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Messages - Karl_Delacroix

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1
DF Adventure Mode Discussion / Re: Epic Adventure Time
« on: December 10, 2007, 07:26:00 pm »
Pretty nice. A shame that the quest wasn't completed.

2
DF Adventure Mode Discussion / Re: Gruesome Deaths And Successful Saves
« on: November 09, 2007, 04:02:00 pm »
I had this awesome fight with a Titan. My only companion was a drunk, he kept trying to wrestle the titan, and sometimes even took him to the ground with him, while I thrusted with my Iron Spear. Eventually I leveled the spear skill and pierced its limbs and killed it. Delighted by the awesome fight I took two steps only to have my upper body ripped by a giant cave spider... Thos buggers are broken.

3
DF Dwarf Mode Discussion / Suggest a fun new theme for my new fortress.
« on: January 11, 2008, 12:59:00 am »
I got tired of my current one, and I want to try something refreshing.
Glacier map ? A communal tower? Kill all merchants ?

Please recommend something fun and exciting to try (Seed not necessary, I'll look for it on my own.)


4
DF Dwarf Mode Discussion / Re: 10 spikes prer entrance / Excessive traps
« on: January 05, 2008, 06:28:00 pm »
Please Tamren, post videos of that trap working, that thing sounds awesome.
As for me, I did a single tile wide corridor, which was very long. About 5 spikes in every tile, plus a ballista pointing outwards.
Fun, but nothing spectacular.

5
I have it enable in the init file... Weird...

EDIT: I guess I'll try to rise my exported wealth value, it's fairly low I think (around 7.000)

[ November 20, 2007: Message edited by: Karl_Delacroix ]


6
I've brought my save from 33a, I have 70 dwarves and 3000 coins, the dungeon master arrived with the last wave of migrants. Am I missing something or do I need to create a new world in the current version ?

7
DF Dwarf Mode Discussion / Re: Combat model question
« on: March 06, 2008, 06:38:00 am »
XD @ the whole topic.

8
DF Dwarf Mode Discussion / Re: What are you building?
« on: November 20, 2007, 11:49:00 am »
I'm building a sky city 10 levels above the surface. The tower leading to it is made of orthoclase, the platform is made of microcline (what's done of it at least) and I plan to do the city itself in gold, since it VERY abundant in my site.
Also, I've made a 5 level deep pit around the tower, with lots of spikes in the bottom, connected to a lever which will work in repeat if anything survives. I'm planning on doing intermediate platforms in the lower levels of the tower, and I've planned to build 4 massive dawrf-shaped statues in each corner of the city, which will act (if I can make it work, as giant fountain/sniper nest    :D
I still have a long way ahead though, the platfor for the city is barely 20x20 now, and there's just a little barracks on top... The spike pit is almost finished though, just some spikes left to link to the lever.    :p

[ November 20, 2007: Message edited by: Karl_Delacroix ]


9
DF Dwarf Mode Discussion / Re: Most challenging area
« on: November 09, 2007, 04:05:00 pm »
Any place with giant skeleton eagles is hell. Also, places with no wood (deserts, glaciers) can be troubling. I've read about normal places with rivers infested with killer fishes.

10
DF Suggestions / That BIG legend
« on: March 02, 2008, 07:32:00 am »
I don't know if this has been mentinoed before, because I didn't know which string to look for in the forums :/

Anyway, since Toady mentioned at some point we will be able to "stop the clock" and start playing before year 1050, maybe he could put in a new feature: The counting of years starts from some very big happening that is randomly generated and marks the beginning of year 1. For example: Goblins fell a human capital, the kingdom fell, and humans from that big kingdom had to escape for the mountains.


Yes, I know, the example wasn't very exciting, but I think you get the idea. It wouldn't be a game-breaking implementation, but in my opinion it could add a bit of flavor to each new world, and maybe have consequences on the future of it.

[ March 02, 2008: Message edited by: Karl_Delacroix ]


11
DF General Discussion / Re: Future of the Fortress 2
« on: January 19, 2008, 11:45:00 pm »
I agree too. *.ini options for amount of info saved would be great. And today's comments from Toady were awesome. Now it feels more like a "living" world than ever.

12
DF General Discussion / Re: Future of the Fortress 3
« on: April 09, 2008, 02:49:00 pm »
About pocket worlds and today's devlog update: Maybe pocket worlds DO need stopping the world generation clock earlier.

13
DF General Discussion / Re: Next version
« on: January 11, 2008, 01:56:00 pm »
That would bring DF's epicness to a whole new level.

14
DF General Discussion / Re: Toady will anthropomorphitize anything.
« on: February 29, 2008, 05:52:00 pm »
Amphibious zombie whale men would actually be very awesome.

15
DF General Discussion / Re: Oldest fortresses?
« on: February 21, 2008, 09:22:00 am »
I think my max was 8 years in one of the first releases of 3D DF >_>

I always end up trying some crazy plans that destroy everything or just get tired with the current environment and try new settings.


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