any place it breaches or over walls.

We have some excess energy that we can use and we will need a siege engine of some kind later.

600
The commander is a drunk and the soldiers want safety, why not help both at the same time.  Change those soldiers who pledge to us to feast on blood, flesh and souls empowering them as high functioning half dead things, healing themselves with the death of others.

They could be collectors and batteries of soul energy or whatever to heal themselves, then we can draw it out later from them for our own needs.  We need a way to contain more energy without it leaking some external sources like that might be a good idea.

We have plenty of warrior undead and some demon warriors we experimented with already, a ghoul/vampire demonic energy collector shouldn't be too hard to make.


We should wipe out the city entirely if we can hold the energy, except for those already corrupted into thralls.  We can recruit new cultists elsewhere later.

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