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DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: August 24, 2014, 12:04:45 pm »
I've been trying to create an exploding arrow, using a material giving off a syndrome, but I can't get it to work.
Any ideas?
Code: [Select]
[INORGANIC:BOOM]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:exploding]
[STATE_NAME_ADJ:LIQUID:oil]
[STATE_NAME_ADJ:GAS:explosion]
[DISPLAY_COLOR:0:7:1]
[BUILD_COLOR:0:7:1]
[MATERIAL_VALUE:10]
[SPEC_HEAT:450]
[BOILING_POINT:10067]
[ITEMS_AMMO]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[SOLID_DENSITY:7850]
[LIQUID_DENSITY:8880]
[MOLAR_MASS:55845]
[IMPACT_YIELD:0] Was 1080000, but just using 3.5x tensile multiples for everything until better numbers are available, which might not be likely
[IMPACT_FRACTURE:1085000]
[IMPACT_STRAIN_AT_YIELD:3100009]
[COMPRESSIVE_YIELD:0]
[COMPRESSIVE_FRACTURE:5770]
[COMPRESSIVE_STRAIN_AT_YIELD:31900000] bulk modulus 170 GPa
[TENSILE_YIELD:0]
[TENSILE_FRACTURE:310000]
[TENSILE_STRAIN_AT_YIELD:700003] young's modulus 211 GPa
[TORSION_YIELD:0]
[TORSION_FRACTURE:310000]
[TORSION_STRAIN_AT_YIELD:1800009]
[SHEAR_YIELD:0]
[SHEAR_FRACTURE:310000]
[SHEAR_STRAIN_AT_YIELD:1000089] shear modulus 82 GPa
[BENDING_YIELD:0]
[BENDING_FRACTURE:310000]
[BENDING_STRAIN_AT_YIELD:700003]
[MAX_EDGE:10000]
[STATE_COLOR:ALL_SOLID:GRAY]
[SYNDROME]
[SYN_NAME:explosion]
[SYN_AFFECTED_CREATURE:GENERAL_POISON]
[SYN_CONTACT]
[CE_CAN_DO_INTERACTION:PROB:100:START:0]
[CDI:INTERACTION:EXPLODE]
[CDI:ADV_NAME:explode]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:INORGANIC:MICROCLINE:UNDIRECTED_DUST]
[CDI:TARGET:C:SELF_ONLY]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:1]
Any ideas?

