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Messages - Yourself

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91
DF Gameplay Questions / Weird brook
« on: December 20, 2007, 01:29:00 am »
I'm hesitant to post this in bug reports, so I figured I'd post here first just to make sure I'm not merely ignorant.

Anyway, I just started a new fortress in what looked like a good area.  I began digging stockpile areas over what was going to be my workshop area.  However, when I built a downward staircase, I noticed that the soil below me was marked as damp (when I went to designate the upward stair).  After the upward stair was designated, the pit filled with water from nowhere it seemed.  It struck me as odd because the embark screen didn't show any aquifers and I didn't get any warnings about them.  I set about digging small pits all over the place to see which ones would flood and which wouldn't.  It was at this point that I noticed that the southern end of the brook wasn't "full".  It only had 1/7 water on it.    The brook appears to be draining its water into the surrounding soil, but not all of it.  The brook is completely bordered by sandy clay loam.  However, my channeled pits only fill with water when touching "loamy sand" tiles.

I've channeled several pits in the immediate vicinity of the brook and they haven't filled with water, but pits that are far away have.  What the hell is going on here?

Here is the initial save (the save created as soon as I arrived at the location).


92
DF Gameplay Questions / Re: Strange Moods require digging?
« on: March 24, 2008, 11:15:00 pm »
quote:
Originally posted by GRead:
<STRONG>Unfortunately the text says and, not or. So you need both items and digging, not one or the other.
Of course, you could still build the wooden fort and then excavate underground squares that you won't use just to trigger the moods.</STRONG>

And before that it adds the qualifier "the maximum of" obviously indicating that the determining factor is the maximum of those two values.

[ March 25, 2008: Message edited by: Yourself ]


93
DF Gameplay Questions / Re: Strange Moods require digging?
« on: March 24, 2008, 06:50:00 pm »
Err, even if you don't dig, you still create items; the number of which can trigger moods according to the quoted article.

94
DF Gameplay Questions / Re: Persistence of dwarves after abandoning
« on: March 22, 2008, 02:10:00 pm »
Well, I do know that in adventure mode you can run into your dwarves wandering as a group between towns.  I actually recruited my old military into my party.  They also seemed to leave a trail of crafts, bins, and barrels in their wake, which I found funny.

95
DF Gameplay Questions / Re: Cliff hanger
« on: March 21, 2008, 12:28:00 pm »
I've never had to accommodate the direction traders come from.  If they can only get to my depot from one side of the map, that's the side they come from.

96
DF Gameplay Questions / Digging up
« on: November 09, 2007, 02:17:00 pm »
This has stumped me for quite a while now.  I have no trouble digging or building downwards, but building upwards just doesn't seem to work.  I build up ramps from one level next to a cliff and then try to dig into that cliff face.  That doesn't seem to work, however, as my miner's act like they can't reach the dig site.  I've also tried building floors next to constructed up ramps and have thus-far been unsuccessful.  Is there some trick to this?

Edit:  Oh never mind, I just found out that I could successfully build stairs and that works just how I want it to.

[ November 09, 2007: Message edited by: Yourself ]


97
DF Bug Reports / Re: [33g] River Delta/Source Issue
« on: January 07, 2008, 02:42:00 am »
A delta is where a river flows into an ocean.  A brook can't flow into nothing.

98
DF Bug Reports / Re: Elf Tree Warning
« on: January 05, 2008, 05:34:00 pm »
The elves gave me a quota of ~50.  I'm on a heavily forested map, though (I cut down a few hundred trees just building roads to the edge of the map.

99
DF Bug Reports / Re: Dwarves occasionaly ignoring traffic designations.
« on: January 03, 2008, 02:02:00 pm »
Dwarves can already get trapped by digging a channel around them.  Why would using a forbid area option be any different?

100
DF Bug Reports / Re: Export prohibitions
« on: January 01, 2008, 03:02:00 pm »
Excellent.  Now I just have to wait 500 days for one of my useful nobles to get out of prison.  I suppose I could shut my fortress up and leave DF running all night.

101
DF Bug Reports / Export prohibitions
« on: December 31, 2007, 08:45:00 pm »
Apparently dwarves can be punished for violating an export prohibition if the jacka*ahem* noble makes the mandate after the items have been traded.  I don't think trading back for these items is a suitable solution (since the traders left soon after the mandate was made) and the punishments for the violations are quite extreme due to the number of items traded (many dwarves are about to get a hammer strike or spend more than 200 days in prison).

Maybe this isn't so much of a bug as an oversight in the mandates, but I still feel it's something that needs to be addressed.

[ December 31, 2007: Message edited by: Yourself ]

[ December 31, 2007: Message edited by: Yourself ]


102
For me the merchants with mules always show up.  If my depot is accessible the wagons come as well.

103
DF Bug Reports / [33f] Constructed walls and outside
« on: December 27, 2007, 07:47:00 pm »
Oops, guess I should check the changes before making a bug report.  It was fixed in 33g.

[ December 27, 2007: Message edited by: Yourself ]


104
DF Bug Reports / Re: Dwarves with rooms still sleep in barracks?
« on: March 02, 2008, 08:47:00 pm »
quote:
Originally posted by Footkerchief:
<STRONG>Check "View squad" from the Military screen.  Their squad is probably currently under orders to sleep in barracks instead of their own rooms.</STRONG>

They're not, nor have the ever been, part of the military.

I suppose it's very possible for the barracks to be more valuable than their room since it's larger.  But that seems silly.

I also don't understand why the child owns a separate room and actually sleeps in it.


105
DF Bug Reports / Dwarves with rooms still sleep in barracks?
« on: March 02, 2008, 02:09:00 pm »
I've noticed that some of my dwarves who own rooms (and aren't currently being evicted or are moving) have been sleeping in my barracks where they get unhappy thoughts from not sleeping in a proper room.  If they have a room, why aren't they using it?

EDIT:

I just noticed that one dwarf has a wife and son.  Him and his wife both sleep in a barracks even though they own a room but their son, owns his own room and sleeps there.

[ March 02, 2008: Message edited by: Yourself ]


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