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Messages - Trev_lite

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1
One idea is that diggers only dig out a home if they could not find an empty nest on the map. So they would prioritize empty nests over digging a new one. This would prevent the swiss cheese map if you keep the population down.

2
i think i found an embark side that is good enough that i should share it.

-1z lava on a flat volcano
river
sand
marble (flux)
gold
iron
1.5k candy
would share prospect but don't know how

seed
Spoiler (click to show/hide)

site
Spoiler (click to show/hide)

im new to wordgen but this is the result of my goal of getting a world with:
river, volcano (near surface), iron, flux, coal, sand, savage, tropic broadleaf


this map may not have all of these but its close.
does anyone have any suggestions on how i can tweak my custom medium param set so that i can get good sites like this more often and eventualy maybe get my perfect site.

ps: if i forgot to share something in my seed posting please tell me so that i can fix it.

3
Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r3
« on: April 30, 2013, 06:41:23 am »
the old dfusion script simple_embark. the one that let you change how many units you start with.

4
Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r3
« on: April 30, 2013, 02:09:02 am »
The DFusion commands in DFHack will allow it.  I can't remember the exact sequence, but it's under the DFusion menu inside DFHack.  Just remember to run it before you go to the embark screen.

i cannot find simple_embark in dfhack r3 anywhere.
i think it was removed. if it is still there can you tell me how to find it. its not simple_embark or under the dfusion menu

hope that some one can tell me were to find simple_embark for dfhack r3

5
i think i found an embark side that is good enough that i should share it.

-1z lava on a flat volcano
river
sand
marble (flux)
gold
iron
1.5k candy
would share prospect but don't know how

seed
Spoiler (click to show/hide)

site
Spoiler (click to show/hide)

6
DF Dwarf Mode Discussion / Re: Embark that has it all
« on: April 22, 2013, 08:08:32 pm »
when will we get the word seed?

7
DF Gameplay Questions / Re: Millitary not equipping some gear?
« on: April 22, 2013, 03:03:34 pm »
also is it exact match only or partial match. partial match gives lots of equipment mismatch errors.

8
DF Dwarf Mode Discussion / Re: Dwarven chromatography (!!SCIENCE!!)
« on: April 22, 2013, 03:00:33 pm »
for a first test i would recommend that you test 2 items of the same size (like 2 metal weapons of different metals) and repeat the experiment many times so that you can average out the randomness. the items being the same size so is important since size might make a difference and you want to test mass. two metal items of differing metals is what i recommend. try the lightest metal (excluding candy, its too light and might float) and the heaviest. gold and aluminum are my recommendations. (lead isn't all the dense, its only cheap)

a back up idea is using to woods of different densities.

hope to see the results.

also does the item being less dense than water make a difference too?

9
DF Dwarf Mode Discussion / Re: Embark that has it all
« on: April 22, 2013, 02:44:41 pm »
Is it Savage?

An embark doesn't truly have it all unless it has readily available giant, trainable_war animals.

If you really REALLY want it all, then go for savage tropical moist broadleaf forest. It's a really hard biome to get, but the varied wildlife is astounding.

thats my favorite biome

if it has a river, volcano, sand, and iron+flux i say it has it all for me

10
DF Gameplay Questions / Re: Millitary not equipping some gear?
« on: April 22, 2013, 01:10:51 am »
is the 2 iron boots the problem? i think that things that are in pairs you only need to select one. so two boots means 2 pairs of boots. i'm not sure if they will fit.

11
DF Dwarf Mode Discussion / Re: Embark that has it all
« on: April 22, 2013, 12:58:21 am »
to export the data copy the save game folder and abandon the site. then go to legends mode and export map information. more detailed information should be on the wiki or around the forum.

did you use a custom param set or just go really lucky?

12
DF Gameplay Questions / Re: Skills Training--appraiser
« on: March 20, 2013, 05:50:28 pm »
is there any advantage to having appraiser any higher? does it help with trading?

13
DF Gameplay Questions / Re: Confession: I'm terrible at trading
« on: February 24, 2013, 08:51:23 pm »
what skills helps trading?
i know that one point in appraiser and judge of intent helps but how does a higher skill effect trading.
also do any other skills effect trading?
i think liar, negotiator and persuader help but i am not sure.

14
DF Dwarf Mode Discussion / Re: Can I fix my noble necromancer?
« on: February 18, 2013, 10:37:05 pm »
do you know why he is considered hostile by your dwarfs. i know that necromancers are not aggressive. can you control him like your dwarfs.
i have heard of necromancer kings/queens. do they scare the citizens too? also does the king consort scare his queen?

15
DF Gameplay Questions / Re: A Simple Question on Walls
« on: February 18, 2013, 10:34:24 pm »
do bridges need the mote or are they invulnerable from building destroyers?

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