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Messages - KingofstarrySkies

Pages: 1 ... 582 583 [584] 585 586 ... 589
8746
DF Adventure Mode Discussion / Re: Your most epic moment of win!
« on: February 05, 2013, 05:36:27 pm »
I was playing the dragon ball Z mod, and I had a group of saiyan warriors with me. After finding a tower that I had been previously at ((I almost died there)), I wanted pay back. So, In a mighty march of glory, we slaughterd hundreds of zombies, being led by namekian necromancers. only one of the saiyans besides me survived. His name was krillin.
At one point, one soldier, named nappa, died, and fell on the namekian who had almost killed my super saiyan ass before.
He landed on the guys head.
I lost my shit at that.
I regained it when I realized krillin was all that was left, and then I proceeded to kill all of the zombies and necromancers.
Both of these two men lived for twenty years as peasants. I reactivated them, and went on a quest to end the namekian empire.

We won.

..........What? You thought Vegeta, the whirling yearling of immortality could fall to NAMEKIANS?
HA!
He died of old age, with three sons. They kick ass.
 

8747
Mod Releases / Re: Fallout: Equestria (v0.95c beta) Feather and Flame
« on: February 05, 2013, 04:29:25 pm »
Here is that secret mod I was working on...

The Stable-Tec Cryopod
While investigating how to best preserve pony life, the Stable-Tec Corporation briefly investigated cryogenic freezing. However, the project was scrapped after it was deemed inefficient. You can, however, still find experimental chemicals in Stable-Tec crates.

http://dffd.wimbli.com/file.php?id=7375 is the download.

This mod adds a "Cryopod Packager" workshop, a cryopod creature and some cryogel chemicals. You can currently freeze your ponies for 10, 20, and 30-year periods. The cryopod creature is only a modified spritebot, so if someone wanted to create a better one that would be great. Follow instructions on the DL page to install. Feedback and comments welcome!
dude.
Thats freaking epic.
Think you could make it for vanilla as well, or does it already work like that, or.....
I enjoy mix and matching mods, and this would be a needed one for me.
Still its a !!FUN!! Idea......
But can we use them as weapons?

8748
Me thinks we need more wishes......like perhaps summoning a megabeast companion?

8749
wai

it doesn't do that for me
Maybe my computer is just retarded.
Okay, NOW it stopped. Whew.
So, whatcha workin' on now?
btw, If the dragon balls are gonna be owned by megabeasts, you MIGHT wanna make them more common.
Very slightly though.

8750
Got this down now.
Every time you update the whole file, after your done playing, in puts the [c back.

8751
okay, I think I found the problem.
MAYBE.
The [C is back.
Urgh

8752
Aha! Delete that [c at the very start of the file. No idea what that is.
Thank you.
No I can hunt for the dragon balls in peace.
MOTHAR FUCKER
I deleted JUST THE [C
AND IT STILL DOESN'T WORK
DAMMIT

8753
[c-- Gives power level of selected unit. Type "popup" for popup announcement.

local selectedUnit = dfhack.gui.getSelectedUnit(silent)

local arg = ...

function isWinded(unit)
   if unit.counters.winded > 0 then return true end
   return false
end
function isStunned(unit)
   if unit.counters.stunned > 0 then return true end
   return false
end
function isUnconscious(unit)
   if unit.counters.unconscious > 0 then return true end
   return false
end
function isParalyzed(unit)
   if unit.counters2.paralysis > 0 then return true end
   return false
end
function getExhaustion(unit)
   local exhaustion = 1
   if unit.counters2.exhaustion~=0 then
      exhaustion = 1000/unit.counters2.exhaustion
      if exhaustion>1 then exhaustion = 1 end
   else unit.counters2.exhaustion=1
   return exhaustion
   end
   return 1
end
function getBoost(unit)
   return unit.counters.soldier_mood
end

--power levels should account for disabilities and such

--I have to declare the individual skill's numbers, including these here makes the program easier to read
local MELEE_COMBAT = 99
local WRESTLING = 102
local GRASP_STRIKE = 104
local STANCE_STRIKE = 105
local BITE = 103
local THROW = 55
local RANGED_COMBAT = 101

if df.isnull(selectedUnit) then
   qerror('Need to select a unit.')
end

--blood_max appears to be the creature's body size divided by 10; the power level calculation relies on body size divided by 1000, so divided by 100 it is. blood_count refers to current blood amount, and it, when full, is equal to blood_max.
local strength = selectedUnit.body.physical_attrs.STRENGTH.value/3550
local agility = selectedUnit.body.physical_attrs.AGILITY.value/3550
local endurance = selectedUnit.body.physical_attrs.ENDURANCE.value/1000
local toughness = selectedUnit.body.physical_attrs.TOUGHNESS.value/2250
local spatialsense = selectedUnit.status.current_soul.mental_attrs.SPATIAL_SENSE.value/1500
local kinestheticsense = selectedUnit.status.current_soul.mental_attrs.KINESTHETIC_SENSE.value/1000
local willpower = selectedUnit.status.current_soul.mental_attrs.WILLPOWER.value/1000
local exhaustion = getExhaustion(selectedUnit)
local bodysize = selectedUnit.body.blood_count/100
local fighting = dfhack.units.getEffectiveSkill(selectedUnit, MELEE_COMBAT)*1000
local wrestling = dfhack.units.getEffectiveSkill(selectedUnit, WRESTLING)*1000
local grasp_strike = dfhack.units.getEffectiveSkill(selectedUnit, GRASP_STRIKE)*1000
local stance_strike = dfhack.units.getEffectiveSkill(selectedUnit, STANCE_STRIKE)*1000
local biting = dfhack.units.getEffectiveSkill(selectedUnit, BITE)*1000
local ki = dfhack.units.getEffectiveSkill(selectedUnit, THROW)*1000 + dfhack.units.getEffectiveSkill(selectedUnit, RANGED_COMBAT)*1000
local powerlevel = bodysize*bodysize*strength*agility*endurance*toughness*spatialsense*kinestheticsense*willpower*exhaustion+fighting+wrestling+grasp_strike+stance_strike+biting+ki
if getBoost(selectedUnit)==0 then powerlevel=powerlevel*1.5 end
if getBoost(selectedUnit)==1 then powerlevel=powerlevel*2 end
if getBoost(selectedUnit)==2 then powerlevel=powerlevel*1.3 end
if isWinded(selectedUnit) then powerlevel=powerlevel/1.2 end
if isStunned(selectedUnit) then powerlevel=powerlevel/1.5 end
if isParalyzed(selectedUnit) then powerlevel=powerlevel/5 end
if isUnconscious(selectedUnit) then powerlevel=powerlevel/10 end

if arg == "popup" or arg == "Popup" then
   dfhack.gui.showPopupAnnouncement("The scouter says " .. math.floor(powerlevel) .. "!",11)
   else dfhack.gui.showAnnouncement("The scouter says " .. math.floor(powerlevel) .. "!",11)
end

8754
where would that be?
Im so terrible at this...... :'(

8755
Sandra\appdata\Local\temp\Rar$EX57.792\hack\lua\dfhack.lua:326 ...Appdata\local\temp\Rar$EX57.792\hack\scripts/scouter.lua:1: unexpected symbol near '[' stack tradeback:

[C]: in function 'error'

Sandra\appdata\Local\temp\Rar$EX57.792\hack\lua\dfhack.lua:326: in function <Sandra\appdata\Local\temp\Rar$EX57.792\hack\lua\dfhack.lua:316>


By the way, this took AWHILE
I considered just telling you to try it yourself, but.....
Imma nice guy.


8756
Oh damn it.

Does it spit out an error?
DFhack was like MAAAAAH RANDOM SHAT THAT TIM CAN'T UNDERSTAND MAAAAH ((In red text))
Also, it said this at one part of the error:
[C]: in function 'error'
It does this every time I try to scouterize things.

Post the entire thing.
Ahhhhh shit. hold on, this'll take a bit.

8757
DF Dwarf Mode Discussion / Re: How can one harvest seeds from the land?
« on: February 04, 2013, 05:34:47 pm »
Brewng any of those plants, or eating them raw should create the seeds. Be aware that cooking destroy the seeds.
Thanks.

8758
DF Dwarf Mode Discussion / Re: How can one harvest seeds from the land?
« on: February 04, 2013, 05:29:10 pm »
You can't gather seeds directly, you've got to gather the fruit and get the seeds that way.  Make some herablists by enabling the plant gathering labor, then designate plant gethering orders (d->p).  Keep in mind that harvesting plants isn't always successful, so you're gonna want to designate a large area for gathering.

Initially, you can only get surface crops this way, but once you get down to the caverns you can harvest subterranean plants. Keep in mind that you modded race might not be able to eat plants, you may discover that you're using a carnivorous race (kobolds, for example, can't eat plants).
No they can eat plants, I just need seeds.

8759
DF Dwarf Mode Discussion / How can one harvest seeds from the land?
« on: February 04, 2013, 05:20:21 pm »
I'm using a modded race that doesn't allow you to bring seeds along at embark.
Anyone know what to do?
Also, trading confuses the SHIT outta me.

8760
I had a idea for a wish, not sure if its possible.
Make a season endless. for example, if urist mcsaiyan collects them and wishes for that, then BAM!
Always winter. Maybe until someone unwishes it.

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