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DF Modding / extent of modding possible for ranged weapons
« on: August 12, 2016, 10:58:36 am »
So, I'm currently trying to make some more ranged weapons. As changing the rate of fire is currently still impossible (?), I'm seeing if I can make some weapons more effective vs armored/unarmored opponents, to make ranged weapons as varied in application as melee weapons. The attack specified in item_ammo, however, only specifies the melee attack that can be done with the ammo. So I was wondering if anybody knows more about this/has some tips?
