Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Alavander

Pages: [1]
1
DF Modding / Embark/Trading just a few specific items
« on: February 06, 2013, 03:17:37 pm »
First of all, hello all.
I was stalking the forum and uncle Google for the past few hours to search for the answer, but to no avail.

Got the following problem: Currectly im trying to make a more advanced version of Kobold Camp mod, more to my liking,
and I got a serious issues with the whole embark/trading stuff.

Tried to give them a reaction, hoping only a few of the listed items would appear on embark/in trade:
Spoiler (click to show/hide)

Apparently, its not working. They can start with copper, or even bronze shovels/choppers, and when you remove them from embark screen, you can't get them back.
But no bows, no arrows, and no spears neither. Would like to add wooden bows somehow, too. As bows made from copper are a bit.. uhm...

Giving them bars would make them bring in a bars for trade, which I would like to avoid if possible.
It fixes the problem though, giving access to all copper items, but I would still prefer just a selected few items.

I would like to have a much bigger control over to what you can embark with, or what the caravans would bring.
It is possible with just a dummy reactions?

Pages: [1]