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Messages - b22

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1
Run away and rain death from above, that pretty much the only thing that keeps me alive, but I hoped for some trick to take deal with those guys, to avoid them turning my lovely green countryside into a depressing ashen grey..

Btw, how wide is "too wide for fire to cross"? I wasn't paying attention to how the fire spread, but my map is divided by a river and both sides gone up in flames, so at least 4wide?


2
DF Dwarf Mode Discussion / Re: A newb's first seige
« on: February 04, 2013, 08:49:22 am »
To be honest, I found that taking the cowards way to any encounter is best policy. Its takes way to much time and effort to train your dwarfs to fight properly, for them to rush into an obvious stupid death or get hit by a streak of bad lack.

So for me its traps, traps and more traps, then I close the gates and let my marksdwarfs let them have it from the ramparts until they run away...

3
How do you fight the infernomancers?

p.s. I "solved" my migration problem from before, by starting a new game.




4
DF Gameplay Questions / Re: tracking a threat?
« on: February 04, 2013, 03:38:16 am »
Which status screen? all I can see is the follow option that Demonbutter mentioned above. The problem that follow, locks the screen on the creature, while I was hopping for something similar to the hotkey(H) function(for locations). This way I would be able to tend my defenses, jumping back and forth between my ramparts and my main threat(to see if its in range).

5
DF Gameplay Questions / Re: tracking a threat?
« on: February 04, 2013, 12:41:08 am »
any chance I can "hot key" it instead?

6
DF Gameplay Questions / tracking a threat?
« on: February 03, 2013, 11:11:02 pm »
Is there anything I can use to track a threat? I have a multi z terrain outside and when threats are moving about, I have to wasting a lot of time trying to find where they are at the moment.

7
Yeppers, DFHack script
I copy/pasted the code into the script folder, but when I run it I by its file name, I keep getting syntax error unexpected tIdentifer. I have never added the df scripts before, so what did I do wrong? meanwhile I tried running the 'fix/population-cap' maybe it will work.

8
Is there anything I can do like changing some setting? dfhack script? abandon/reclaim?

Sometimes your civilization is dead.  Do you see anything unusual if you check them out on the 'c' menu ("this land has no important leaders," for example)?  If you didn't steal the caravan blind or get all your migrants killed, it's possibly that.  You can tough it out, or abandon and see if you can re-claim as a more thriving civilization.
only the Antmen. My civilization has a queen, a general and 10 lords/ladies.

9
Zero chance. Mods can't change anything related to migration waves.
I know that migration waves has a link to caravan head count, maybe I fucked up something here?

Any suggestions? maybe if gift/export only to the dwarfs it will help?

10
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 02, 2013, 08:41:34 pm »
So it's laying hand eggs in your dwarves, which then hatch into hando-xenomorphs?
I was going for the creepy vibe part(maybe any number of movies that actually use a possessed hands would have been better). As for xenomorphs, thank Armok so far no, but if it manage to kill any of my dwarfs, the illusive necromancer puppeteer might ~this come true.

11
Any chance this mod changed anything related to migration waves? I am used to get 20-60 migration waves in late game and here I got 6 in 4 years... its as if I have population cap of 20 and atm 4 of them are children... I am considering concubines as last resort, but it will take a lot of time.

12
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 02, 2013, 06:07:18 am »
My fort dark corridors are being terrorized by my expedition leader right hand, literally..  (Think facehugger from alien)

13
2. In what category in the trading menu concubines are located?

14
In away it is.  I get so many caravans, that my depot is rarely is out of use, also luckily for me the two sieges since, were underground ones... so no raping and pillaging of my fortress :)

Now I only need several more rattle snakes for one of my exotic traps and I would really like to get that dragon pet from the drow :)

15
In the process of moving my temporary setup deeper underground, I deconstructed a trade depot, in favor of my new one(already complete). The problem was that my old one was occupied by merchant at that time, since I finished my business with him, I thought he'll get the hint, when I put the closed sign. However, I just noticed that he left ALL of his stuff behind, I mean really quality stuff, at least 50k worth! 

So... did I just encountered a bug or made a huge mistake, which would count as robing him blind and will put his civ on my bad side?

EDIT: I am being attacked by a vile force of evil, I highly doubt this a coincidence...  My contraptions never meant to replace a military and considering that at this point I still have 19 dwarfs, I am going to wall myself in.

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