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Messages - Iceblaster

Pages: 1 ... 26 27 [28] 29 30 ... 224
406
Other Games / Re: Fallout 4: It Just Works
« on: December 14, 2016, 12:36:27 pm »
That's not the point.

The point is, is that I seem to see a trend where New Vegas is brought up when it has no relation to Fallout 4 simply because it's a game in the franchise. I want to discuss fallout 4, not New Vegas.

i mean, we could just have the next game be a remaster of new vegas and then again on a new engine and again and again.

407
Other Games / Re: Fallout 4: It Just Works
« on: December 14, 2016, 11:58:16 am »
Meh. I guess I overreacted. Honestly, I just hate that most discussions about Fallout 4 tend to devolve into 'here's ten reasons why new vegas was better' or 'i will now spend six paragraphs talking about how shit fallout 4 is.' Sooo, yeah. Kinda makes me feel like I'm the outlier in online communities :P

408
Other Games / Re: Fallout 4: It Just Works
« on: December 14, 2016, 11:00:40 am »
Honestly, on modding, I think you should not hold 4's up to NV's and 3's so quickly. It's only been a year. I'm pretty sure NV and 3 had a shit modding scene when it first came out/a year on. Give it some time to mature.

EDIT: I don't see all the complaints about quality. NV is a buggy mess that needs an unofficial patch to fix it and has a shitton of cut content, but 4 works out of the box and requires no mods to fix cut content or patches. It may not have fifty dialogue options and speech checks for every thing, but it's still a good game :/

409
Other Games / Re: Fallout 4: It Just Works
« on: December 14, 2016, 10:11:19 am »
I do have my eyes on that game, but until I can find it for cheaper, I'll have to do without. Woe is me :P

410
Other Games / Re: Fallout 4: It Just Works
« on: December 14, 2016, 09:52:47 am »
And here I am, just enjoying the game for its merits and not dissecting it against every other game in Bethesda's twenty year(?) history. Is that bad? Am I the cancer on gaming that I am complacent in a decent game with fun mechanics? :P

411
Other Games / Re: Fallout 4: It Just Works
« on: December 13, 2016, 07:38:54 pm »
b-b-b-but muh internet feel-good points :c

412
Play With Your Buddies / Victoria 2: Divergences of Darkness
« on: December 13, 2016, 05:32:14 pm »
Divergences of Darkness is an alternate history mod for Victoria 2, obviously. It's quite extensive and has enough background on the wiki to make a novel with, provided you fill in a few blanks. The main gist of it is it's a semi-plausible world with the divergence point being around the time of the union of Castille and Aragon, where instead Queen Isabella married the King of Portugal 1435, because I am bad at reading. Then it gets more and more different. I can't go into everything, but it's pretty interesting. Should give it a read if you have the time. Regardless, what I intend to do in this is play until I get bored/Vicky 2 starts giving me low memory warnings(because fuck the late game man), so it'll be at least a good sixty-seventy odd years. Also because I need to keep myself from forgetting/not doing anything related to my Stellaris AAR. I haven't forgotten, I swear :P

I shall be letting you guys decide who we play as!

Honestly, I have no idea how this'll go. I'll let this sit for a few days. If by then, no votes have been made/a stalemate has been reached, I'll pick myself :P

EDIT: Accuracy fix.

Secondary edit: This is probably abandoned. I hate to do that, but meh. I'm waiting for the Stellaris update to come out before I do anymore AArs.

413
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: December 13, 2016, 12:34:01 pm »
I see this next patch being the framework for one thing I've always wanted.

Multiple colonies on the same map. AI can build things, as noted by the siege things, and that's always made me want a way to have a group of AI make a settlement. Would be very simple tbh, but just having the AI do something like that would be fun.

414
I am loving how this is turning out. Haven't played recently, as I haven't DLed a new version, but this has potential to be really great.

415
Other Games / Re: Crusader Kings 2 is released.
« on: December 12, 2016, 08:30:40 pm »
Honestly, I think it would be a good idea to bring in a Medieval 2 Total War-like system.

A button similar to raiders that doesn't appear until a crusader/jihad/great holy war is called. Then you simply click and toggle that button on. It makes them essentially a separate political entity for a time. The center commander gets events related to Crusading and has the possibility to get bribed/decide to fuck off and settle their own realm after sieging down a few infidel provinces, etc.

CK2+ has a good framework for crusader states, which is the winner of a crusade/jihad/great holy war has the choice to take the land for ththemselvesmaking themselves only rulers of the kingdom, give it to a randomly generated ruler, or give it to a relative. Still limited, but it gets tht right.

416
Other Games / Re: Crusader Kings 2 is released.
« on: December 12, 2016, 07:13:03 pm »
What I want in the last DLC is a revisit to Christendom.

More depth for heresies, more crusade mechanics(why are there no situations like in the first crusade where armies essentially looted the lands before even reaching Constantinople, why is the kingdom of jerusalem always a direct holding of the conqueror/no patchwork crusader states, etc), more ways to interact diplomatically, etc. Just make the Christians, who honestly have few mechanics compared to the other religions, more interesting.

417
Other Games / Re: Fallout 4: It Just Works
« on: December 12, 2016, 04:28:41 pm »
Why should raiders be fully fleshed out and named? Fallout 4 already has the raiders have ambient dialogue and terminals implying power struggles. Should each raider be fully voiced with a quest involving them and their dead wife? Because I see no way to have raiders be more than cannon fodder. They were like that in NV, 1 and 2, so it's not a new thing to Bethesda.

418
Other Games / Re: Europa Universalis IV
« on: December 12, 2016, 02:30:40 pm »
I mentioned a bunch of pages back about a bullshit event that's either 'get a random heir or LOTSA MONEY but -3 diplo rep and some other thing for ten years.' Because your wife is super duper powerful and totes ruins your foreign affairs.

419
Other Games / Re: Fallout 4: It Just Works
« on: December 12, 2016, 09:58:54 am »
Yeaaah. I dunno. Honestly, I'm kinda tired of the isolationist/mysterious organization being the bad guys :v

Can't tell you how happy I was when New-XCOM's council wasn't going to turn out to be evil. But in most cases, even if they're good guys starting out, it's just a matter of time until that group because totally evil in a really unexpected plot twist :P

420
Other Games / Re: Fallout 4: It Just Works
« on: December 12, 2016, 09:42:49 am »
Meh. My opinions!

Railroad: Bunch of people who's only goal is to free the synths. No sustainability once the Institute is gone.

Minutemen: Only sustainable with the SS at the General chair. Unless they can get a clear line of succession and government set up, it'll just got the way of Quincy all over again.

Brotherhood: Military force who have a somewhat sustainable goal of purging the wasteland of mutants and synths. While it's debatable on their tactics, the Brotherhood at least won't collapse once their leader dies. They presumably have a way to get a new elder should Maxson die without an heir.

Institute: The bogeyman of the wasteland. While it clearly would survive most of anything the wasteland throws at it, they are hated by nearly everyone unanimously. Sustainable, if they stayed isolationist. If they, however, stopped pulling strings behind the shadows, owned up to replacing people, and furthermore didn't destroy any civilization as it develops, they could actually become a faction that does what's best for the Commonwealth.

I mean. Bias may be here, but honestly, the Institute does seem like the best choice. They can make gen 2 synths to defend settlements and patrol the wasteland, thus making people more safe and less likely to die doing simple guard duty, they can use their tech to increase the quality of life everywhere. But they don't, and instead they go for being the Illuminati and just manipulating everyone. I mean, shit. If they just stopped being such a shadow-y cabal, they'd probably be more liked. I'm probably too optimistic though. Seems anytime an isolationist group is around, they have no chance to turn good and always are doing stuff for the 'evulz.'

That was way more than I thought I'd type up :P

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