Dwarf Fortress - Abbey of Blossoming - Chapter Nineteen
To : Shareholders
From : Amost Craftdied
This report that covers the Spring of 253.
So, first things first. With the humans and one the dino Bard among us I have ordered some clothing tailored to fit them. We don't need to see them running around naked once their own cloths wear out.
Oh well. The Eleven caravan from Calovi Rava have arrived. Time to break out whatever gems we have. They shouldn't get offended about gems. Right?
The Broker pointed out we have at least over 5000 credits worth of cut gems available.
I told him to focus on fruits, animals, and food. And any books they may have.
Turns out they had no books but a ton of fruits and nuts and so on. We brought everything they had and they still got a profit of over 3000. As you can guess they were VERY happy about it. And no wood or wooden objects to offend the pointy ears.
Also both taverns are now properly stocked with booze. And some foodstuffs.
Oh. Imgrants have arrived. The first to arrive from the west was Zasit Cloutbolt. A wood burner. With a Utahraptor as a pet.
Morul Tunnelmaors was next. A male Fishery Worker. Who disdained cunning, fairness or knowledge. So he won't be visiting library.
Then there was a Dwaren child named Rakust Tourboarded. Who has no skills. And tje son of the Fishery Worker.
Then there was another Gem Cutter named Monom Stakesinews. She is greedy but mostly seems to be a patient person.
Then there was a female Dwarf named Zasit Palacesyrups. A Animal Dissector. Not sure where we'll need her. But she does know a little about Germ Cutting and Bone Carving.
Then there was a Weaver named Eshtan Floorlabor. Seems she was also a good cook and wound dresser. Too bad she is frail.
The next was a Bone Doctor named Ducim Boltblushes. Maybe add him to the staff of the Hospital?
Then there was a Engraver named Tulon Safetykey. She was humorless BUT was resilient and good with language.
And a pig.
Also another horned devil is causing problems. Out goes the First Squad!
The damn thing was so fast. It had been a whole day and they could not catch it. I had ordered ALL units out to kill the thing.
Also a new craftsdwarf guild has been formed named The Inky Guild.
Good news! The milirary overwhelmed the damn thing and killed it.
Darn it, I lost track of the imgrants. Oh well. Seems we now number 83. I need more beds.
Oh, and a human soldier was permited to join the town. Yes, we are a town now.
Also the Inky Guild wants a Guildhall. I approved it. And the traders are leaving now.
I order a large room to be dug out in the mines. It will be the new guildhall. Maybe place some workshops in it after smoothing it out and engraving it?
We have selected a Captain of the Guard and a Dungeon Master. Now we need more offices, and dining rooms, and a jail area.
Oh boy. A Albertosaurus has been spotted. I sent out the squads. All of them.
It is dead but at the cost of the new human soldier. A Baroness Consort? Oh well.
There are two others. One Albertosaurus is caged. And another is still running around.
Had to sent out some soldiers again. A badger!
Well, it is dead. But now something worst has appeared. We have to overwhelm it before it wounds somebody. All squads will be sent out to kill it! And the eyes glow red! RED!
It killed six of our populace. But then changed into a dwarf and was killed. Now we have to examine the wounded and see who needs to be isolated. I just have to see who visits the hospital and then put them in one of the mine tunnels and block it off.
Thank the Gods I survived. Also may I request how Heroic I was be written in my records?
Also this means a few sightly used beds were made available. If only I could charge extra for the warmth!
I order more graves dug out and more caskets made.
After checking the wounded only TWO seemed to have been biten. The rest were thrown around. Seems the werebison liked to use wrestling moves. They will be put in a squad together and then station in a "important" chamber in the mines. To guard.
Also the Mayor has also taken the title of the Hammerer. Not a good sign.
Now I have a report that the Bone Doctor Ducim has been possessed. Seems to have taken over the Stoneworker's Workshop. One of them anyway.
Well, he seems to have started working on...something. So I don't have to kill him. Great. A somewhat interesting bracelet that shows an event where a Triceratops killed a dragon. Okay...these horned devils are more dangerous than I thought they were.
And the weres...maybe weres...have been walled in.
And on the 21st of Felsite, with the next full moon, we had our answer. No one will be unwalling THAT room.
We collapsed a wall into the river to try to make the section the dead girl is in a small pond and drain it. It failed and the dwarf to dropped the wall fell in and ALMOST drowned.
And summer has arrived! Still working on the Guildhall. And the windmill is having issues. We seem to be having problems linking it properly. But I am SURE we'll get right soon! Oh, and the semi-trained Albertosaurus was butchered. And a lot of petitions were turned down. If more of the populace are killed I may approve a few petitions in summer.
Ever Loyal to the major shareholder King erith Gikutzulban,
Amost Craftdied
Ex-Expedition Leader, Militia Commander, and Manager.
----------------------------------------------------
OOC NOTE : I looked at the action reports and the Triceratop did not use its horns to kill anything. Mostly charges and gores. And we have a history of reports now! Yeah. Now if I could pick the memorial slabs from the normal slabs.