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Messages - KingofstarrySkies

Pages: 1 ... 580 581 [582] 583 584 ... 589
8716
Mod Releases / Re: Fallout: Equestria (v0.98 beta) Life Goes On...
« on: February 18, 2013, 11:36:45 pm »
Thanks.
Also, feral dogs are now my mortal enemy for the rest of time.
My god damn hunter was torn to bits.......

8717
Mod Releases / Re: Fallout: Equestria (v0.98 beta) Life Goes On...
« on: February 18, 2013, 10:27:31 pm »
So, how can abuse Use my water talisman to give me water?

8718
Mod Releases / Re: Fallout: Equestria (v0.98 beta) Life Goes On...
« on: February 18, 2013, 04:54:08 pm »
little note, I love the music in this mod. Imma need a name and a download, cause dat shit is like crack for your ears.
EDIT: I mean the title music.

8719
Mod Releases / Re: Fallout: Equestria (v0.98 beta) Life Goes On...
« on: February 18, 2013, 11:20:11 am »
I can't wait for some adventure mode content. its already fun, but still, I can't WAIT for some more stuff.

8720
Personly I would like some more DBZA qutoes. Imma deck you in the snonze and Im going to break you like a kit kat bar were a start, but we need some more.
I vote for whats up bubblegum?

8721
DF Adventure Mode Discussion / Re: How have you been dying recently?
« on: February 15, 2013, 03:18:55 pm »
WAIT!
GUYS!
Why did rumrusher have a cage on him?

8722
DF Adventure Mode Discussion / Re: Your most epic moment of win!
« on: February 14, 2013, 04:16:02 pm »
This isn't an adventurer,
but he should have been.

Two of my front gate guards + eight war dogs, held off two ambushes long enough for my civis to get inside. Not one of the goblins died.. I told all military to NOT go outside. But I suppose the sight of the last front gate guard dragging his bleeding and mutilated body closer to the soon-closing gate was too much for one barely competant sword dwarf.

He was one tick away from the gate catapulting him into space.

And now was outside with eight dead wardogs, a dead guard, a guard about to be finished off, and somewhere around 8 goblins.

The sword dwarf charged straight in, stopping the guard from being finished off. Killed one, dodged another. A goblin went after the downed guard again. The sword dwarf would have none of it! He charged passed the three goblins infront of him just to back stab the goblin threatening his friend. Dodged a bolt, killed another goblin.

And so on.. Until no goblins were left. The sword dwarf took no wounds, and gained a title. The guard survived.

I made that sword dwarf go through #$%& as part of a suicide squad until I found that no matter what I threw them at, no one in his squad would die. Years later I ended up making him the military leader, Had a huge tomb made. suited him with artifact; 1 boot, 1 shield. Everything else Candy, with his candy sword named. I planned on having my adventurer come in and don his equipment, then invade the undead fortress in the depths of my fort, then pull the Fun switch.

But the mother#$%&r wouldn't die! And I wouldn't kill him.

That fort was dying due to FPS..
So I had the now legendary sword dwarf lead his squad into the undead fort and do all of this himself. He did it with no losses.. But I had forgotten he couldn't pull the Fun switch.. So I just tunneled down unleashing Fun upon the world. He stopped them.. losing every man in his military, he alone stood atop the bodies.
"What the hell are you?" I said to the screen.
HOLAY SHAT!
So, he killed......HELL!?
I think we just found armoks incarnation. And hes pissed.

8723
DF Adventure Mode Discussion / Re: Your most epic moment of win!
« on: February 14, 2013, 04:10:05 pm »
that.....Was Beautiful.
*Is talking to the guy who was going on about the stags.*

8724
soooo, that whole function? NOT JUST THE NAME?
Like, you want me to delete this:function getIsWalkable(coords)
   local ttype=dfhack.maps.getTileType(coords)
   local tileshape=df.tiletype.attrs[ttype].shape
   if df.tiletype_shape.attrs[tileshape] ==
end

8725
...ndra\appdata\local\temp\Rar$EX79.144\hack\lua\dfhack.lua:326:  ...\temp\Rar$EX79.144\hack\scripts/instant_transmission.lua:13: unexpected symbol near 'end' stack tradeback
[C]: in function 'error'
...ndra\appdata\local\temp\Rar$EX79.144\hack\lua\dfhack.lua:326: in function <...ndra\appdata\local\temp\Rar$EX79.144\hack\lua\dfhack.lua:316>
Dammit, they need to make a copy paste thing for DFhack.
Now.

8726
ehhhh.
Gimmie awhile. I'll be done before you know it.
Not.
Dammit.

8727
-- Allows instant transmission.

math.randomseed(dfhack.getTickCount())

if df.global.gamemode~=1 then
   qerror("Adventure mode only (for now). Sorry!")
end

function getIsWalkable(coords)
   local ttype=dfhack.maps.getTileType(coords)
   local tileshape=df.tiletype.attrs[ttype].shape
   if df.tiletype_shape.attrs[tileshape] ==
end

function getPowerLevel(unit)
   local speed = 1000/dfhack.units.computeMovementSpeed(unit)
   local strength = unit.body.physical_attrs.STRENGTH.value/3550
   local endurance = unit.body.physical_attrs.ENDURANCE.value/1000
   local toughness = unit.body.physical_attrs.TOUGHNESS.value/2250
   local spatialsense = unit.status.current_soul.mental_attrs.SPATIAL_SENSE.value/1500
   local kinestheticsense = unit.status.current_soul.mental_attrs.KINESTHETIC_SENSE.value/1000
   local willpower = unit.status.current_soul.mental_attrs.WILLPOWER.value/1000
   local bodysize = unit.body.blood_count*10
   local powerlevel = (bodysize*speed*((strength*endurance*toughness*spatialsense*kinestheticsense*willpower)^(1/6)))*300
   return powerlevel
end

function getSubjectPronoun(unit)
   local sex = unit.status.current_soul.sex
   if sex == 1 then return "he"
      elseif sex == 0 then return "she"
      else return "it"
   end
end

function getObjectPronoun(unit)
   local sex = unit.status.current_soul.sex
   if sex == 1 then return "him"
      elseif sex == 0 then return "her"
      else return "it"
   end
end

function getPowerLevelComparison(unit1,unit2)
   local randomnumber = math.random(2)
   local subjectPronoun = getSubjectPronoun(unit2)
   local objectPronoun = getObjectPronoun(unit2)
   local comparison = getPowerLevel(unit2)/getPowerLevel(unit1)
   if comparison < .8 then
      if comparison < .1 then
         if randomnumber == 1 then return "Hmm, " .. subjectPronoun .. "'s not very powerful..."
         else return "Ha, " .. subjectPronoun .. "'s so weak!" end
      elseif randomnumber==1 then return "I can definitely take " .. objectPronoun .. "."
      else return "Eh, " .. subjectPronoun .. " shouldn't be too difficult to beat." end
   elseif comparison >= .8 and comparison <= 1.2 then
      if comparison == 1 then return "Huh. Identical power levels? Either this is me or this is weird."
      else return "I'm about as strong as " .. objectPronoun .. "." end
   elseif comparison > 1.2 and comparison <= 10 then return "Okay, " .. subjectPronoun .. "'s a bit stronger than I am!"
   elseif comparison > 10 and comparison <= 100 then return "Oh man, " .. subjectPronoun .. "'s a lot stronger than me! I hope my skill can prevail."
   elseif comparison > 100 and comparison <= 10000 then return "Okay, I do NOT want to fight that!"
   elseif comparison > 10000 and comparison <= 1000000 then return "No way can I win against a foe like that!"
   else return "QUACK!"
   end
end   
local player = df.global.world.units.active[0]
local unitcaste
if ...==nil then
for _uid,unit in ipairs(df.global.world.units.all) do
   print(_uid,df.creature_raw.find(unit.race).caste[unit.caste].caste_name[0],dfhack.TranslateName(dfhack.units.getVisibleName(unit)),getPowerLevelComparison(player,unit))
end
qerror("type the number for the creature you want to teleport to!")
end

local unitToTeleportTo = df.global.world.units.all[tonumber(...)]

dfhack.gui.showAnnouncement("You put two fingers up to your head and concentrate...",11)

player.pos.x = unitToTeleportTo.pos.x-1
player.pos.y = unitToTeleportTo.pos.y
player.pos.z = unitToTeleportTo.pos.z
If you want the DFhack thing, my last one seems to be the exact same error, with VERRRRRY minor changes.

8728
Grrrr
Command not working.
GRRRRRRRRRRRRR

8729
Quick question.
Where is the notepad thing for the new DFhack command?
Which folder, and such?
I MURST KNOW

8730
So, how does the the instant transmission work?
I really want to try it out....

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