Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - callisto8413

Pages: 1 ... 5 6 [7] 8 9 ... 78
91
DF Gameplay Questions / Re: What does the dungeon master do?
« on: October 03, 2023, 11:38:08 pm »
In my game the only thing the Dungeon Master has done is demand a office and a dining room.

92
Love to see that if you can get it to work. 

93
Dwarf Fortress - Abbey of Blossoming - Chapter Twenty-One


To : Shareholders
From : Etur Momuzilid

Oh Great King erith Gikutzulban it has come to my attention that you sent a series of questions to the Manager to be answered.

As the Mayor, elected twice, I decided it was my duty to answer these questions in detail.


So, first, you requested information on our library.  We DO have a a few books in our library.  One of which is being binded as I write this by the Bone Carver.  I believe the book is called Captivated By The Rising Of The Moon.

Much of the writing is, to my knowledge, okay.  Now, on our graveyard.


You asked if we respect our dead.  Well, most of our dead are buried and have a memorial stone.  Though, to be honest, that can be an issue when people keep falling into the water and drowning.  Though, many of our people can now swim.  Purly by accident.  But they can swim.  Somewhat.

And you asked about our herds.  We have a nice mixture of creatures.  Utahraptors, goats, Woolly Mammoths, lots of pigs and chickens, a cow here, a Velociraptoir there.  Even a Yak calf or two.  Oh, and a Megaloceros fawn.  Should be very large once it becomes an adult.

Our Taverns, both public, have a wide selection fo drinks.  Yes, the second one was meant to be just for our citizens.  But there seemed to be a mistake in the paperwork.  I blame somebody else as I wasn't even the Mayor at the time.

Visitors to our taverns are also interesting.

Commander Strospi Satinforests is in one of our taverns.  He is a humanoid blind cave fish.  Seems to like the performances also.  I have been told one of his race visited before.  A Merchant.  Maybe word of mouth is spreading about our taverns and our special drinks?  Such as our teas and coffees?

Then there is Upir Swampcunning.  A human dancer who is also a sallow zombie.  She is thin, white, and, I have been told, very VERY strong.

And it seems she isn't the only...creature among us.  There is also Hode Soldcrow.  A human dancer fallen slayer. 

And yes, there is also Mori Anguishsprays.  A female human dancer who is, yes, a sallow zombie.

At least they are friendly.  For now.  They seem to fell nothing but are making friends with both visitors and citizens.

But most of our visitors are humans, dwarfs, and there is even one goblin.  Funny, we don't seem to have a lot of elves visiting as much as we use to. 

Some of the humans are...interesting.  The human Merchant Bisan Hoodgrasps seems to come from a culture that are nudists.  Because he is nude.  All the time.  And has no weapons, coins, or trade goods.

At least they all are enjoying themselves.  And do seem to enjoy sampling the brews we have available.  Newest addition to our menu is potato wine, parsnip wine, and swamp whiskey.


You asked about the court system.  We do have a jail now.  Kind of.  Bunch of chains in the mines.  Simple, strong, some of them well made.  Good Dwarfmenship.


Oh, and they are building a Statue Garden, with tables and chairs, in front of the Werebison containment unit.  So citizens can peek through the arrow slots and even talk to the captives.

Of course when the dwarfs change the visitors will flee in terror.  The Manager figures this kind of thing will build character.  OR deaden their sense of fear until nothing scares them. 

I think this will just get me yelled at a lot more by upset citizens.  Also maybe the jail should be placed there instead?  What?  Prisoners should be punished.  Scaring them out of their minds is one way to punish them.


The Guildhall was also finished and the 13 members of the Inky Guild seem to like it.  Or at least they enjoy socializing there.  As do others who are not members of the Guild.


And the were who died in the pond left behind a couple of cool shields.  We plan to drain the pond.  Not to recover the bones but to recover the shields.  They may prove useful.  Don't worry ponds are easy to drain.  It is the damn river that is frigging dangerous.


So, yeah, that all I have to report oh Great King!  I am so happy to be the Mayor and I am enjoying my new office and dining room.  As are the Captain of the Guard and the Dungeon Master who have their offices and dining rooms above mine.

Ever Loyal to the major shareholder King erith Gikutzulban,

Etur Momuzilid

Mayor (Twice Elected),  Hammerer, and Militia Captain.

94
DF Dwarf Mode Discussion / Re: Question for the armorsmiths
« on: September 30, 2023, 07:23:27 pm »
Wait...she REPLACE the steel bar with the aluminum bar?   I think the dwarves are getting smarter.  Well, time to set my PCs on fire.

95
DF Dwarf Mode Discussion / Question about a certain challenge...
« on: September 30, 2023, 07:21:47 pm »
I heard about the Adam and Eve challenge.  In other words you set up the party, pick the location, and then kick out five of the Dwarves and try to live with only two Dwarves.  Even refusing any imgrants.  Of course you have to go into the code before maing the world to make sure the populace is set at zero.  But children are set at...what 10?  So if the two marry they can have kids.

Any suggestions from experince or watching other players try this?

I figure I also need a REASON.  Why do they wish to live alone?  Build their own inn?   Are they anti-social?   Little Cabin in the woods? Escape the rat race?   Do we trade with people?  Live above ground?   Do I need some mods to help me along?  Any advice?

96
OOC NOTE : Huh...the library has become somewhat popular as we now have a few books looted from dead bodies.  I think somebody even wrote a book.  Can we get notified about that?



97
Dwarf Fortress - Abbey of Blossoming - Chapter Twenty


To : Shareholders
From : Amost Craftdied

This report that covers the Summer of 253.

We have started to pull down and rebuild the windmill.  It isn't working for some reason.  For the life of me I can't figure out why.  Maybe the equipment was linked in the wrong order?

Also a billion chicks were just hatched.  So to make room I ordered the pen unlocked and many of the adult chickens butchered.


And Monom Bomrekkastar's corpse has been found in the river.  No doubt after trying to get out the girl's corpse.  From now on idiots who drown stay in the river.  Unless we can get some citizens who have gills....

I have approved two petitions and now we have 79 citizens.  No, 80.  Just stamped approval on another one.

It is the 14th of Hematite and the human caravan has arrived.  As has a Human Monster Slayer?  Weird.

We don't have much to trade.  But we will find something.


The humans want powder and meat for export for their next visit.   Likely we can trade them meat next year.  Dinosaurs give a lot of it.

Bad news.  One of the raptors has been missing for a week.  On the other hand we were able to trade some odds and ends to the humans for plants and meat.  So, more stuff to grow, brew, and cook. 

On the other hand another Cave Fish Man is visiting.  How do they find us when they are blind?

Okay.  A few things are happening all at once.  The two weres have become werebison.  The Ferocious Coal have been sent to kill a Parasaurolophus.  AND a weregecko tried to sneak in, transformed BACK into a human, and seems to be in one of the ponds.  Drowning?

The damn dino runs too quickly.  I have ordered the Figures of Twisting and the Distinct Hanles to join in the hunt.

They finally killed it.  Now to find this...human...who is also a were.  And we found the corpse of the raptor.  Poor thing.   Hard to tell what killed him.  The raptors, when they are not in the pen, have a habit of running about and getting into fights.


Oh..the human seemed to have drowned.  Oh well.  One less were to worry about.

It is mid-summer and I have received a report about Ingish, a Dwarven child, who is stumbling about.  It is said he looks haggard and is rethinking his life.  Seems he has seen too much death.  I don't really care.  He will live to become a tough adult or die.  If he dies we'll have plenty of imgrants or visitors to replace him.

The windmill needs to be pulled down without destroying the building below it.  Also the re-elected Mayor wants more quivers made.  We really don't need them but I have ordered it so.

On the 6th of Malachite I receive a horrible report.  Neshastedol is missing!  One of our greatest artifacts!  I demand the Captain of the Guard do something.  He decided to have a little chat with Gencesh Lengeperad.  The Human Criminal. 

Also he will chat with Dumat Sectclasped who first noticed it was missing.


We also have a zombie visiting.  A poet.  I wonder if zombies can swim?  Just a thought.


Oh my.  Seems Gencesh has confessed!  Or at least he pointed a finger at Atek Letterluster.  Whoever that is.  Atek isn't a visitor.  At least not under that name. 

And none of that information helps find the lost artifact! 

And the Deinonychus was found dead.  Poor thing.  Pets and kids don't do well here.

Another damn dinosaur got too close to the town and had to be put down.

Late Summer.  The windmill is STILL not working and imgrants have arrived.  I am so tired.

I am not even brother to count the imgrants.  I'll just look for some more beds to put out.  And I am ordering that the dwarves make a windmill on the ground.  Just to see if it functions.


It seems to not function at all.  Do we have no wind?  Surely we have wind.  We're near the damn ocean.  Maybe the trees block it?

Maybe a watermill?


So, we have a working watermill.  I may have made it too big.  We just have to put up walls and a roof.   And the old windmill is now my bedroom!   Once they clear out all the junk.  I'll keep the old office.  My new bedroom even has a floorgrate in the center of the roof to let in sun, air, and sometimes rain.

Oh, the Dungeon Master and the Captain of the Guard both have an office and a dining room and, in the mines, there is a bunch of iron chains.  Our jail.

We also have about 90 plus citizens now.  Still growing after all the deaths!  Growth is important to the shareholders.  Right?

And autumn has come.  So this report will come to an end.

Ever Loyal to the major shareholder King erith Gikutzulban,

Amost Craftdied

Ex-Expedition Leader, Militia Commander, and Manager.

----------------------------------------------------

OOC NOTE : Stupid windmill.

98
DF Gameplay Questions / Re: STEAM: Simple Questions Thread
« on: September 24, 2023, 06:50:25 am »
Quote
Do you have a gear assembly between the vertical axle and the windmill?

No, the vertical axle is between the gear assembly and the windmill.  I even tried lowering the windmill to link directly with the gear assembly.  Could it be that I just don't have any wind where I settled?

Edit : I made a windmill away from the town, on the ground, and it did nothing.  I don't think I have any wind.   :'(

On the other hand my watermill is working.  So, there is that! :D

99
DF Gameplay Questions / Re: STEAM: Simple Questions Thread
« on: September 23, 2023, 06:16:31 pm »
I don't know where to start.  I am trying to make a above ground windmill.  Have the millstones linked to the gear assembly with axles and a vertical axle that goes up to the windmill.  But the last two items are hanging no matter what I do.  Do I need to buld the machinery in a certain order or place it someplace else?  I seem to remember this having issues before.  Any help would be welcome.    I may need to pull it all down and rebuild someplace? Is it bugged?

100

%100 agreed. nice update

 the werebison... they look fairly silly as werecreatures.

I am smoothing out the walls and putting in arrow slots.  So the other Dwarfs can come and see the trapped Dwarfs.  Or kill the werebisons if we need too. 

101
Dwarf Fortress - Abbey of Blossoming - Chapter Nineteen


To : Shareholders
From : Amost Craftdied

This report that covers the Spring of 253.

So, first things first.  With the humans and one the dino Bard among us I have ordered some clothing tailored to fit them.  We don't need to see them running around naked once their own cloths wear out.


Oh well.  The Eleven caravan from Calovi Rava have arrived.  Time to break out whatever gems we have.  They shouldn't get offended about gems.  Right?

The Broker pointed out we have at least over 5000 credits worth of cut gems available.

I told him to focus on fruits, animals, and food.  And any books they may have.

Turns out they had no books but a ton of fruits and nuts and so on.  We brought everything they had and they still got a profit of over 3000.  As you can guess they were VERY happy about it.  And no wood or wooden objects to offend the pointy ears.


Also both taverns are now properly stocked with booze.  And some foodstuffs.

Oh.  Imgrants have arrived.  The first to arrive from the west was Zasit Cloutbolt.  A wood burner.  With a Utahraptor as a pet.

Morul Tunnelmaors was next.  A male Fishery Worker. Who disdained cunning, fairness or knowledge.  So he won't be visiting library.

Then there was a Dwaren child named Rakust Tourboarded.  Who has no skills.  And tje son of the Fishery Worker.

Then there was another Gem Cutter named Monom Stakesinews.  She is greedy but mostly seems to be a patient person.

Then there was a female Dwarf named Zasit Palacesyrups.  A Animal Dissector.  Not sure where we'll need her.  But she does know a little about Germ Cutting and Bone Carving.

Then there was a Weaver named Eshtan Floorlabor.  Seems she was also a good cook and wound dresser.  Too bad she is frail.

The next was a  Bone Doctor named Ducim Boltblushes.  Maybe add him to the staff of the Hospital?

Then there was a Engraver named Tulon Safetykey.  She was humorless BUT was resilient and good with language.

And a pig.

Also another horned devil is causing problems.  Out goes the First Squad!

The damn thing was so fast.  It had been a whole day and they could not catch it.  I had ordered ALL units out to kill the thing.

Also a new craftsdwarf guild has been formed named The Inky Guild.

Good news!   The milirary overwhelmed the damn thing and killed it.

Darn it, I lost track of the imgrants.  Oh well.  Seems we now number 83.  I need more beds.

Oh, and a human soldier was permited to join the town.  Yes, we are a town now.

Also the Inky Guild wants a Guildhall.  I approved it.  And the traders are leaving now.

I order a large room to be dug out in the mines.  It will be the new guildhall.  Maybe place some workshops in it after smoothing it out and engraving it?

We have selected a Captain of the Guard and a Dungeon Master.  Now we need more offices, and dining rooms, and a jail area.

Oh boy.  A Albertosaurus has been spotted.  I sent out the squads.  All of them.

It is dead but at the cost of the new human soldier.  A Baroness Consort?  Oh well.

There are two others.  One Albertosaurus is caged.  And another is still running around.

Had to sent out some soldiers again.  A badger! 


Well, it is dead.  But now something worst has appeared.  We have to overwhelm it before it wounds somebody.  All squads will be sent out to kill it!  And the eyes glow red!  RED!


It killed six of our populace.  But then changed into a dwarf and was killed.  Now we have to examine the wounded and see who needs to be isolated.  I just have to see who visits the hospital and then put them in one of the mine tunnels and block it off.

Thank the Gods I survived.  Also may I request how Heroic I was be written in my records?

Also this means a few sightly used beds were made available. If only I could charge extra for the warmth!

I order more graves dug out and more caskets made.

After checking the wounded only TWO seemed to have been biten.  The rest were thrown around.  Seems the werebison liked to use wrestling moves.   They will be put in a squad together and then station in a "important" chamber in the mines.  To guard.

Also the Mayor has also taken the title of the Hammerer.  Not a good sign.

Now I have a report that the Bone Doctor Ducim has been possessed.  Seems to have taken over the Stoneworker's Workshop.  One of them anyway.


Well, he seems to have started working on...something.  So I don't have to kill him.  Great.  A somewhat interesting bracelet that shows an event where a Triceratops killed a dragon.  Okay...these horned devils are more dangerous than I thought they were.


And the weres...maybe weres...have been walled in.


And on the 21st of Felsite, with the next full moon, we had our answer.  No one will be unwalling THAT room.

We collapsed a wall into the river to try to make the section the dead girl is in a small pond and drain it.  It failed and the dwarf to dropped the wall fell in and ALMOST drowned.

And summer has arrived!  Still working on the Guildhall.  And the windmill is having issues.  We seem to be having problems linking it properly.  But I am SURE we'll get right soon!  Oh, and the semi-trained Albertosaurus was butchered.  And a lot of petitions were turned down.  If more of the populace are killed I may approve a few petitions in summer.

Ever Loyal to the major shareholder King erith Gikutzulban,

Amost Craftdied

Ex-Expedition Leader, Militia Commander, and Manager.

----------------------------------------------------

OOC NOTE : I looked at the action reports and the Triceratop did not use its horns to kill anything.  Mostly charges and gores.  And we have a history of reports now!  Yeah.  Now if I could pick the memorial slabs from the normal slabs.

102
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 18, 2023, 08:32:22 pm »
Got a family of what are now werepanther cyclopes, I got them all caged, but I'm not sure what to do with them.

Weaponized werebeasts can be fun.  Just have them in a room linked to the surface with a airlock.  The second there is a army outside who you don't like....release the were.

103
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 17, 2023, 06:17:47 pm »
My story has slowed down a tad because of life and werebison.   I hate were-beasts!

104
Other Games / Re: What are you currently playing?
« on: September 03, 2023, 08:29:21 pm »
Just started playing Grand Tactican : American Civil War with the new DLC.  And I think the game called me fat.

Spoiler (click to show/hide)

105
DF Gameplay Questions / Re: STEAM: Simple Questions Thread
« on: August 29, 2023, 05:51:08 pm »
Thank you folks.  That was very helpful.  My human residents and one dinosaur bard should have some clothing to wear to repace the stuff they are wearing when their current stuff becomes too worn.

Pages: 1 ... 5 6 [7] 8 9 ... 78