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DF Community Games & Stories / Re: Talk about going stark raving mad...
« on: July 08, 2013, 10:16:34 pm »
Talk about eye candy
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My perception of the dorfiverse is shattered.That's weird because I only get necromancers when my embark is near a necromancer tower and I only get goblins when my embark is near goblins.
I remember once getting necromancers in my fortress after over a game year, at the exact moment that my first human caravan showed up. It seemed like the necromancers came with the traders. I was even told that when I posted on this forum, that they'll follow caravans in.
I don't know if the game just randomly decided to throw things at you. I'm pretty sure certain conditions have to be met for everything.
The game checks for immigrants, caravans, etc, at certain times per year, so quite often everything will come at once. AFAIK, of course.
On the embark screen, it will have to say 'tower' as a nearby civilisation for necromancers to come or send zombie sieges. Similarly, there must be a goblin civilisation within a reasonable distance of your fort to attack. Werebeasts are different - they act much like megabeasts, randomly attacking your fortress.
Why is it, then, that they always seem to come with migrant waves or caravans. Is it that they've been hanging around the map edge and I just haven't noticed it?
I know megabeasts travel but I was always under the impression you have to be near a were beast lair to get a were beast.
I've never actually gotten a proper evil cloud. Just dizziness and pus syndromes.Godspeed, you short drunk idiot.
But no. I'm going to, once I have a proper foothold established, defeat the HFS using nothing but properly trained and armored dwarven militia. No engineering. No slave labor. Just steel armor and picks. Wish me luck.
Sponge man necromancer. You know you want to.
"I never liked the mayor anyway" said Urist McDrunk, Right before using the statue's hand as a mug holder.