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March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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DF Adventure Mode Discussion / Re: Gruesome Deaths And Successful Saves
« on: November 09, 2007, 04:02:00 pm »DF Dwarf Mode Discussion / Suggest a fun new theme for my new fortress.
« on: January 11, 2008, 12:59:00 am »Glacier map ? A communal tower? Kill all merchants ?
Please recommend something fun and exciting to try (Seed not necessary, I'll look for it on my own.)
DF Dwarf Mode Discussion / Re: 10 spikes prer entrance / Excessive traps
« on: January 05, 2008, 06:28:00 pm »As for me, I did a single tile wide corridor, which was very long. About 5 spikes in every tile, plus a ballista pointing outwards.
Fun, but nothing spectacular.
DF Dwarf Mode Discussion / Re: Is creating a new world needed to start the economy in 3
« on: November 20, 2007, 11:51:00 am »EDIT: I guess I'll try to rise my exported wealth value, it's fairly low I think (around 7.000)
[ November 20, 2007: Message edited by: Karl_Delacroix ]
DF Dwarf Mode Discussion / Is creating a new world needed to start the economy in 3
« on: November 20, 2007, 11:44:00 am »DF Dwarf Mode Discussion / Re: Combat model question
« on: March 06, 2008, 06:38:00 am »DF Dwarf Mode Discussion / Re: What are you building?
« on: November 20, 2007, 11:49:00 am »Also, I've made a 5 level deep pit around the tower, with lots of spikes in the bottom, connected to a lever which will work in repeat if anything survives. I'm planning on doing intermediate platforms in the lower levels of the tower, and I've planned to build 4 massive dawrf-shaped statues in each corner of the city, which will act (if I can make it work, as giant fountain/sniper nest
I still have a long way ahead though, the platfor for the city is barely 20x20 now, and there's just a little barracks on top... The spike pit is almost finished though, just some spikes left to link to the lever. :p
[ November 20, 2007: Message edited by: Karl_Delacroix ]
DF Dwarf Mode Discussion / Re: Most challenging area
« on: November 09, 2007, 04:05:00 pm »DF Suggestions / That BIG legend
« on: March 02, 2008, 07:32:00 am »Anyway, since Toady mentioned at some point we will be able to "stop the clock" and start playing before year 1050, maybe he could put in a new feature: The counting of years starts from some very big happening that is randomly generated and marks the beginning of year 1. For example: Goblins fell a human capital, the kingdom fell, and humans from that big kingdom had to escape for the mountains.
Yes, I know, the example wasn't very exciting, but I think you get the idea. It wouldn't be a game-breaking implementation, but in my opinion it could add a bit of flavor to each new world, and maybe have consequences on the future of it.
[ March 02, 2008: Message edited by: Karl_Delacroix ]
DF General Discussion / Re: Future of the Fortress 2
« on: January 19, 2008, 11:45:00 pm »DF General Discussion / Re: Future of the Fortress 3
« on: April 09, 2008, 02:49:00 pm »DF General Discussion / Re: Next version
« on: January 11, 2008, 01:56:00 pm »DF General Discussion / Re: Toady will anthropomorphitize anything.
« on: February 29, 2008, 05:52:00 pm »DF General Discussion / Re: Oldest fortresses?
« on: February 21, 2008, 09:22:00 am »I always end up trying some crazy plans that destroy everything or just get tired with the current environment and try new settings.