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Messages - callisto8413

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916
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 16, 2014, 08:17:45 am »
"The king has arrived with his entire entourage! You are now a Mountainhome!"

Awesome.

Well, the king is actually a queen. Sure, that works for me. Except...she's actually a vampire. She's listed as "Nil Gatizolon, queen vampire". Is that common?

The first Dwarf King in the history of my world was a Vampire and the human law-giver I deal with is a vampire.  It seems in my world there has many Vampire Kings among both the humans and Dwarfs.  My civilization even had a Queen who was a necromancer.  I am just happy I got a normal King and Queen.  All my King does is hunt, work with the smiths, and help with the bees.  Oh, and he demands we make shields.  All he likes us to make is shields.  He does not care what type, just shields.   

PS - My Mayor, who has been in office for what seems like forever was finally replaced.  I think his downfall happened when he started demanding beds made out of electrum and other items we could not produce.  He would then put people in jail.  As he was in some way related to, or a friend, of everybody this kind of decreased his popularity.  A lot.  The new Mayor demands I make battle axes.  I wonder if he is related to the Royal Family...?

917
DF Suggestions / Industry producing smoke...
« on: June 15, 2014, 10:47:38 pm »
I noticed something about my Fortress.  I burn wood to produce ash and charcoal and have furnaces turning ores into metal items and....there is no smoke. 

I realized what Dwarf Fortress was missing was that little touch - the smoke pouring up into the atmosphere from the industry from the furnaces and other workshops.  We can mine out the ores, cut down the trees, plow up the land, make protective walls, build mighty towers, redirect rivers, wipe out the animals to feed our workers, and scoop out the very heart of the mountains to live within them.  But the sky goes untouched.  What is the point of that?

I therefore put this forward -

1.  Workshops fueled by coal, wood, charcoal, so on, produce a small amount of visible smoke.
2.  The smoke is not a problem as long as the workshops have a pathway above, a open space that allows the smoke to escape into the atmosphere.  It should be able to go through grates, for example, and other 'items' that would allow the smoke to escape while keeping out dangerous animals and enemies.  Maybe small pipes that could be made from clay, glass, stone, or some of the cheaper metals?
3.  If there is no way to 'vent' the smoke the workshop, for safety, will not function.

And of course, it will be one more thing to piss off the Elves.

 :)

918
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 15, 2014, 08:01:55 pm »
Anyway, that's about it, but I have a couple questions, since I'm kinda nooby at DF yet. What can you make out of stone blocks? Or can you use them to do anything that you could do with normal rocks?
How do I unarm goblins that are in cages? ( My last attempt with a goblin thief ended up with one broken leg, broken arm and broken spine in 3 different dwarves. They had no armor and wooden axes, but still... The goblin only got his finger broken. )

From what I understand making rock or wood into blocks is busy-work.  It increases the skills of the Dwarfs doing the work.  Also, blocks are easier to carry so if you build something with blocks it will be built slightly faster than if you have them use rough logs and rough stone.

I believe you leave them in the cage.  From what I understand on how the game works items belonging to non-Dwarfs, such as caravan guards and enemy goblins are forbidden.  If you un-forbid them the Dwarfs will strip the items from the Goblin.  So you can, for example, take their weapons and melt them for your own use and sell their clothing to Elves or Humans without releasing them from the cages.  That way, in the future, if you wanted to dump the goblins into a pit full of dogs or use them as combat practice for your recruits, they would be easier to handle. 

919
DF Dwarf Mode Discussion / Re: Dwarf Stats; Or "What the...?"
« on: June 15, 2014, 07:18:00 pm »
OP, I believe that means your broker has the dislikes-authority personality trait. Which might be the cause of some of your other problems with him ;).

I see, so torture...er....reeducation is needed in his future.   :D

If I had somebody better or equal to dealing with the traders I would readily replace him.  But I really need imports to help our metal industry.  Well, I did.  Now the goblins are supplying me.  Hmmmm....

920
DF Dwarf Mode Discussion / Re: Dwarf Stats; Or "What the...?"
« on: June 15, 2014, 06:02:20 pm »
Burrows are a broker's best friend. In particular, a burrow encompassing nothing more than the depot. When the caravan comes, add him to the depot burrow, when the trading is done, remove him from the burrow. They can still piss around a bit (like depots often have some booze from a previous caravan, right?) but there's not much which can be done in a trade depot other than, well, trade. The only thing which can go wrong is they go on break, a dwarf who is on break can't be motivated to do anything (unless put in the military), in that case all you can do is wait for on break to expire, or assign another broker.

I have tried that and it seems to work.  But I swear one day, when I don't need to trade anymore, I will put him into a one man military unit.  :)

921
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 15, 2014, 05:59:28 pm »
You will be happy to know the dome has been completed.  And also that my two militia units, the Surface Grunts and the Surface Spits, are starting to become hardened.  All the blood and gore I guess.  Some of them even enjoy it.   A few have titles, don't care about others, and even have named weapons.  The Duke for example has turned into a hardened soldier. 

The Stone Cutters, of course, rarely leave the walls.  I want my elite archers training, training, training.

The City Guard is just full of badly trained, lightly armed riot police, so I am not even sure why they are in the military menu.

My plan now is to wait for my first children to develop into adults (just a few more years now) and see what they are like.  I have been told that Fortress born Dwarfs are pretty useless, maybe being farmers.  So I have four career paths planned out for the young adults who don't end up with some kind of useful skills.

1. The first four or so will be made into 'Nurses'.  All labors but medical related ones and bringing water to Dwarfs will be turned off.
2. The next dozen will be turned into 'Janitors'.  All labors but cleaning, refuse hauling, and burial will be turned off.
3.  I will make a few dozen 'Haulers'.  All labors but wood, stone, item, food, and furniture hauling will be turned off.
4.  I have built two brand new barracks.  I plan to make two melee units with the rest.  They will likely end up with bone and leather armor, leather shields, plus whatever weapons they can find.  They will not do too well in battle but there are over 80 children and babies in the Fortress with more being born every few days, so new recruits will be available yearly.  They may make good troops.  I noticed one kid already has a scar and both parents are dead.
Living in a Dwarf Fortress is no picnic and many of them may be pretty tough by the time I draft them into the Death Squads...er...Happy-Joy Units.

Now I just need two names for the new units. 

922
DF Dwarf Mode Discussion / Re: Dwarf Stats; Or "What the...?"
« on: June 15, 2014, 04:25:24 pm »
can a dwarf really get too drunk? they drink alcohol all their lives, surely he must've built up tolerance by now.

I don't know.  I was looking over a Dwarf's stats once (not this guy) and the first paragraph had something like :

He enjoyed the fine drink lately.  He talked to a child lately.  He enjoyed a fine drink lately.  He enjoyed the sight of a well made Slab lately.  He enjoying dining in a palace like dining room lately.  He enjoyed a decent drink lately.

Some Dwarfs drink to survive and some...just drink.

 


923
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 15, 2014, 03:42:38 pm »
Well, after getting rid of the wall horses the Dwarven caravan arrived to Palacedeserts, right on cue. For some reason half of the caravan decided to start unloading on different depot than the rest, but luckily dismantling the other depot got them moving on to the right one. Now I'm hoping the whole caravan actually leaves this time; it's nearly spring and they're still packing up their massive bounty of dirty socks.

In other news, the jewelers got out of control and encrusted a large troll leather loincloth with no less than eight different jewels. The damned thing must now look like Liberace's codpiece.

Wow.  How much is it worth and who grabbed it to add to their wardrobe?

BTW, are you in a desert?  Now I picture your Dwarfs dragging about sandstone blocks and making huge pyramids. 



924
DF Dwarf Mode Discussion / Re: Most badass dwarves you had
« on: June 15, 2014, 01:26:35 pm »
Well, I think I just developed my first badass Dwarf.

A soldier in my current Fortress, a member of the Surface Grunts, Dodok Avuzathel Bisoltoltot Linon, Axedwarf.
Spoiler (click to show/hide)
Her kills.
Spoiler (click to show/hide)
Her weapon.
Spoiler (click to show/hide)

All but one of her relatives who were in the military are dead - which means she likely witnessed their deaths, as the two surface militia much of the time fight side-by-side along side the elite archer unit.  Oh, and both her pet dogs are dead.  She also has been wounded and has nothing but a scar to show for it. 
She also had to put a few fellow Dwarfs down.  Mercy killing is sometimes the best when they go nuts or bonkers.

If my other troops would become more like her, a hardened soldier, things would go so much better. 

925
DF Dwarf Mode Discussion / Re: Dwarf Stats; Or "What the...?"
« on: June 15, 2014, 12:22:14 pm »
If he's anything like my broker then i think he was actually chatting with a support.

Could be.  He drinks and sleeps and eats so much, I picture him a cross between a adult who never really outgrew college and Wooster. 

10 AM - Wakes up, goes to stockpile, grabs some booze and food, goes back to his dining room, has breakfast.
10:30 AM -Goes back to bed.
11:45 AM -Gets out of bed, goes to stockpile, grabs some booze, gets drunk, goes back to bed.
2:30 PM - Gets out of bed to attend party.  Gets drunk.  Goes back to bedroom to sleep.
5:30 PM - Gets out of bed to attend party.  Gets drunk.  Crashes in hospital.
6:45 PM - Gets out of bed in hospital to attend party.  Gets drunk.  Goes back to bedroom to sleep.
8:45 PM - Gets out of bed, goes to stockpile, grabs some booze and food, goes back to his dining room, has dinner.
9:00 PM - Idles (Translation - Goes around the Fortress, pointing at people with his forefingers saying things like, "Hey! How you doing?" and "Looking good!")
11:45 PM - Helps haul some rock.
11:50 PM - Goes to get some booze from a stockpile and takes it to the Grand Hall to socialize with whoever is there at the time.
1:AM -Goes to his bedroom (or whatever bed is available) to crash after a long day of existing.
Repeat.

926
DF Dwarf Mode Discussion / Dwarf Stats; Or "What the...?"
« on: June 15, 2014, 10:43:05 am »
So, I have had a history with my broker in my Fortress.  Out of all the Dwarfs, including my Nobles, he truly makes me angry.  So one season, when he was fooling around while the Elves waited at the Depot, I replaced him with a farmer and gave the new broker all his rooms.  This had mixed results as the farmer, the second he became a broker, went to attend a party.  As almost the whole populace was moving goods to the Depot, this party seemed to be the new-broker, two kids, and a few dogs hanging around the Grand Hall.    So I fired him and re-hired the old broker (a Trader).  He ran like Hell to the Depot.  So I finally found a way to get him to do his job.

Today I was checking stats, seeing who among the important Dwarfs still needed bedrooms and proper dining areas and so on.  When looking at his stats I found this:

Spoiler (click to show/hide)

I have never seen that before while playing this game.  Oh, don't misunderstand me, I think it's great.  I hate his guts (which just goes to prove how good the game is) so I hope he runs into this person a lot!  But it still took me by surprise. 

Have you seen anything interesting, surprising, or just plain weird in the stats like that before?

Pillar of society....*snicker*

927
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 15, 2014, 09:21:28 am »
:o

Copper Snarling saw one it's most decorated spearmasters die in perhaps the rarest of all fashions for a dwarven soldier. After slaying countless enemies over his long years of service in the fortress's elite point guard, it was finally old age that took the grizzled weapon lord to meet Armok. Rest well venerable champion.

I have only had a few livestock die from old age.  Cool.  My Dwarfs all die in battle or in accidents or when somebody goes berserk.

Lately, I accidentally had them mine out a part of a cavern and had to wall it up again when a Forgotten Beast got into the main stairway.  Luckily a cat wounded it before being killed and the Beast seemed to be unable to move - just sat there and shot fire balls at people.  When the soldiers arrived to kill it sometimes it hit itself with its own fire balls.

Funny, after the hole was walled up another Forgotten Beast showed up in the stairway AGAIN.  Not sure how it got there.  It ran into one of the dogs (who survived long enough for reinforcements to arrive), got stuck fighting it, and got butchered by the militia.   

I also worry about the King, he likes to hunt and hunts all the time when not working along the metal smiths.  He also seems to have some medical labor on too.  He seems to be a proper Knightly King but I don't want him being ambushed.  Yet I don't wish to rein him in.  Better to die killing goblins then to die in bed.  Also he keeps bringing in game! 

Also, I like his Queen.

Spoiler (click to show/hide)

And she is the Aunt of half the Mountainhome!  Half the Dwarfs are her nieces or nephews.  I even had her young brother as a Soldier but he died in battle before she arrived.  And unlike the King her relationship list is already pages long with new friends.

928
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 14, 2014, 10:22:37 pm »
I have tossed a few statues up on the dome for any Dwarfs who decide to wander about on the roof.  Maybe make a statue garden up there.

The Depot is across a creek, deep enough to cause problems, and I may link it, via the roof, to the rest of the Fortress (with no way to access the roof from inside the Depot itself).  That way soldiers can shoot down on the enemy even while they enter it and find out they can't go any farther.  I figure a reverse defense.  Walls on the outside with slits facing inside.  Maybe get them into a cross-fire from the Fortress walls.

Oh, and this happened....

Spoiler (click to show/hide)

At first I was...really?  You made a skirt...then I noticed it was more of a clothing of historical events.

And then I noticed this...

Spoiler (click to show/hide)

For its weight, it is VERY valuable. 


929
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 14, 2014, 09:06:38 pm »
"You have done good son you have done good."


You'll be happy to know not only did I offend the last Elf caravan that was visiting (there was a piece of wood someplace in what I tried to trade them) but at the same time there was two goblin ambushes, both wiped out, so the trade depot is covered in gore and blood from the tramping feet of my surface militia.  On top of that, one ambush was just to the north of the depot, so the Elves will get a nice good close up view of piles of dead goblins, being stripped of their equipment by Dwarfs, limbs and heads all over the space. A couple of bridges they have to cross to leave the map is painted red with enemy blood. 

And I use to have such a nice friendly relationship with the Elves.   ::)

And the dome is almost complete.  HA!  In your face mother nature, weather, and the sun!

930
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 14, 2014, 06:13:28 pm »
Well, I still have a cougar.

And we now have a KING!  Yes, We're Number One!  We're Number One!  We need to put that on our mugs.  In your face rest of the Mountainhomes!

And he looks like a mild, kind of okay King.  We can supply him with the food he likes and were able to fulfill much of his demands before he even entered the Fortress (I had the rooms already made and a warehouse of beds, tables, chairs, statues, and other items to fill them with).  Sad to say, his tomb is a tad on the small size but the rest of his rooms are MASSIVE. 

Spoiler (click to show/hide)

So, what do we win?    :o

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