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Messages - Criperum

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46
Not sure if it was suggested before

Ability to start new world generation from generation pause and after generation is finished with the same parameters. In case you don't like the world.

47
DF General Discussion / Re: look at that steam sales rank!
« on: December 12, 2022, 09:14:58 am »
Steamspy says 500.000 - 1.000.000 owners. I wonder how relatable is this data

48
- no way to mass dump, forbid, melt etc. from store screen

Might wanna look closer?
You are right. I was wrong

49
- no alerts
- fortress health screen
- no ability to take all trade items back from trade depot
- no way to mass dump, forbid, melt etc. from store screen (Not true. My bad)
- have prices of furniture/doors/materials when choosing what to build/use

50
DF General Discussion / Re: Future of the Fortress
« on: December 03, 2022, 10:22:36 am »
Questions about prostetics reminded me about one thing: exoskeleton or power armor. What about them? In magic/myth future context of course.

51
DF General Discussion / Re: Future of the Fortress
« on: November 03, 2022, 05:05:22 am »
I personally think that 30$ is a good price for such awesome game but people in russian community ask about possible region prices.

52
DF General Discussion / Re: Future of the Fortress
« on: August 31, 2022, 11:08:09 am »
Quick question about new soundtracks(more about dwarven language). Since some of them contains dwarven lyrics does it mean that we have this language for the rest of the dev process? I mean there was a forum topic where some baydweller tryed to make dwarven into actual language and as far as I remember he gave up because you said before that languages will be procgenerated too.

53
DF Suggestions / Re: Ostriches don't like cut trees?
« on: July 07, 2022, 05:08:48 pm »
It was 06/03/2022 log post. As for crop eating we already have thieves that come only if you have something to steal.  This exact behaviour i believe can be used to attack crops

54
DF Suggestions / Ostriches don't like cut trees?
« on: July 05, 2022, 05:48:37 am »
In one of the latest dev logs Toady mentioned an ostrich invasion triggered by cutting too many trees by your dwarves.
What if the game has another type of invasions: crop invasion. It's similar to all other invasions but enemy's is goal is to eat up your growing crops.
Those invasions can be both above and below ground.
Also that would probably solve the problem that a whole bunch of dwarves can be fed with really small farms.

55
DF Suggestions / Re: Terrible Suggestions Thread
« on: December 30, 2021, 05:08:02 am »
There are rumors that deep underground ▮▮▮▮▮▮▮▮▮ Beasts exist. They have multiple anomaly properties and can cause catastrophic death, destructions and injuries if not taken care of. But there is a secret organization PMI (Pour Magma on It) that searches, captures and pours magma on said objects. Any witnesses are ▮▮▮▮▮▮▮▮▮▮▮ and all that they left with are uncertain descriptions like "Aril was a ▮▮▮▮▮▮ beast. A towering skinless ▮▮▮▮▮. It has ▮▮▮▮ and it has a ▮▮▮▮▮ appearance. Beware its ▮▮▮▮▮▮!" that basically means very little for those who try to know more.

56
DF General Discussion / Re: Future of the Fortress
« on: December 22, 2021, 04:11:55 am »
Will the current pathfinding bug be fixed? The one when if you have several digging designations one above another miners run up and down constantly to dig portions of halls instead of just digging one of them and then move to another.

57
DF General Discussion / Re: Future of the Fortress
« on: December 21, 2021, 06:22:56 pm »
A question related to the latest video.
How will elevation be shown on the new embark screen? Will it be the same as classic version but changing the whole map?

58
DF General Discussion / Re: Future of the Fortress
« on: December 21, 2021, 07:49:47 am »
Currently Demons, boogeymen etc. are bound to evil spheres like darkness, death, horror. And good creatures are biased to Light and Life spheres. Is it possible in the future M&M mechanic to have the opposite? For example light creatures are terrorizing common folks and dark creatures are good and helpful.

59
DF Suggestions / Re: Terrible Suggestions Thread
« on: December 15, 2021, 06:07:35 pm »
Fast travel through circus. In a minecart running over ice rails

60
DF Suggestions / Re: Terrible Suggestions Thread
« on: December 04, 2021, 08:11:26 pm »
If police sieges you then you pull the level and collapse the whole city under their feet

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