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Messages - pastafriend

Pages: 1 2 [3] 4
31
Alright, genned the world, edited the OP. My writing skills are sub-par, so if you could improve on it, please do so.

Now, for the naming of the fortress. The random generator came up with Geartouched. Seems okay to me.

I've chosen an area that is amusingly close to an elven site, containing deep metals and some soil. The area is heavily forested, so we'll have to chop it all down in time.

32
Creatures have been modded,
Placeholders have been created,
FUN has been intensified.

Let's gen!

33
Cool. What about custom mats?

A problem we have to deal with is that the moddable entries for mats/creatures already have to be genned in the world. This means that when one would mod a creature, of which the extra placeholder entry is already on the site, the creature would suddenly change to the modded creature, if you're still with me. A solution for this would be marking the placeholder's (currently a grizzly bear copy) state of being a copy in the description, which could break immersion. Not changing the entry would surely end op being a lot of FUN.

I'll see if I can get some placeholders for mats.

Also, the placeholders for the creatures are added to a seperate folder file.

34
Yes, I'll make some entries for them.

35
Yes, let's add a rule that overseers are able to put their little mods in on their turn. It's limited by the fact that ongoing games can only (correct me if I'm wrong) be modded by changing tokens of existing creatures.

I have a few custom creatures and things myself, that I'll add for some extra fun.
Spoiler (click to show/hide)

36
Please sign me up for a turn ;)

37
Okay, I'll gen a world and update the OP!

Any preference for a tileset/mod?

38
Well... Huh. A lot of themes have already been taken. Hmm. Maybe a terraforming theme where we go in and somehow build a new mountain where there was none. Complete with waterfalls and lava mechanics. Just something that falls under megaconstruction and stupid dwarf tricks. And, of course, you'll need a set up to mercilessly kill any foes. ( Even if you settle in a temperate Serene location. )

Sounds great, I've never done anything with pumping, so it'll be a challenge. The foe-killing setup should probably be using magma. Or something cool, like using a waterfall to push enemies into spikes or other pointy things (does water push creatures?).

The story would then probably something about the dwarven population becoming too large, and being forced to expand out of their mountains. Only to build new ones.

39
Haha. Ok. So does it have a story yet?

Not yet. I was still thinking about a theme. So if you've got any ideas?

40
YES! Please put me down for a turn. ( I'm so lonely... and bored... Everyone's busy.)

Yess. Let us be together in our loneliness!

41
I'd be down, I've never done one before.

Cool, I'll add your name to the OP.

42
Let me get this right. You want other players to gen a world for you. After which you'll find a good spot in a randomly chosen world by another player?

Should be fun!

43
This thread is your friend.

Haha, thank you, but I've already posted in that thread, without succes. But it could be that I am being too impatient, of course.

44
Adrethadar, The Past Planets




Premise: For 200 years, the dwarves of The Heavy Walls have thrived in their mountains. However, their succes has created a new problem. The mountainhomes are suffering from overpopulation. But where should a dwarven civilization expand to when all the mountains have already been filled? A dwarf cannot be expected to live in the forests, or on the plains. The answer is simple: they build new mountains to live in.




I guess I'll write down a few important things.

- Turns of two in-game years? (Most fortresses use one year, but it seems so short.)
- Turns taking maximally a week of actual time.
- Overseers are allowed to mod the save file's raws on their turn.

So, any suggestions?
Also, I'll be happy to name dwarves after other forumgoers.



OVERSEERS

-Pastafriend
-Phillymaniz
-CaptainMcClellan
-Evilthom
-SpookyDoctor
-Beneviento


TURNS

1. Pastafriend           
2. Phillymaniz            -current
3. CaptainMcClellan
4. Evilthom
5. SpookyDoctor
6. Beneviento

45
Hey there,

I've been playing DF for about two years now, and was thinking about participating in, or running a succession fort. I don't really care about which tilesets/mods we would use, although I play vanilla with Phoebus' tileset myself.
So, anyone up to a succession fortress?

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