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Messages - Iceblaster

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631
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: August 20, 2015, 08:03:14 am »
@GG

I just say it out of instinct when a round finishes on TF2. Not sure if the connotations and hidden meanings are the same though :P

@Dream

I chuckled at the last little bit. Besides that, yeah. Surprisingly coherent XD

632
* Iceblaster's  head asplodes from the logic bomb.



*cough*

sooo... what has come about in recent days anyway?

633
I apologize, I assumed by the phrasing of the question that you were indeed asking when was the last time I played.

634
Yes.

I did play it when temperature was still a thing.

635
Other Games / Re: Space Station 13: Urist McStation
« on: August 19, 2015, 02:27:59 pm »
The whole "Clown In Engine" is purely theoretical, though I've seen this stuff happen quite a few times (especially lowpop Basil). And again, I have nothing against handling this IC, but I have a lot against banning people for doing stuff their characters theoretically couldn't.

I realize it was theoretical, I apologize if I didn't make it clear. Regardless, when in a normal population round where there are enough people, it should be clear that no, someone who has no right to be there shouldn't be there. Along with that, we rarely ban people for RP reasons. Most bans are from repeat offenders and/or people who clearly break the rules.

Wait, are you like an official owner of SS13 or something? Why would it be you to force me to do stuff? I agree I used "you" in my previous posts, but that was more like a general "you", not you specifically.

No, but as I am a mentor on the server I feel a general obligation to help people understand things and such. While I do not play much, yes, I still consider myself a member of the community. I simply responded to that comment as it needed to be responded to. Apologies.

You might be, rules of many servers aren't (looking at you Bay and all those small circlejerk heavy RP servers).

I don't have much to say about this besides the fact that we're currently discussing this server AFAIK, soo... Yeah. This server doesn't really have many 'heavy rp' rules. We don't require people to even RP professionally. Just enough to seem like they're not a computer game.

Talking about "lore" when it comes to SS13 is pretty dumb. After all, every server can have it's own lore, the only thing that's constant is pretty much Nanotrasen (and Syndicate and such) and that's just because it would be a bitch to change all the references in stuff. But anyway, you would still think everyone who goes to a highly sophisticated research space station went through some trainings on "how to not explode the station".

Yes. I believe that to be true. They would know not to blow the station up, however I don't really think everyone has an in depth understanding of how things work. They may know not to push the red button but they surely don't know how to fix it if someone does push the button. It's a case by case thing tbh. An engineer will know how to work the engines. They may also know how to cook and such. However, a security guard, 95 percent of the time, won't know how to turn on a supermatter engine without dying horribly.

Or simply agree that they have no actual way to stop the the Nuke Ops, because they're skeleton crew and give the disk to Ops, and call the shuttle. Nuke Ops explode it after they leave. Simple.

The crew knows nothing about these nuke ops until they reveal themselves and state it. Usually the nuke ops doesn't have an accurate estimate of who they are. There very well may be a full security when the nuke ops go in, but they don't know that because they normally don't have crew manifests. It all depends on what this skeleton crew contains and if they're even willing to just surrender. It's entirely possible to delay the team through stalling, hiding the disk, or trying to have a last stand after breaking into security. Again, it's all up to the crew.

Also, I think objectiveless syndicate operatives are much better than just nuke ops. It doesn't force them to kill people. They could easily be trying to kidnap someone and get some mad cash for them. It's all a matter of how the people playing them feel.

Thanks to the fact there are antagonists, pretty much every round will have someone unhappy because they die. You can't make everyone have fun, pretty much, even if you run extended, because people (depending on how fast they max their stuff) will get bored very fast.

I'm not saying 'dont kill people please.' I'm saying, try to make things fun. I don't think that I can please everyone in a round of SS13. What I think is that I can try to make the experience of SS13 enjoyable to them. I want people to think, when they die. 'Wow that was awesome. I sure had fun' more than 'What the hell, man. Cheap.'

I'd prefer someone to have a long discussion, begging their killer to stop then to have someone mercilessly stab them to death. While the latter can happen, both IRL and in game, I personally think a normal person who has been blackmailed into doing something such as kill someone, I think they'd be willing to give mercy should they be convinced.



seriously, if an assistant manages to disarm a Nuke Ops and kill them all by himself, he should get a fucking medal, not a ban for "non-rp"
You have no goddamn idea how annoying it is when Nuke Ops have fifteen hundred hostages under the barrel of their automatics when a random greyshirt with no business being there, zero regard for their own safety or, more crucially, safety of several of their coworkers goes Rambo on the newcops.

It's not a MUH EMULSIONS thing; it's borderline abuse of certain lackluster mechanics (pushes being auto-disarm-stuns and gunning down said hostages being slower than it realistically would, for instance, in this case) that creates an anticlimactic ending of the round. It's less about arrpees and more about it feeling cheap.

A *hostage* breaking free and taking out their captors (somewhat) makes sense for the character - they ARE in mortal danger - and is a decent story; Security flashbanging errything and saving the day makes sense and is a decent story; tense negotiations followed by a hostage exchange involves a lot of players into the events and is a good story; but some bald thirty year old rando feels like a deus ex machina and does not involve more or less anyone else in a role more involved than being a glorified NPC.

Took the words out of my mouth, tbh.

636
Other Games / Re: Space Station 13: Urist McStation
« on: August 19, 2015, 01:49:53 pm »
No. I'm not saying you cannot help the station. I am saying that, speaking from the point of view of a character(or security guard in my case) in the game, a clown should be the last person in the engine room during a crisis that requires the engine being set up. I do not care if your character knows how to set it up, just going up to the engine room and hacking inside to set it up without any explanation is what I'm talking about.

I'm also not forcing you to be bland in your traitoring. Want to have an army of loyal cyborgs made from the corpses of people you kill? Go right ahead! Cool stuff is fine. What I am against is people doing things that would be OOC. If an assisstant manages to destroy a nuke ops and such, yay. I'd assume said assisstant, IC, had some form of past in fighting or something and put it to use. I don't care how they ended up an assisstant, if there's a valid explanation IC that makes sense, I'm fine with it.

And no. According to most lore, most of the people who are highly trained spacemans are the people in charge of research. Literally everyone else is either on contract or part of the auxillary crew. The main crew that matters is the science department's staff.

Aaaand finally, as it's not as important. Nuke Ops taking over a station without firing a bullet is just as good as them killing everyone. If the station is willing to listen and the crew is charismatic enough, surely they'll use this to their advantage and either stall for a secondary team to get the nuke disk and such or simply get their trust and then backstab them. There is still an underlying goal to peacefully taking the station over so they get dat greentext. Or not. Tbh, I prefer everyone to have fun versus only the people doing the killing to have fun. Dunno if you're different.

637
Other Games / Re: Space Station 13: Urist McStation
« on: August 19, 2015, 12:27:21 pm »
Maybe, but that doesn't excuse stunts that are dangerouuuus :v

638
Eh.

Tbh, starbound got too repetitive too fast. The only fun thing was exploring and even then it was kinda hard to really enjoy that because you're usually you didn't really get that many spawns for unique locations. And the environments started to feel same-y after a while.

Still have it incase I feel a huge urge to play. Might find that mod that added nagas if I do. I liked that one.

639
Other Games / Re: Space Station 13: Urist McStation
« on: August 19, 2015, 11:01:42 am »
RPRev and RPCult essentially just are normal cult and rev rounds except both require a 'yes' when a pop up appears.

Cult incentives saying yes through RP because it says you're basically mindfucked because you said no or something. I haven'ted played cult in a while, one of my least favorite game modes :P

But no. I don't hate wackyness, even if that's not what you're saying. I just prefer roleplay over crazy stuff happening. I will gladly let something crazy happen of course, no gonna shoot a clown doing some harmless stunt that effects no one, however I will stun and at least question a clown going to set up the engine.

Because clowns generally do not have that level of expertise. So I dunno if that's a deal killer to you or not, but that's how I see it. Maybe. Dunno if that even made any sense XD

641
Other Games / Re: Space Station 13: Urist McStation
« on: August 19, 2015, 10:46:40 am »
Yah. Kinda hard to keep a happy medium, especially when the most publicized part about SS13 is the wacky things that occur, therefore leading people to go to servers assuming wacky stuff and don't really go in it to RP :P

642
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: August 19, 2015, 08:15:32 am »
Usually pet play involves sex at some point, sooo...

Probably could fit in there :P

643
My guess, one of the cartoon network flagships :P

(steven universe, adventure time, maybe some other show i don't know about)


ninja'd and wow i guessed right.

yay me. :p

644
Other Games / Re: Crusader Kings 2 is released.
« on: August 18, 2015, 10:49:59 am »
Let's take this one step further!

Everyone is Roman Empire. little OPM in england? roman empire.

indians who have never heard of rome? roman empire.

once everyone is roman, no one is roman. or something :P

645
Quote
Tinie_Snipah: Thanks, seduction never worked for me
ADirtySock: /u/Tinie_Snipah has no game.
Tinie_Snipah: It is true, but I still lust for my sister. Life goes on

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