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Messages - Pikkaro

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Utilities and 3rd Party Applications / Re: [SUGGESTIONS] for DFhack plugins
« on: December 29, 2015, 03:48:42 pm »
Quote
This already exists; it's the view-item-info script. Unless you mean before mining it out, which is harder to deal with well.

Yeah, I was talking about the sidebar - it's virtually unused when looking at veins etc. right now. Sorry, should have been clearer there.

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Utilities and 3rd Party Applications / Re: [SUGGESTIONS] for DFhack plugins
« on: December 22, 2015, 09:11:29 am »
More suggestions:

- A way to highlight the cursor position, like a togglable cross centered on it. Would also help with aligning structures or designations that aren't immediately next to each other.

- Please make it possible to supply a keyword to the ls command. There are a lot of plugins, and looking for a keyword by reading all the descriptions is rather tedious.

- More verbose output when loo(k)ing at stones / ores / gems, like the material value, possible products, weight, melting point etc. Would help newbies a lot I assume, and would go well with the digv command.

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Oh. Oooh. Yes, that fixed it perfectly. Thanks a lot! I did turn that on through the Settings dialogue, yes... I meant "no modifications" as in "did only things that Masterwork intended me to be able to do". Alright, let's see how this plays out :) I will miss the Wiki, though, I'm noticing that already...

4
Thanks for explaining :) However, the game was soon ended due to said bug - no save available. But I guess I will run into those again, then...

5
Hi! I just downloaded the latest version for Debian Unstable, and whenever I try to build something ("b"), the game just crashes. (I haven't encountered any other problems yet, as it's quite impossible to play this way.) I start it through dfhack, and all it displays is "aborted". No modifications were made, and this happens regardless of other running utilities. What can I do to get it to work? Thanks for any support :)

Full dfhack output:

Sound devices available:
OpenAL Soft
Picking OpenAL Soft. If your desired device was missing, make sure you have the appropriate 32-bit libraries installed. If you wanted a different device, configure ~/.openalrc appropriately.
Perfect OpenAL context attributes GET
Loading bindings from data/init/interface.txt
data/sound/song_title.ogg not found, sound not loaded
data/sound/song_game.ogg not found, sound not loaded
New window size: 1920x1080
Font size: 16x16
Resizing grid to 120x67
Resizing font to 16x16

Resetting textures
Enabled tweak stable-cursor
Enabled tweak patrol-duty
Enabled tweak readable-build-plate
Enabled tweak stable-temp
Enabled tweak stable-temp
Enabled tweak fast-heat
Enabled tweak fast-heat
Enabled tweak fast-heat
Enabled tweak fix-dimensions
Enabled tweak fix-dimensions
Enabled tweak fix-dimensions
Enabled tweak fix-dimensions
Enabled tweak fix-dimensions
Enabled tweak advmode-contained
Enabled tweak fast-trade
Enabled tweak fast-trade
Enabled tweak military-stable-assign
Enabled tweak military-color-assigned
Could not save the status.
DFHack is ready. Have a nice day!
Type in '?' or 'help' for general help, 'ls' to see all commands.
Detected spatter add reactions - enabling plugin.
[DFHack]# Aborted
                 -e

Edit: Oh, one more thing. During my very first embark in Masterwork, one of my miners immediately (after mining like three stone blocks) turned into something "staring at the shifting ore" and went hostile. (Actually, the others were scared away by "<name>'s bone".) What happened there? And do random things like this one happen very often? Because then there might just be a little too much !FUN! for a newbie like me...

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