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Topics - pastafriend

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1
DF Modding / extent of modding possible for ranged weapons
« on: August 12, 2016, 10:58:36 am »
So, I'm currently trying to make some more ranged weapons. As changing the rate of fire is currently still impossible (?), I'm seeing if I can make some weapons more effective vs armored/unarmored opponents, to make ranged weapons as varied in application as melee weapons. The attack specified in item_ammo, however, only specifies the melee attack that can be done with the ammo. So I was wondering if anybody knows more about this/has some tips?

2
DF Modding / Question about caste_tile token
« on: August 21, 2014, 11:35:42 am »
Using [Caste_Tile] seems to result in an invisible creature, instead of it using the specified tile.
Here's an example of a modified goblin caste.

Code: [Select]
[CASTE:DRONE]
[CASTE_NAME:drone:drones:drone]
[DESCRIPION:Your standard locust drone.]
[CASTE_TILE:"d"]
[MALE]
[POP_RATIO:80]
[NATURAL_SKILL:CROSSBOW:6]

How would I make this work?

3
Adrethadar, The Past Planets




Premise: For 200 years, the dwarves of The Heavy Walls have thrived in their mountains. However, their succes has created a new problem. The mountainhomes are suffering from overpopulation. But where should a dwarven civilization expand to when all the mountains have already been filled? A dwarf cannot be expected to live in the forests, or on the plains. The answer is simple: they build new mountains to live in.




I guess I'll write down a few important things.

- Turns of two in-game years? (Most fortresses use one year, but it seems so short.)
- Turns taking maximally a week of actual time.
- Overseers are allowed to mod the save file's raws on their turn.

So, any suggestions?
Also, I'll be happy to name dwarves after other forumgoers.



OVERSEERS

-Pastafriend
-Phillymaniz
-CaptainMcClellan
-Evilthom
-SpookyDoctor
-Beneviento


TURNS

1. Pastafriend           
2. Phillymaniz            -current
3. CaptainMcClellan
4. Evilthom
5. SpookyDoctor
6. Beneviento

4
DF Modding / Creating creatures from workshops and harvesting magma
« on: January 16, 2013, 06:26:34 am »
Hello there, I've been playing the game for quite a while now and just started modding. I was inspired by someone making a Gears of War mod and started one myself.
So far, I have managed to get this:

-guns (hammerburst and retro lancer) and ammo
-locust (two castes)
-humans (two extra castes, bigger and stronger)
-bloodmounts
-armour

But I have a few questions.
Would it be possible to have a workshop make mechanical creatures?
Second, is it possible to make exploding arrows?
Last one, and probably the weirdest: how would you make something that can 'harvest' magma?


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