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Topics - Anjovi

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DF Gameplay Questions / Nobody wants to do charcoal?
« on: March 24, 2015, 05:02:57 am »
hey folks! just found some gold ore so i've been wanting to turn that into some gold crafts.
Got the wood furnace setup, a pile of lumber close by, all of my dwarves set to 'burn wood' on therapist, one who's exclusively set to do it, a manager who apparently has validated an order of 30 charcoal, access for everyone via the furnace profile properties.

Just having a bit of a wtf moment, really wanting to get my gold ore turned into trading goods but can't fiddle my way out of this.

I see that the charcoal gets cued up (i've done it on my own as well as had the manager cue it up) I've cancelled it, retried it, rebuilt the thing, tried it again, switched managers, tried it again.

had to send my only hammer guys out to fight a wereantalope with fists (got their asses kicked luckily only exhausted), a ranger has lost an arm and his sight, apparently everyone seems to be doing fine but i'm growing more and more concerned....

Is their any tricks that anyone has to get the charcoal going (is this a bug?)
thanks!


2
hey folks, thought just came up...I know you can hit the 'k' key to examine the different tiles but i'm wondering if it might be possible to implement a screen that catches everything within the player's view.

I like that I can look at the different things in the environment (tree's,bushes,creatures,etc.) and imagine what's going on around me but if there was a way to speed that up, it would be appreciated.

say a menu that just grabs all of the stuff on the screen and jots it's name and the icon it's using down onto a list.

Tree = (tree icon)
bushes = (bush icon)
npc 1 = (npc 1 icon)
npc 2 = (npc 2 icon)


3
DF General Discussion / minimum requirements for future update?
« on: September 14, 2013, 12:20:36 pm »
hey folks, was just curious if this was answered at some point. I see that there's a cool amount of stuff being added with the new revision. My question is: Will it require a substantial amount more processing/memory/etc. to run?

The current build works well enough on my laptop, although with some lag here and there. There seems to be an option to increase embark size which would obviously rise computer needs, but otherwise does anyone know about the rest of the features?

4
Hey folks! was just thinking about this and thought that it might help make the game more accessible.

What I'm thinking of is you have a brief video that explains all of the basic functions that allows you to explore. You merely go over the controls in the 'key binding' menu and have a quick snippet afterwords were someone commentates on it while showing it in action.

I find that even the menu screens are pretty simple and could easily be described as well in this format.

There's not really much to it but I find the tutorials aren't really as effective as they can be. The way I learned was basically watching a couple lets plays and using the wiki as reference as I did my own thing but I think a video done well could easily do the same thing in a lot shorter time frame.

I'm thinking you could sum up the whole thing in about 10 minutes (at least enough to get out there and do some kick ass adventuring) leaving you to learn the rest through trial and error.

any thoughts on this? or if someone has already done such a thing that'd be cool!

I just think that the adventure mode as is could use it's own tutorial because I could see alot of people starting DF on that mode.

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